// Welcome to the Techno Fiend 3: Eternity Metrics Mini-Tutorial.
// I will use the metrics file to explain to new themers and 
// others how the theme was constructed. Please do not copy
// these metrics and claim them as your own, but instead try
// to learn the various commands and whatnot.

[Common]
ColorP1=0,1,1,1
ColorP2=0,1,0,1
WindowTitle=Techno Fiend 3: Eternity
JoinPauseSeconds=0

// The first thing you'll note is that a lot of things are "cut" from the
// default metrics. What happens here is that if there's something missing
// in the theme, whether it's a metric or a graphic, it will revert to the default
// theme for that information. I've taken advantage of this in the metrics, so
// whatever metrics I don't wish to change from the default, I've left out.
// Under any circumstances, DO NOT DELETE THE DEFAULT THEME.

[ScreenTitleMenu]
// The screens have a specific name in the program, so familiarize yourself with the
// ScreenWhatever thing. These are crucial and should not be changed. For example,
// you shouldn't rename "ScreenEditMenu" to "ScreenEditw00t." Also, with the brackets ( [ 
// and ]), these identify the metrics of a specific screen. In this case, it's the title screen 
// menu. Quick tip, if you use Find and use a bracket, it's easier to jump to a screen in the
// metrics, because if you haven't noticed, there's a lot of screens.

ChoiceNames=1,2,3,4,5,6
Choice1=screen,ScreenCaution
Name1=initiate simulation
Choice2=screen,ScreenOptionsMenu
Name2=program configuration
Choice3=screen,ScreenEditMenu
Name3=song adjustment
Choice4=screen,ScreenEditCoursesMenu
Name4=course adjustment
Choice5=screen,ScreenJukeboxMenu
Name5=demonstration mode
Choice6=screen,ScreenExit
Name6=terminate program

// Why these were changed is because I did not want Select Game to appear in the main
// menu. I'll explain how I placed it in the options later. But when it comes to going to a
// specific screen, or any of these metrics, you want to avoid typos at all costs, because
// they will make things malfunction or crash the program. If this is the case, when editing
// theme metrics, you want to experiment with the program at the same time, and you want
// to do it in Windowed Mode. In Windowed Mode, the program will give you an error message
// if it identifies any problems, which is extremely helpful.

// On a side note, the majority of themes suffer from a problem that you see all the time in 
// Windowed Mode; image size. To explain this, if a graphic is not the size the program wants
// it, always an even number and usually a divident of 4, the program will resize it to the size
// it wants, decreasing the quality of the graphic. While this is annoying, it's important that
// you make sure you never get this message with graphics so that all of them appear the
// way they're supposed to. Unfortunately, there are times where this will happen and you
// won't be prompted about it, so you'll have to trust your eyes there.

NumCodes=0
StyleIcon=0
MemoryCardIcons=0
LogoHomeOnCommand=hidden,1

// Note the following command "LogoOnCommand. You will see OnCommand and OffCommand
// a lot here. What these commands do is control how a specific item comes onto and leaves
// the screen. These are extremely important, as anything wrong here will prevent the item
// from appearing correctly on the screen, if at all. Luckily, if this occurs, you should be able
// to identify the item (for example, Logo) and find them in the metrics.

LogoOnCommand=hidden,1
VersionOnCommand=horizalign,right;x,620;y,10;diffusealpha,1;zoom,0.5;shadowlength,0
SongsOnCommand=horizalign,left;x,20;y,10;diffusealpha,1;zoom,0.5;shadowlength,0

// Now the next commands you'll see often. X and Y. These have to do with positioning, and
// of course if you want a good theme with a vision in mind, you'll have to play with these a
// lot. However, the placement is based on the center of the image. The only way to change 
// this is with the horizalign and vertialign commands (ex: horizalign,left; or vertialign,top;).
// Also, despite what resolution you use to play, you are limited to a 640x480 screen. You
// only want to place something outside of that if you plan to use the OnCommand to make
// it appear from offscreen to onscreen. You'd use a addx or addy command. (ex: addy,40; or
// addx,-30;)
 
ChoicesX=320
ChoicesStartY=341
ChoicesSpacingY=20
ChoicesShadowLength=0
HelpX=999
HelpY=999
ColorNotSelected=0,0,0,1
ColorSelected=0,0.7,1,1
ZoomNotSelected=1
ZoomSelected=1
MenuTextAlign=1

[ScreenSelectStyle]
// Take a look at the items and take a guess what's what.

