In [ScreenSelectMusic]:

ShowPanes=1
PaneDisplayP1OnCommand=x,63;y,276;
PaneDisplayP1OffCommand=
PaneDisplayP2OnCommand=x,273;y,276;
PaneDisplayP2OffCommand=

then as its own section:
[PaneDisplay]
ShiftP1X=60
ShiftP1Y=0
ShiftP2X=60
ShiftP2Y=0

UnderOnCommand=
UnderOffCommand=

OverOnCommand=hidden,1;
OverOffCommand=
// number of steps in song.
SongNumStepsTextX=-40
SongNumStepsTextY=-25
SongNumStepsTextOnCommand=shadowlength,0;
SongNumStepsTextOffCommand=
SongNumStepsTextGainFocusCommand=
SongNumStepsTextLoseFocusCommand=
SongNumStepsLabelX=-95
SongNumStepsLabelY=-25
SongNumStepsLabelOnCommand=
SongNumStepsLabelOffCommand=
SongNumStepsLabelGainFocusCommand=
SongNumStepsLabelLoseFocusCommand=
SongNumStepsNumLevels=8
SongNumStepsLevel1=1;diffuse,#FFFFFF
SongNumStepsLevel2=249;diffuse,#00FF00  // 1-249     (green)
SongNumStepsLevel3=374;diffuse,#C0FF00  // 250-374   (greenish yellow)
SongNumStepsLevel4=499;diffuse,#FFFF00  // 375-499   (yellow)
SongNumStepsLevel5=624;diffuse,#FF8800  // 500-624   (orange)
SongNumStepsLevel6=749;diffuse,#FF6600  // 625-749   (darker orange)
SongNumStepsLevel7=1000;diffuse,#00C0FF // 750-999   (AJ Blue)
SongNumStepsLevel8=9999;diffuse,#FF0000 // 1000-9999 (Red)
// number of jumps in song.
SongJumpsTextX=-40
SongJumpsTextY=-15
SongJumpsTextOnCommand=shadowlength,0;
SongJumpsTextOffCommand=
SongJumpsTextGainFocusCommand=
SongJumpsTextLoseFocusCommand=
SongJumpsLabelX=-95
SongJumpsLabelY=-15
SongJumpsLabelOnCommand=
SongJumpsLabelOffCommand=
SongJumpsLabelGainFocusCommand=
SongJumpsLabelLoseFocusCommand=
SongJumpsNumLevels=6
SongJumpsLevel1=1;diffuse,#FFFFFF
SongJumpsLevel2=49;diffuse,#00FF00    // 1-49     (green)
SongJumpsLevel3=99;diffuse,#FFFF00    // 50-99    (yellow)
SongJumpsLevel4=199;diffuse,#FF8800   // 100-199  (orange)
SongJumpsLevel5=449;diffuse,#00C0FF   // 200-450  (AJ Blue)
SongJumpsLevel6=9999;diffuse,#FF0000  // 450-inf  (red)
// number of holds in song.
SongHoldsTextX=-40
SongHoldsTextY=-5
SongHoldsTextOnCommand=shadowlength,0;
SongHoldsTextOffCommand=
SongHoldsTextGainFocusCommand=
SongHoldsTextLoseFocusCommand=
SongHoldsLabelX=-95
SongHoldsLabelY=-5
SongHoldsLabelOnCommand=
SongHoldsLabelOffCommand=
SongHoldsLabelGainFocusCommand=
SongHoldsLabelLoseFocusCommand=
SongHoldsNumLevels=5
SongHoldsLevel1=1;diffuse,#FFFFFF
SongHoldsLevel2=49;diffuse,#00FF00    // 1-49     (green)
SongHoldsLevel3=99;diffuse,#FFFF00    // 50-99    (yellow)
SongHoldsLevel4=199;diffuse,#FF8800   // 100-199  (orange)
SongHoldsLevel5=9999;diffuse,#FF0000  // 200-inf  (red)
// number of mines in song.
SongMinesTextX=-40
SongMinesTextY=5
SongMinesTextOnCommand=shadowlength,0;
SongMinesTextOffCommand=
SongMinesTextGainFocusCommand=
SongMinesTextLoseFocusCommand=
SongMinesLabelX=-95
SongMinesLabelY=5
SongMinesLabelOnCommand=
SongMinesLabelOffCommand=
SongMinesLabelGainFocusCommand=
SongMinesLabelLoseFocusCommand=
SongMinesNumLevels=6
SongMinesLevel1=1;diffuse,#FFFFFF
SongMinesLevel2=49;diffuse,#00FF00    // 1-49     (green)
SongMinesLevel3=99;diffuse,#FFFF00    // 50-99    (yellow)
SongMinesLevel4=199;diffuse,#FF8800   // 100-199  (orange)
