stepmania system zero 0.549 - Season Evolution FINAL

changelog:

 system zero 0.549 - FIX 'EM UP DAN + BEETMANIA TEH FINALE

 Yes, this is the last version of system zero; I'm getting sick and tired
 of working on the theme. Well... maybe the last version for the 3.9 branch
 of StepMania.

 Here's the changelog:

 * Changed the wheel noise to something NORMAL. (read: stolen from pump)
 * Fixed _shared2 [extras].png to be consistent with _shared2.
 * Did some cleanup in removing files.
 * Added something new to the secret menu...
 * And with that, made it so you can actually GET to the secret menu without
   needing to modify the metrics file. Good luck though, you can only do it
   twice a day, and you have to make it fall on the exact time.

   Need a hint? Start thinking in 1's and 2's and 24 hour time. You'll get it.
   Also, I'm not evil. You'll never see a 1 mixed in with a 2, and vice versa.
 * Re-did the readme and web site.
 * Changed around a few graphics.
  * Namely the All Music, ABC sort, Random, and Roulette banners as they weren't
    256x80 wtf I could've sworn they were like that before.
 * A Million and One more conditional metrics.†‡
 * Note: NEVER TRY ADDING A NEGATIVE CMOD TO STEPMANIA.
   Sure it looks hilarious when you play, but then it crashes on Eval.

 † (not actually 1,000,001)
 ‡ (per usual, some conditionals only in Event mode)

 system zero 0.5 - The Season Evolution
 * Added all sorts of fucking wicked conditional metrics.
   Welcome to the SEASON EVOLUTION, BITCHES!
 * system zero Credits screen added, available from the main menu.
 * MusicWheel is now more 3D and wheel-like.
 * Katze FINALLY got me his screen.
 * Official platform moved from rc2a to rc3.
   The theme still works on rc2, of course. rc1 = broken because of portal.
 * Fixed modifier bugs, thanks to Shira for pointing it out.
 * Fixed the LifeGraph not fading out on ScreenEvaluationStage, albeit in
   a hackish way. The source code SHOULD be calling the OFF_COMMAND, but
   it doesn't for some reason.
 * 3D logo added. See Demonstration or system zero Credits.
 * Changing around some of the sounds and music.
 * Fixed some embarassing non-event mode errors with ScreenStage*.
 * Made the song highlight on MusicWheel move in time to the BPM, like ITG2.
   Wondering if I should keep it like that though.
 * Graphics Tweaks/Additions:
   \ Marvelous and Perfect in the Judgements are now smaller.
     It really does look better.
   \ Finishing up graphics which I didn't touch before.
     This includes memory card icons, Edit mode frames, and the arrows on
     ScreenSelectCharacter.
   \ Grades moved to tiers, will do something with that later.
 * Reduced the number of star particles on ScreenLogo from 400 to 200 in
   an attempt to speed up things.
 * Got around to fixing up ScreenSelectCourse a little.
 * Fixed ProTiming display. Does anyone use this? I swear I wouldn't have
   caught this without using it myself.
 * Changed around some other screens as well.
 * Added some easter eggs that only a few people will be able to find.

 rc2a 0.47 - Way behind schedule.
 * Implemented ScreenStage endless, oni, waiting on Katze for NS.
 * Other stuff?

 rc2a 0.46 - Small changes here.
 * More graphics changed.
 * Some BGAnimations were updated.
 * Small metrics changes.

 rc2a 0.45 - just 0.05 more to go!
 * Graphics are almost 100% done for now.
 * ScreenSelectStyle is now officially complete, I guess.

 rc2a 0.44 - Metrics & Graphics
 * Score Frame finally moved after a million years.
 * More graphics touched up (the option icons, extra stage meters).
 * Getting ever so closer to the public 0.5 release.

 rc2a 0.43e - Small Metrics Tweaks
 * What the title says. I've changed around the following:
   / ScreenNetEval
   / some things with Reverse (Extra stage NOT tested)
   / Awards (only on ScreenEvaluationStage and only for PerDifficulty ones.)

 rc2a 0.43a - I dunno.
 * Changed some graphics, ScreenEval might be done soon holy shit.
 * Added a new music!

 rc2a 0.42z - "last version ever"
 * Fuck all, I really don't remember what I did.
 * Something DID happen though, which will be explained in due time.

 rc2a 0.41 - Mods and some other stuff.
 * I'm starting to work with the mods list. It's cluttered and ugly.
 * Starting to tweak some BGAnimations.
 * Finished preliminary ScreenGameplay difficulty icons 2x6.psd by
   adding Edit and changing Challenge to Expert like in English.ini.
 * Replaced Common Normal font with Denmark. :D Sup now?

 rc2a 0.40 - Big Jump!
 * Moved up the Combo display, removed the shadows on step judgments.
 * Fucking started REAL work on ScreenGameplay.

 rc2a 0.35 - !
 * Oh ok I see what you did there, tried to get ScreenSelectMode working.
   No dice, man.
 * At least you updated some graphics (Stage Numbers).
 * And started to work on ScreenEvaluations that weren't Stage.
 * Killed the Rankings. I just didn't feel like working with them anymore.

 rc2a 0.32 - Ouch.
 * Nixed ScreenIntroMovie. I will NEVER get around to making it.

 rc2a 0.31 - Hah.
 * Added ScreenAlbums... That's it as far as the metrics go.
 * Finally made my own Judgement graphics.
 * ScreenSelectDifficulty is just about done.
 * I forget what else.

 rc2a 0.30 - Starting the major overhaul.
 * Starting work on ScreenGameplay finally.
 * Graphics are getting near a finalized groove.
 * Some PaneDisplay elements have COLORS now! Thanx to Wellian for finding it out.

 Previous Versions
 -----------------
 rc2a 0.25 - More work with ScreenEval, starting to shape up.
 rc2a 0.2 - Portal returns due to fixed code. ScreenEval starts work again.
 rc2a 0.1 - SMLAN SCREENS (beta)
 rc1 0.1 - Combining PaneDisplay and Groove Radar begin.
 a24 0.1 - First Implementation of PaneDisplay.
 a22 0.2 - DifficultyMeter implemented, needs work. SongManagerColors finalized.
 a22 0.1 - Alpha 22 version. Zero amount of work done.
 0.11 - disabled Leap, which is now known as portal.
 0.10 - ported theme to alpha 21 with little to no work done. awesome.