ChoiceNames=1,2,3,4
Choice1=Style,single;name,single
Choice2=Style,solo;name,solo
Choice3=Style,versus;name,versus
Choice4=Style,double;name,double
NumCodes=0
TimerSeconds=40
StyleIcon=1
MemoryCardIcons=0
NextScreen1=ScreenSelectDifficulty
NextScreen2=ScreenSelectDifficulty
NextScreen3=ScreenSelectDifficulty
NextScreen4=ScreenSelectDifficulty
PrevScreen=ScreenTitleMenu
PremiumX=205
PremiumY=61
PremiumOnCommand=diffuseblink;effectcolor1,1,1,1,1;effectcolor2,1,1,1,0;effectperiod,0.2
PremiumOffCommand=diffusealpha,0
Icon1X=314
Icon1Y=99
Icon1OnCommand=diffusealpha,0;linear,0.2;diffusealpha,1
Icon1OffCommand=linear,0.2;diffusealpha,0
Icon2X=335
Icon2Y=134
Icon2OnCommand=diffusealpha,0;linear,0.2;diffusealpha,1
Icon2OffCommand=linear,0.2;diffusealpha,0
Icon3X=319
Icon3Y=168
Icon3OnCommand=diffusealpha,0;linear,0.2;diffusealpha,1
Icon3OffCommand=linear,0.2;diffusealpha,0
Icon4X=323
Icon4Y=201
Icon4OnCommand=diffusealpha,0;linear,0.2;diffusealpha,1
Icon4OffCommand=linear,0.2;diffusealpha,0
IconGainFocusCommand=glowshift;effectcolor1,1,1,1,1;effectcolor2,0,1,1,1;effectperiod,0.5
IconLoseFocusCommand=stopeffect
DisabledColor=0.2,0.2,0.2,1
ExplanationX=92
ExplanationY=137
ExplanationOnCommand=
ExplanationOffCommand=linear,0.3;diffusealpha,0
WarningX=110
WarningY=199
WarningOnCommand=diffuseshift;effectcolor1,1,1,1,1;effectcolor2,1,1,1,0.5
WarningOffCommand=linear,0.3;diffusealpha,0
InfoX=215
InfoY=318
InfoOnCommand=diffuse,0,1,0.8,1
InfoOffCommand=diffusealpha,0
PictureX=514
PictureY=270
PictureOnCommand=diffusealpha,0.4;spin;effectmagnitude,23,31,39
PictureOffCommand=linear,0.1;diffusealpha,0

// Confused? Yeah, that'll happen. So let's look at some things here. You've probably seen all the colons (;). These
// as usual, are important. They pretty much tell the program to stop and see what's before it as a command.
// Without these, you're screwed, period.

// You've probably seen a lot of "diffusealpha" commands. Basically, the diffuse commands determine color
// and transparency, and there are more than one. The ones I know of are diffuse, diffusealpha, 
// and diffuseblink. To properly use diffuse, you must have a total of four values after it.
// Values allow specific things to be done in several commands. For diffuse, the proper way it is
// coded is "diffuse,1,1,1,1" Now you probably wonder what those 1's are for. For diffuse, you
// can adjust color and transperency from 0 to 1. In order, the numbers determine the value for
// Red, Green, Blue, and Opacity/Transperancy. Placing all colors on 1 will make the graphic appear
// white, and all the colors on 0 will make them black. With the opacity, 1 will make the graphic
// entirely visible while 0 will make it invisible. Use decimals to adjust values. If you don't need to adjust
// colors but just transperency, just use the diffusealpha command and place your value after it like so:
// "diffusealpha,1" Of course, you can use decimals as well.

// Probably the most important command of all is the linear command. What linear does is allow a smooth
// transition from one command to another. For example, if you want something to appear invisible at first
// and then suddenly appear, it would be something like, "diffusealpha,0;linear,1;diffusealpha,1" The value
// after linear has to do with time in seconds. For example, I used 1, so the effect would take place in one
// second. As before, decimals can be used to adjust the time. The bigger the number, the longer the transition.
// You will see that I use a lot of small values.