SongMinesLevel5=999;diffuse,#00C0FF   // 200-999  (AJ Blue)
SongMinesLevel6=9999;diffuse,#FF0000  // 1000-inf (red)
// number of hands in song.
SongHandsTextX=-40
SongHandsTextY=15
SongHandsTextOnCommand=shadowlength,0;
SongHandsTextOffCommand=
SongHandsTextGainFocusCommand=
SongHandsTextLoseFocusCommand=
SongHandsLabelX=-95
SongHandsLabelY=15
SongHandsLabelOnCommand=
SongHandsLabelOffCommand=
SongHandsLabelGainFocusCommand=
SongHandsLabelLoseFocusCommand=
SongHandsNumLevels=5
SongHandsLevel1=1;diffuse,#FFFFFF
SongHandsLevel2=14;diffuse,#00FF00    // 1-7     (green)
SongHandsLevel3=34;diffuse,#FFFF00    // 8-34    (yellow)
SongHandsLevel4=99;diffuse,#FF8800   // 35-99  (orange)
SongHandsLevel5=9999;diffuse,#FF0000  // 100-inf  (red/BULLSHIT)
// high score in percentage.
MachineHighScoreTextX=-40
MachineHighScoreTextY=25
MachineHighScoreTextOnCommand=shadowlength,0;
MachineHighScoreTextOffCommand=
MachineHighScoreTextGainFocusCommand=
MachineHighScoreTextLoseFocusCommand=
MachineHighScoreLabelX=-95
MachineHighScoreLabelY=25
MachineHighScoreLabelOnCommand=
MachineHighScoreLabelOffCommand=
MachineHighScoreLabelGainFocusCommand=
MachineHighScoreLabelLoseFocusCommand=
MachineHighScoreNumLevels=12
MachineHighScoreLevel1=1;diffuse,#FFFFFF    // No Play (white)
MachineHighScoreLevel2=9;diffuse,#FF0000    // below 10% (red)
MachineHighScoreLevel3=19;diffuse,#FF3300   // 10-19% (Brownish)
MachineHighScoreLevel4=29;diffuse,#FF6600   // 20-29% (Dark Orange)
MachineHighScoreLevel5=39;diffuse,#FF9900   // 30-39% (Orange)
MachineHighScoreLevel6=49;diffuse,#FFCC00   // 40-49% (Light Orange)
MachineHighScoreLevel7=59;diffuse,#FFFF00   // 50-59% (Yellow)
MachineHighScoreLevel8=69;diffuse,#CCFF00   // 60-69% (Greenish Yellow)
MachineHighScoreLevel9=79;diffuse,#66FF00   // 70-79% (Less Greenish Yellow)
MachineHighScoreLevel10=89;diffuse,#33FF00  // 80-89% (Least Greenish Yellow)
MachineHighScoreLevel11=99;diffuse,#00FF00  // 90-99% (Green)
MachineHighScoreLevel12=101;diffuse,#00C0FF // 100% (AJ Blue)
// DOES NOT WORK
MachineNumPlaysTextX=0
MachineNumPlaysTextY=-25
MachineNumPlaysTextOnCommand=hidden,1;
MachineNumPlaysTextOffCommand=
MachineNumPlaysTextGainFocusCommand=
MachineNumPlaysTextLoseFocusCommand=
MachineNumPlaysLabelX=0
MachineNumPlaysLabelY=-25
MachineNumPlaysLabelOnCommand=hidden,1;
MachineNumPlaysLabelOffCommand=
MachineNumPlaysLabelGainFocusCommand=
MachineNumPlaysLabelLoseFocusCommand=
// DOES NOT WORK, but putting values in here anyways.
MachineRankTextX=-40
MachineRankTextY=50
MachineRankTextOnCommand=hidden,1;
MachineRankTextOffCommand=
MachineRankTextGainFocusCommand=
MachineRankTextLoseFocusCommand=
MachineRankLabelX=320
MachineRankLabelY=240
MachineRankLabelOnCommand=hidden,1;
MachineRankLabelOffCommand=
MachineRankLabelGainFocusCommand=
MachineRankLabelLoseFocusCommand=
MachineRankNumLevels=6
MachineRankLevel1=1;diffuse,#FF0000    // 1 (red)
MachineRankLevel2=2;diffuse,#FF8800    // 2 (orange)
MachineRankLevel3=3;diffuse,#FFFF00    // 3 (yellow)
MachineRankLevel4=4;diffuse,#00FF00    // 4 (green)
MachineRankLevel5=5;diffuse,#00C0FF    // 5 (AJ Blue)
MachineRankLevel6=9999;diffuse,#FFFFFF // 6-inf (white)