[ScreenSelectDifficulty]
ChoiceNames=1,2,3,4,5,6,7,8
Choice1=PlayMode,regular;Difficulty,beginner;name,beginner
Choice2=PlayMode,regular;Difficulty,easy;name,easy
Choice3=PlayMode,regular;Difficulty,medium;name,medium
Choice4=PlayMode,regular;Difficulty,hard;name,hard
Choice5=PlayMode,nonstop;name,nonstop
Choice6=PlayMode,oni;name,oni
Choice7=PlayMode,endless;name,endless
Choice8=PlayMode,rave;name,rave
NumCodes=0
NumChoicesOnPage1=4
TimerSeconds=40
StyleIcon=1
MemoryCardIcons=0
NextScreen1=ScreenSelectGroup
NextScreen2=ScreenSelectGroup
NextScreen3=ScreenSelectGroup
NextScreen4=ScreenSelectGroup
NextScreen5=ScreenInstructions
NextScreen6=ScreenInstructions
NextScreen7=ScreenInstructions
NextScreen8=ScreenInstructions
PrevScreen=ScreenTitleMenu
LockInputSeconds=0.1
SleepAfterChoiceSeconds=0.3
SleepAfterTweenOffSeconds=0.3
IgnoredElementOnCommand=diffuse,0.4,0.4,0.4,1
MorePage1X=560
MorePage1Y=426
MorePage1OnCommand=addx,240;linear,0.2;addx,-240;diffuseshift;effectcolor1,1,0.5,0.5,1;effectcolor2,1,1,1,1
MorePage1OffCommand=linear,0.2;zoomy,0
MorePage2X=720
MorePage2Y=426
MorePage2OnCommand=diffusealpha,1
MorePage2OffCommand=linear,0.2;zoomy,0
PicturePage1Choice1X=280
PicturePage1Choice1Y=120
PicturePage1Choice1OnCommand=diffusealpha,1
PicturePage1Choice1OffCommand=sleep,0.1;linear,0.3;addx,-600
PicturePage1Choice2X=360
PicturePage1Choice2Y=200
PicturePage1Choice2OnCommand=addx,-600;linear,0.1;addx,600
PicturePage1Choice2OffCommand=linear,0.3;addx,-600
PicturePage1Choice3X=360
PicturePage1Choice3Y=280
PicturePage1Choice3OnCommand=addx,-600;linear,0.2;addx,600
PicturePage1Choice3OffCommand=linear,0.3;addx,-600
PicturePage1Choice4X=280
PicturePage1Choice4Y=360
PicturePage1Choice4OnCommand=addx,-600;linear,0.3;addx,600
PicturePage1Choice4OffCommand=sleep,0.1;linear,0.3;addx,-600
PicturePage2Choice1X=1000
PicturePage2Choice1Y=120
PicturePage2Choice1OnCommand=
PicturePage2Choice1OffCommand=sleep,0.1;linear,0.3;addx,600
PicturePage2Choice2X=920
PicturePage2Choice2Y=200
PicturePage2Choice2OnCommand=
PicturePage2Choice2OffCommand=linear,0.3;addx,600
PicturePage2Choice3X=920
PicturePage2Choice3Y=280
PicturePage2Choice3OnCommand=
PicturePage2Choice3OffCommand=linear,0.3;addx,600
PicturePage2Choice4X=1000
PicturePage2Choice4Y=360
PicturePage2Choice4OnCommand=
PicturePage2Choice4OffCommand=sleep,0.1;linear,0.3;addx,600

// Hopefully you've noticed I've gone outside the 640x480 screen here, but it's necessary for this screen.
// This allows for you to go from one "side" of the screen to another. I doubt this can be done for other
// screens, but it's not necessary in most cases.

InfoPage1Choice1X=0
InfoPage1Choice1Y=0
InfoPage1Choice1OnCommand=hidden,1
InfoPage1Choice1OffCommand=
InfoPage1Choice2X=0
InfoPage1Choice2Y=0
InfoPage1Choice2OnCommand=hidden,1
InfoPage1Choice2OffCommand=
InfoPage1Choice3X=0
InfoPage1Choice3Y=0
InfoPage1Choice3OnCommand=hidden,1
InfoPage1Choice3OffCommand=
InfoPage1Choice4X=0
InfoPage1Choice4Y=0
InfoPage1Choice4OnCommand=hidden,1
InfoPage1Choice4OffCommand=
InfoPage2Choice1X=0
InfoPage2Choice1Y=0
InfoPage2Choice1OnCommand=hidden,1
InfoPage2Choice1OffCommand=
InfoPage2Choice2X=0
InfoPage2Choice2Y=0
InfoPage2Choice2OnCommand=hidden,1
InfoPage2Choice2OffCommand=
InfoPage2Choice3X=0
InfoPage2Choice3Y=0
InfoPage2Choice3OnCommand=hidden,1
InfoPage2Choice3OffCommand=
InfoPage2Choice4X=0
InfoPage2Choice4Y=0
InfoPage2Choice4OnCommand=hidden,1
InfoPage2Choice4OffCommand=

// The only reason I've done the above is because I've included the "info" which is the description in the picture
// graphic.

CursorOnCommand=diffusealpha,1
CursorChooseCommand=stopeffect;linear,0.1;zoom,0.8;diffuse,0.4,0.4,0.4,1
CursorOffCommand=linear,0.1;zoomy,0
CursorP1OffsetXFromPicture=0
CursorP1OffsetYFromPicture=-32
CursorP2OffsetXFromPicture=0
CursorP2OffsetYFromPicture=32

// Cursors can be tricky. Be careful.

DisabledColor=0.5,0.5,0.5,1
ExplanationPage1X=195
ExplanationPage1Y=240
ExplanationPage1OnCommand=diffusealpha,1
ExplanationPage1OffCommand=
ExplanationPage2X=1085
ExplanationPage2Y=240
ExplanationPage2OnCommand=diffuseshift;effectcolor1,1,0.4,0.4,1;effectcolor2,1,1,1,1
ExplanationPage2OffCommand=
ShadowOnCommand=hidden,1
ShadowChooseCommand=hidden,1
ShadowOffCommand=
ShadowLengthX=0
ShadowLengthY=0
OKOnCommand=hidden,1
OKChooseCommand=hidden,1
OKOffCommand=

[ScreenSelectGroup]
// Hopefully you can determine what screen this is.

FrameX=137
FrameY=144
FrameOnCommand=addx,-400;linear,0.3;addx,400
FrameOffCommand=linear,0.2;addx,-400
BannerX=137
BannerY=136
BannerOnCommand=addx,-400;linear,0.3;addx,400
BannerOffCommand=linear,0.2;addx,-400
BannerWidth=256
BannerHeight=80
NumberX=78
NumberY=188
NumberOnCommand=horizalign,right;shadowlength,0;addx,-400;linear,0.3;addx,400
NumberOffCommand=linear,0.2;addx,-400
ExplanationX=0
ExplanationY=0
ExplanationOnCommand=hidden,1
ExplanationOffCommand=
ContentsX=320
ContentsY=285
ContentsOnCommand=shadowlength,0;diffusealpha,0;linear,0.3;diffusealpha,1
ContentsOffCommand=linear,0.2;diffusealpha,0
GroupListX=504
GroupListY=200
GroupListOnCommand=shadowlength,0;addx,400;sleep,0.2;linear,0.3;addx,-400
GroupListOffCommand=linear,0.5;diffusealpha,0
MusicListX=12
MusicListY=297
MusicListOnCommand=shadowlength,0;diffusealpha,0;linear,0.1;diffusealpha,1
MusicListOffCommand=linear,0.1;diffusealpha,0
SleepAfterTweenOffSeconds=0.8
TimerSeconds=60
StyleIcon=1
MemoryCardIcons=0

[GroupList]
StartX=0
StartY=-136
SpacingX=0
SpacingY=28
GainFocusGroupCommand=stoptweening;linear,0.2;x,-40
LoseFocusGroupCommand=stoptweening;linear,0.2;x,0
GainFocusItemCommand=rainbow
LoseFocusItemCommand=stopeffect
HideItemCommand=linear,0.2;diffusealpha,0
ShowItemCommand=stoptweening;linear,0.2;diffusealpha,1;zoom,1.0;
# This just selects the type of tweening used for scrolling the list; it shouldn't actually
# queue any commands.
ScrollTweenCommand=stoptweening;linear,0.2;

[MusicList]
NumColumns=5
NumRows=19
StartX=
StartY=
SpacingX=124
CropWidth=120
InitCommand=horizalign,left;vertalign,top;shadowlength,0;zoom,0.4

[ScreenBranchGameplay]
Class=ScreenBranch
Choices=1,2,3,4,5
Condition1=PlayModeName() == "Oni"
Condition2=PlayModeName() == "Nonstop"
Condition3=PlayModeName() == "Endless"
Condition4=IsExtraStage() or IsExtraStage2()
Condition5=true
NextScreen1=screen,ScreenStageOni
NextScreen2=screen,ScreenStageNonstop
NextScreen3=screen,ScreenStageEndless
NextScreen4=screen,ScreenStageExtra
NextScreen5=screen,ScreenStage

// WARNING: Extremely advanced stuff. You may notice I've renamed some of this stuff, and this is what allows for
// the gameplay screens for the oni modes to appear seperate from the normal gameplay. The only problem here is
// that once this is done, you're pretty much telling the program to go elsewhere, but it has no fonts, metrics, or
// graphics to go on. That's where you have to take over. Any and everything that has "screengameplay" in the 
// filename must be copied and edited. So you would have a graphic called "screengameplay header," copy it and
// rename it "screengameplayoni header". But this has to be done for all modes. You can see I've excluded rave.

[ScreenStageOni]
Class=ScreenStage
Fallback=ScreenSelectCourse
NextScreen=ScreenGameplayOni
MinimumDelay=3
ShowBanner=0
CharacterIconP1X=999
CharacterIconP2X=999
CharacterIconP1Y=999
CharacterIconP2Y=999
CharacterIconP1OnCommand=hidden,1
CharacterIconP2OnCommand=hidden,1
CharacterIconP1OffCommand=hidden,1
CharacterIconP2OffCommand=hidden,1
SongTitleOnCommand=hidden,1
SongTitleOffCommand=hidden,1
SongTitleX=999
SongTitleY=999
ArtistOnCommand=hidden,1
ArtistOffCommand=hidden,1
ArtistX=999
ArtistY=999
BannerY=999
BannerX=999
BannerOnCommand=hidden,1
BannerOffCommand=hidden,1
BackgroundOnCommand=
BackgroundOffCommand=
OverlayOnCommand=
OverlayOffCommand=

// Very important to have, because in the ScreenBranch, when you choose Oni it leads here, and you have to
// tell the program to go somewhere from this screen, in this case, "NextScreen=ScreenGameplayOni" Same must
// be done for all the other modes, too.