// DOES NOT WORK
MachineHighNameTextX=-20
MachineHighNameTextY=20
MachineHighNameTextOnCommand=hidden,1;
MachineHighNameTextOffCommand=
MachineHighNameTextGainFocusCommand=
MachineHighNameTextLoseFocusCommand=
MachineHighNameLabelX=320
MachineHighNameLabelY=240
MachineHighNameLabelOnCommand=hidden,1;
MachineHighNameLabelOffCommand=
MachineHighNameLabelGainFocusCommand=
MachineHighNameLabelLoseFocusCommand=
MachineHighNameNumLevels=0
// DOES NOT WORK
ProfileHighScoreTextX=-40
ProfileHighScoreTextY=45
ProfileHighScoreTextOnCommand=hidden,1;
ProfileHighScoreTextOffCommand=
ProfileHighScoreTextGainFocusCommand=
ProfileHighScoreTextLoseFocusCommand=
ProfileHighScoreLabelX=320
ProfileHighScoreLabelY=240
ProfileHighScoreLabelOnCommand=hidden,1;
ProfileHighScoreLabelOffCommand=
ProfileHighScoreLabelGainFocusCommand=
ProfileHighScoreLabelLoseFocusCommand=
ProfileHighScoreNumLevels=0
// DOES NOT WORK
ProfileNumPlaysTextX=0
ProfileNumPlaysTextY=-25
ProfileNumPlaysTextOnCommand=hidden,1;
ProfileNumPlaysTextOffCommand=
ProfileNumPlaysTextGainFocusCommand=
ProfileNumPlaysTextLoseFocusCommand=
ProfileNumPlaysLabelX=0
ProfileNumPlaysLabelY=-15
ProfileNumPlaysLabelOnCommand=hidden,1;
ProfileNumPlaysLabelOffCommand=
ProfileNumPlaysLabelGainFocusCommand=
ProfileNumPlaysLabelLoseFocusCommand=
// DOES NOT WORK
ProfileRankTextX=-20
ProfileRankTextY=-25
ProfileRankTextOnCommand=hidden,1;
ProfileRankTextOffCommand=
ProfileRankTextGainFocusCommand=
ProfileRankTextLoseFocusCommand=
ProfileRankLabelX=320
ProfileRankLabelY=240
ProfileRankLabelOnCommand=hidden,1;
ProfileRankLabelOffCommand=
ProfileRankLabelGainFocusCommand=
ProfileRankLabelLoseFocusCommand=
// the course shit will get touched later.
CourseMachineHighScoreTextX=-40
CourseMachineHighScoreTextY=25
CourseMachineHighScoreTextOnCommand=shadowlength,0;
CourseMachineHighScoreTextOffCommand=
CourseMachineHighScoreTextGainFocusCommand=
CourseMachineHighScoreTextLoseFocusCommand=
CourseMachineHighScoreLabelX=320
CourseMachineHighScoreLabelY=240
CourseMachineHighScoreLabelOnCommand=shadowlength,0;
CourseMachineHighScoreLabelOffCommand=
CourseMachineHighScoreLabelGainFocusCommand=
CourseMachineHighScoreLabelLoseFocusCommand=
CourseMachineHighScoreNumLevels=12
CourseMachineHighScoreLevel1=1;diffuse,#FFFFFF    // No Play (white)
CourseMachineHighScoreLevel2=9;diffuse,#FF0000    // below 10% (red)
CourseMachineHighScoreLevel3=19;diffuse,#FF3300   // 10-19% (Brownish)
CourseMachineHighScoreLevel4=29;diffuse,#FF6600   // 20-29% (Dark Orange)
CourseMachineHighScoreLevel5=39;diffuse,#FF9900   // 30-39% (Orange)
CourseMachineHighScoreLevel6=49;diffuse,#FFCC00   // 40-49% (Light Orange)
CourseMachineHighScoreLevel7=59;diffuse,#FFFF00   // 50-59% (Yellow)
CourseMachineHighScoreLevel8=69;diffuse,#CCFF00   // 60-69% (Greenish Yellow)
CourseMachineHighScoreLevel9=79;diffuse,#66FF00   // 70-79% (Less Greenish Yellow)
CourseMachineHighScoreLevel10=89;diffuse,#33FF00  // 80-89% (Least Greenish Yellow)
CourseMachineHighScoreLevel11=99;diffuse,#00FF00  // 90-99% (Green)
CourseMachineHighScoreLevel12=101;diffuse,#00C0FF // 100% (AJ Blue)

CourseMachineHighNameTextX=320
CourseMachineHighNameTextY=240
CourseMachineHighNameTextOnCommand=hidden,1;
CourseMachineHighNameTextOffCommand=
CourseMachineHighNameTextGainFocusCommand=
CourseMachineHighNameTextLoseFocusCommand=
CourseMachineHighNameLabelX=320
CourseMachineHighNameLabelY=240
CourseMachineHighNameLabelOnCommand=hidden,1;
CourseMachineHighNameLabelOffCommand=
CourseMachineHighNameLabelGainFocusCommand=
CourseMachineHighNameLabelLoseFocusCommand=
CourseMachineHighNameNumLevels=0

CourseProfileHighScoreTextX=320
CourseProfileHighScoreTextY=240
CourseProfileHighScoreTextOnCommand=hidden,1;
CourseProfileHighScoreTextOffCommand=
CourseProfileHighScoreTextGainFocusCommand=
CourseProfileHighScoreTextLoseFocusCommand=
CourseProfileHighScoreLabelX=320
CourseProfileHighScoreLabelY=240
CourseProfileHighScoreLabelOnCommand=hidden,1;
CourseProfileHighScoreLabelOffCommand=
CourseProfileHighScoreLabelGainFocusCommand=
CourseProfileHighScoreLabelLoseFocusCommand=
CourseProfileHighScoreNumLevels=0

CourseProfileHighNameTextX=320
CourseProfileHighNameTextY=240
CourseProfileHighNameTextOnCommand=hidden,1;
CourseProfileHighNameTextOffCommand=
CourseProfileHighNameTextGainFocusCommand=
CourseProfileHighNameTextLoseFocusCommand=
CourseProfileHighNameLabelX=320
CourseProfileHighNameLabelY=240
CourseProfileHighNameLabelOnCommand=hidden,1;
CourseProfileHighNameLabelOffCommand=
CourseProfileHighNameLabelGainFocusCommand=
CourseProfileHighNameLabelLoseFocusCommand=
CourseProfileHighNameNumLevels=0