[ScreenStageNonstop]
Class=ScreenStage
Fallback=ScreenSelectCourse
NextScreen=ScreenGameplayNonstop
MinimumDelay=3
ShowBanner=0
CharacterIconP1X=999
CharacterIconP2X=999
CharacterIconP1Y=999
CharacterIconP2Y=999
CharacterIconP1OnCommand=hidden,1
CharacterIconP2OnCommand=hidden,1
CharacterIconP1OffCommand=hidden,1
CharacterIconP2OffCommand=hidden,1
SongTitleOnCommand=hidden,1
SongTitleOffCommand=hidden,1
SongTitleX=999
SongTitleY=999
ArtistOnCommand=hidden,1
ArtistOffCommand=hidden,1
ArtistX=999
ArtistY=999
BannerY=999
BannerX=999
BannerOnCommand=hidden,1
BannerOffCommand=hidden,1
BackgroundOnCommand=
BackgroundOffCommand=
OverlayOnCommand=
OverlayOffCommand=

[ScreenStageEndless]
Class=ScreenStage
Fallback=ScreenSelectCourse
NextScreen=ScreenGameplayEndless
MinimumDelay=3
ShowBanner=0
CharacterIconP1X=999
CharacterIconP2X=999
CharacterIconP1Y=999
CharacterIconP2Y=999
CharacterIconP1OnCommand=hidden,1
CharacterIconP2OnCommand=hidden,1
CharacterIconP1OffCommand=hidden,1
CharacterIconP2OffCommand=hidden,1
SongTitleOnCommand=hidden,1
SongTitleOffCommand=hidden,1
SongTitleX=999
SongTitleY=999
ArtistOnCommand=hidden,1
ArtistOffCommand=hidden,1
ArtistX=999
ArtistY=999
BannerY=999
BannerX=999
BannerOnCommand=hidden,1
BannerOffCommand=hidden,1
BackgroundOnCommand=
BackgroundOffCommand=
OverlayOnCommand=
OverlayOffCommand=

[ScreenInstructions]
TimerSeconds=15
StyleIcon=1
MemoryCardIcons=0

[ScreenSelectMusic]
// I won't bother much with this one. Good luck.
BannerX=491
BannerY=97
BannerOnCommand=addx,600;linear,0.5;addx,-600
BannerOffCommand=linear,0.1;zoomy,0.08;sleep,0;linear,0.1;zoomx,0
BannerWidth=256
BannerHeight=80
BannerFrameX=491
BannerFrameY=133
BannerFrameOnCommand=addx,600;linear,0.5;addx,-600
BannerFrameOffCommand=
BPMDisplayX=569
BPMDisplayY=175
BPMDisplayOnCommand=addx,600;linear,0.5;addx,-600
BPMDisplayOffCommand=linear,0.3;diffusealpha,0
StageX=569
StageY=153
StageOnCommand=addx,600;linear,0.5;addx,-600
StageOffCommand=linear,0.3;zoomx,0
CDTitleX=328
CDTitleY=88
CDTitleOnCommand=zoomx,8;zoomy,0;linear,0.3;zoom,1
CDTitleOffCommand=linear,0.2;zoomx,8;zoomy,0
CDTitleFrontCommand=spin;effectmagnitude,0,145,0;cullmode,back
CDTitleBackCommand=spin;effectmagnitude,0,145,0;cullmode,front;diffuse,#555555
DifficultyDisplayX=0
DifficultyDisplayY=0
DifficultyDisplayOnCommand=hidden,1
DifficultyDisplayOffCommand=
DifficultyFrameP1X=0
DifficultyFrameP1Y=0
DifficultyFrameP1OnCommand=hidden,1
DifficultyFrameP1OffCommand=
DifficultyFrameP2X=0
DifficultyFrameP2Y=0
DifficultyFrameP2OnCommand=hidden,1
DifficultyFrameP2OffCommand=
DifficultyIconP1X=73
DifficultyIconP1Y=208
DifficultyIconP1OnCommand=draworder,1;diffusealpha,0;linear,0.5;diffusealpha,1
DifficultyIconP1OffCommand=linear,0.2;diffusealpha,0
DifficultyIconP2X=569
DifficultyIconP2Y=278
DifficultyIconP2OnCommand=draworder,1;diffusealpha,0;linear,0.5;diffusealpha,1
DifficultyIconP2OffCommand=linear,0.2;diffusealpha,0
AutogenIconP1X=106
AutogenIconP1Y=249
AutogenIconP1OnCommand=zoomy,0;linear,0.5;zoomy,1
AutogenIconP1OffCommand=linear,0.5;zoomy,0
AutogenIconP2X=106
AutogenIconP2Y=249
AutogenIconP2OnCommand=zoomy,0;linear,0.5;zoomy,1
AutogenIconP2OffCommand=linear,0.5;zoomy,0
ShowRadar=1
RadarX=90
RadarY=356
RadarOnCommand=zoom,0;linear,0.5;zoom,1;spin;effectmagnitude,0,0,25
RadarOffCommand=linear,0.2;zoom,0;diffusealpha,0
SortIconX=569
SortIconY=198
SortIconOnCommand=addx,600;linear,0.5;addx,-600
SortIconOffCommand=linear,0.3;zoomx,1;zoomy,0
ScoreFrameP1X=0
ScoreFrameP1Y=0
ScoreFrameP1OnCommand=hidden,1
ScoreFrameP1OffCommand=
ScoreFrameP2X=0
ScoreFrameP2Y=0
ScoreFrameP2OnCommand=hidden,1
ScoreFrameP2OffCommand=
ScoreP1X=188
ScoreP1Y=188
ScoreP1OnCommand=zoom,0;linear,0.2;zoom,1
ScoreP1OffCommand=linear,0.1;zoomy,0.1;sleep,0;linear,0.1;zoomx,0
ScoreP2X=454
ScoreP2Y=301
ScoreP2OnCommand=zoom,0;linear,0.2;zoom,1
ScoreP2OffCommand=linear,0.1;zoomy,0.1;sleep,0;linear,0.1;zoomx,0
ScoreP1SortChangeCommand=
ScoreP2SortChangeCommand=
ScoreFrameP1SortChangeCommand=
ScoreFrameP2SortChangeCommand=
MeterFrameP1X=162
MeterFrameP1Y=199
MeterFrameP1OnCommand=
MeterFrameP1OffCommand=
MeterFrameP2X=478
MeterFrameP2Y=289
MeterFrameP2OnCommand=
MeterFrameP2OffCommand=
MeterP1X=201
MeterP1Y=209
MeterP1OnCommand=zoomy,0;linear,0.2;zoomy,1
MeterP1OffCommand=linear,0.2;zoomy,0
MeterP2X=467
MeterP2Y=279
MeterP2OnCommand=zoomy,0;linear,0.2;zoomy,1
MeterP2OffCommand=linear,0.2;zoomy,0
MeterP1SortChangeCommand=hidden,1
MeterP2SortChangeCommand=hidden,1
WheelX=320
WheelY=244
WheelOnCommand=
WheelOffCommand=
SongOptionsX=0
SongOptionsY=0
SongOptionsOnCommand=hidden,1
SongOptionsOffCommand=
SongOptionsExtraCommand=hidden,1
OptionIconsP1X=210
OptionIconsP1Y=400
OptionIconsP1OnCommand=zoomy,0;linear,0.3;zoomy,1
OptionIconsP1OffCommand=linear,0.1;zoomy,0
OptionIconsP2X=210
OptionIconsP2Y=425
OptionIconsP2OnCommand=zoomy,0;linear,0.3;zoomy,1
OptionIconsP2OffCommand=linear,0.1;zoomy,0
BalloonX=534
BalloonY=244
BalloonOnCommand=linear,0.2;diffusealpha,1;diffuseshift;effectcolor1,1,1,1,0;effectcolor2,1,1,1,1;effectperiod,1
BalloonOffCommand=stopeffect;diffusealpha,0
BalloonShowCommand=linear,0.2;diffusealpha,1;diffuseshift;effectcolor1,1,1,1,0;effectcolor2,1,1,1,1;effectperiod,1
BalloonHideCommand=stopeffect;diffusealpha,0

// Balloon is what pops up when you hit a Long Version or Marathon song on the wheel.

OptionsMessageX=0
OptionsMessageY=0
OptionsMessageOnCommand=hidden,1

// OptionsMessage is what pops up when you go into the options menu.

CourseContentsX=112
CourseContentsY=368
CourseContentsOnCommand=zoomy,0;linear,0.1;zoom,1
CourseContentsOffCommand=zoomy,1;linear,0.1;zoomy,0
CourseContentsShowCommand=linear,0.3;zoomy,1
CourseContentsHideCommand=linear,0.1;zoomy,0

// Because of core metrics changes in A20, Select Music and Select Course are almost the same thing. Any
// changes would go into the [ScreenSelectCourse] area.