CourseNumStepsTextX=-40
CourseNumStepsTextY=-25
CourseNumStepsTextOnCommand=shadowlength,0;
CourseNumStepsTextOffCommand=
CourseNumStepsTextGainFocusCommand=
CourseNumStepsTextLoseFocusCommand=
CourseNumStepsLabelX=320
CourseNumStepsLabelY=240
CourseNumStepsLabelOnCommand=shadowlength,0;
CourseNumStepsLabelOffCommand=
CourseNumStepsLabelGainFocusCommand=
CourseNumStepsLabelLoseFocusCommand=
CourseNumStepsNumLevels=8
CourseNumStepsLevel1=1;diffuse,#FFFFFF
CourseNumStepsLevel2=249;diffuse,#00FF00  // 1-249     (green)
CourseNumStepsLevel3=374;diffuse,#C0FF00  // 250-374   (greenish yellow)
CourseNumStepsLevel4=499;diffuse,#FFFF00  // 375-499   (yellow)
CourseNumStepsLevel5=624;diffuse,#FF8800  // 500-624   (orange)
CourseNumStepsLevel6=749;diffuse,#FF6600  // 625-749   (darker orange)
CourseNumStepsLevel7=1000;diffuse,#00C0FF // 750-999   (AJ Blue)
CourseNumStepsLevel8=9999;diffuse,#FF0000 // 1000-9999 (Red)

CourseJumpsTextX=-40
CourseJumpsTextY=-15
CourseJumpsTextOnCommand=shadowlength,0;
CourseJumpsTextOffCommand=
CourseJumpsTextGainFocusCommand=
CourseJumpsTextLoseFocusCommand=
CourseJumpsLabelX=320
CourseJumpsLabelY=240
CourseJumpsLabelOnCommand=shadowlength,0;
CourseJumpsLabelOffCommand=
CourseJumpsLabelGainFocusCommand=
CourseJumpsLabelLoseFocusCommand=
CourseJumpsNumLevels=6
CourseJumpsLevel1=1;diffuse,#FFFFFF
CourseJumpsLevel2=49;diffuse,#00FF00    // 1-49     (green)
CourseJumpsLevel3=99;diffuse,#FFFF00    // 50-99    (yellow)
CourseJumpsLevel4=199;diffuse,#FF8800   // 100-199  (orange)
CourseJumpsLevel5=449;diffuse,#00C0FF   // 200-450  (AJ Blue)
CourseJumpsLevel6=9999;diffuse,#FF0000  // 450-inf  (red)

CourseHoldsTextX=-40
CourseHoldsTextY=-5
CourseHoldsTextOnCommand=shadowlength,0;
CourseHoldsTextOffCommand=
CourseHoldsTextGainFocusCommand=
CourseHoldsTextLoseFocusCommand=
CourseHoldsLabelX=320
CourseHoldsLabelY=240
CourseHoldsLabelOnCommand=shadowlength,0;
CourseHoldsLabelOffCommand=
CourseHoldsLabelGainFocusCommand=
CourseHoldsLabelLoseFocusCommand=
CourseHoldsNumLevels=0

CourseMinesTextX=-40
CourseMinesTextY=5
CourseMinesTextOnCommand=shadowlength,0;
CourseMinesTextOffCommand=
CourseMinesTextGainFocusCommand=
CourseMinesTextLoseFocusCommand=
CourseMinesLabelX=320
CourseMinesLabelY=240
CourseMinesLabelOnCommand=shadowlength,0;
CourseMinesLabelOffCommand=
CourseMinesLabelGainFocusCommand=
CourseMinesLabelLoseFocusCommand=
CourseMinesNumLevels=6
CourseMinesLevel1=1;diffuse,#FFFFFF
CourseMinesLevel2=49;diffuse,#00FF00    // 1-49     (green)
CourseMinesLevel3=99;diffuse,#FFFF00    // 50-99    (yellow)
CourseMinesLevel4=199;diffuse,#FF8800   // 100-199  (orange)
CourseMinesLevel5=999;diffuse,#00C0FF   // 200-999  (AJ Blue)
CourseMinesLevel6=9999;diffuse,#FF0000  // 1000-inf (red)

CourseHandsTextX=-40
CourseHandsTextY=15
CourseHandsTextOnCommand=shadowlength,0;
CourseHandsTextOffCommand=
CourseHandsTextGainFocusCommand=
CourseHandsTextLoseFocusCommand=
CourseHandsLabelX=320
CourseHandsLabelY=240
CourseHandsLabelOnCommand=shadowlength,0;
CourseHandsLabelOffCommand=
CourseHandsLabelGainFocusCommand=
CourseHandsLabelLoseFocusCommand=
CourseHandsNumLevels=0