TimerSeconds=99
StyleIcon=1
MemoryCardIcons=0
SampleMusicDelay=0

[ScreenSelectCourse]
BPMDisplayOnCommand=hidden,1
CDTitleOnCommand=hidden,1
BannerX=491
BannerY=97
BannerOnCommand=addx,600;linear,0.5;addx,-600
BannerOffCommand=linear,0.1;zoomy,0.08;sleep,0;linear,0.1;zoomx,0
BannerWidth=256
BannerHeight=80
BannerFrameX=491
BannerFrameY=133
BannerFrameOnCommand=addx,600;linear,0.5;addx,-600
BannerFrameOffCommand=
ExplanationX=320
ExplanationY=278
ExplanationOnCommand=zoomy,0;linear,0.2;zoomy,1;diffuseshift;effectcolor1,1,0.6,0.6,1;effectcolor2,0.6,0.6,0.6,1;effectperiod,0.2
ExplanationOffCommand=linear,0.1;zoomy,0
OptionIconsP1OnCommand=hidden,1
OptionIconsP2OnCommand=hidden,1
MeterFrameP1OnCommand=hidden,1
MeterFrameP2OnCommand=hidden,1
MeterP1OnCommand=hidden,1
MeterP2OnCommand=hidden,1
NumSongsX=532
NumSongsY=244
NumSongsOnCommand=shadowlength,0;diffusealpha,0;sleep,0.4;linear,0.2;diffuse,1,0,0,1
NumSongsOffCommand=
SongOptionsOnCommand=hidden,1
SortIconOnCommand=hidden,1
TotalTimeX=515
TotalTimeY=158
TotalTimeOnCommand=diffusealpha,0;shadowlength,0;sleep,0.6;linear,0.2;diffuse,1,0,0,1
TotalTimeOffCommand=
DifficultyFrameP1X=0
DifficultyFrameP1Y=0
DifficultyFrameP1OnCommand=hidden,1
DifficultyFrameP1OffCommand=
DifficultyFrameP2X=0
DifficultyFrameP2Y=0
DifficultyFrameP2OnCommand=hidden,1
DifficultyFrameP2OffCommand=
BannerFrameOnCommand=addx,600;linear,0.5;addx,-600;diffuseshift;effectcolor1,1,0.6,0.6,1;effectcolor2,0.6,0.6,0.6,1;effectperiod,0.2
ScoreFrameP1X=0
ScoreFrameP1Y=0
ScoreFrameP1OnCommand=hidden,1
ScoreFrameP1OffCommand=
ScoreFrameP2X=0
ScoreFrameP2Y=0
ScoreFrameP2OnCommand=hidden,1
ScoreFrameP2OffCommand=
ScoreP1X=0
ScoreP1Y=0
ScoreP1OnCommand=hidden,1
ScoreP1OffCommand=
ScoreP2X=0
ScoreP2Y=0
ScoreP2OnCommand=hidden,1
ScoreP2OffCommand=
Codes=CourseCodeDetector

[ScreenNetSelectMusic]
// These are metrics for SMLAN. I've adjusted this for this theme so it can appear the way I want it to.
// Honestly I don't know much about the metrics in this area, as they're not entirely the same as the normal
// metrics.

ChatOutputLines=16
NumStylesShow=1
NumSongsShow=4
NumGroupsShow=3
StyleIcon=
MemoryCardIcons=
TimerSeconds=
HelpText=
PrevScreen=ScreenTitleMenu
NextScreen=ScreenStage
Fallback=ScreenWithMenuElements
ChatInputBoxX=1
ChatInputBoxY=1
ChatInputBoxOnCommand=hidden,1
ChatInputBoxOffCommand=
ChatInputBoxWidth=300
ChatInputBoxHeight=30
ChatInputBoxColor=0,0,0,0
ChatOutputBoxX=170
ChatOutputBoxY=200
ChatOutputBoxOnCommand=hidden,1
ChatOutputBoxOffCommand=
ChatOutputBoxWidth=290
ChatOutputBoxHeight=150
ChatOutputBoxColor=0,0,0,0
ChatInputX=20
ChatInputY=300
ChatInputOnCommand=zoom,0.5;diffusealpha,0;linear,0.2;diffusealpha,1
ChatInputOffCommand=linear,0.1;diffusealpha,0
ChatOutputX=20
ChatOutputY=300
ChatOutputOnCommand=zoom,0.5;diffusealpha,0;linear,0.2;diffusealpha,1
ChatOutputOffCommand=linear,0.1;diffusealpha,0
GroupsListX=480
GroupsListY=167
GroupsListOnCommand=zoom,0.65;diffusealpha,0;linear,0.2;diffusealpha,1
GroupsListOffCommand=linear,0.1;diffusealpha,0
GroupsBGColor=0,0,0,0
GroupsBGWidth=390
GroupsBGHeight=150
GroupsBGX=480
GroupsBGY=166
GroupsBGOnCommand=hidden,1
GroupsBGOffCommand=
SongsListX=480
SongsListY=300
SongsListOnCommand=zoom,0.65;diffusealpha,0;linear,0.2;diffusealpha,1
SongsListOffCommand=linear,0.1;diffusealpha,0
SongsBGColor=0,0,0,0
SongsBGWidth=390
SongsBGHeight=300
SongsBackgroundX=480
SongsBackgroundY=300
SongsBackgroundOnCommand=hidden,1
SongsBackgroundOffCommand=
SelColor=0,1,1,0.5
SelHeight=12
SelWidth=260
SelX=480
SelY=167
SelOnCommand=diffusealpha,0;linear,0.2;diffusealpha,0.5
SelOffCommand=linear,0.05;zoomy,0.05;sleep,0;linear,0.05;zoomx,0
SelTo1Command=linear,0.2;zoom,1;x,480;y,167
SelTo2Command=linear,0.2;zoom,1;x,480;y,300
SelTo3Command=linear,0.2;zoomx,1.15;zoomy,1.3;x,170;y,358
SelTo4Command=linear,0.2;zoomx,1.15;zoomy,1.5;x,170;y,400
optionsX=170
optionsY=400
optionsOnCommand=diffusealpha,0;linear,0.2;diffusealpha,1
optionsOffCommand=linear,0.1;diffusealpha,0
MeterP1X=110
MeterP1Y=357
MeterP1OnCommand=zoom,0.8;diffusealpha,0;linear,0.2;diffusealpha,1
MeterP1OffCommand=linear,0.1;diffusealpha,0
MeterP2X=260
MeterP2Y=357
MeterP2OnCommand=zoom,0.8;diffusealpha,0;linear,0.2;diffusealpha,1
MeterP2OffCommand=linear,0.1;diffusealpha,0
DifficultyIconP1X=0
DifficultyIconP1Y=0
DifficultyIconP1OnCommand=hidden,1
DifficultyIconP1OffCommand=
DifficultyIconP2X=0
DifficultyIconP2Y=0
DifficultyIconP2OnCommand=hidden,1
DifficultyIconP2OffCommand=
DiffBGColor=0,0,0,0
DiffBGWidth=0
DiffBGHeight=0
DiffBGX=0
DiffBGY=0
DiffBGOnCommand=hidden,1
DiffBGOffCommand=
ExInfoBGColor=0,0,0,0
ExInfoBGWidth=0
ExInfoBGHeight=0
ExInfoBGY=0
ExInfoBGX=0
ExInfoBGOnCommand=hidden,1
ExInfoBGOffCommand=
SongsArtistX=480
SongsArtistY=420
SongsArtistWidth=260
SongsArtistOnCommand=zoom,0.75;diffusealpha,0;linear,0.2;diffusealpha,1
SongsArtistOffCommand=linear,0.1;diffusealpha,0
SongsSubtitleX=480
SongsSubtitleY=400
SongsSubtitleWidth=260
SongsSubtitleOnCommand=zoom,0.75;diffusealpha,0;linear,0.2;diffusealpha,1
SongsSubtitleOffCommand=linear,0.1;diffusealpha,0

[ScreenGameplay]
// What most people won't realize is that the metrics for when you use bar or battery are used in here. So you'll
// see a lot of things you'd see when you're in Oni mode. Unfortunately, you can't make time and score in seperate
// areas. If you want to move the battery, you have to move the lifebar, so that won't work so well since there
// isn't a seperate metrics command for battery placement. My suggestion is to play with graphics on this one.

ShowEvaluationOnFail=0
LifeFrameX=320
LifeFrameY=25
LifeFrameOnCommand=draworder,1;addy,-200;linear,0.5;addy,200
LifeFrameOffCommand=linear,0.5;addy,-200
LifeP1X=151
LifeP1Y=42
LifeP1OnCommand=addy,-200;linear,0.5;addy,200
LifeP1OffCommand=linear,0.5;addy,-200
LifeP2X=489
LifeP2Y=42
LifeP2OnCommand=addy,-200;linear,0.5;addy,200
LifeP2OffCommand=linear,0.5;addy,-200
ScoreFrameX=320
ScoreFrameY=455
ScoreFrameOnCommand=addy,200;linear,0.5;addy,-200
ScoreFrameOffCommand=linear,0.5;addy,200
CombinedLifeX=320
CombinedLifeY=41
CombinedLifeOnCommand=addy,-200;linear,0.5;addy,200
CombinedLifeOffCommand=linear,0.5;addy,-200
StageX=320
StageY=15
StageOnCommand=draworder,3;diffusealpha,0;sleep,0.5;linear,0.5;diffusealpha,1
StageOffCommand=linear,0.2;diffusealpha,0
SongNumberP1X=82
SongNumberP1Y=19
SongNumberP1OnCommand=draworder,4;diffusealpha,0;sleep,0.5;linear,0.5;diffuse,0,1,1,1
SongNumberP1OffCommand=linear,0.5;diffusealpha,0
SongNumberP2X=558
SongNumberP2Y=19
SongNumberP2OnCommand=draworder,5;diffusealpha,0;sleep,0.5;linear,0.5;diffuse,0,1,0,1
SongNumberP2OffCommand=linear,0.5;diffusealpha,0
ShowScoreInRave=1
ScoreP1X=100
ScoreP1Y=448
ScoreP1OnCommand=zoomy,0.1;addx,-320;sleep,0.6;linear,0.6;addx,320;sleep,0;linear,0.2;zoomy,1
ScoreP1OffCommand=linear,0.5;diffusealpha,0
ScoreP2X=540
ScoreP2Y=448
ScoreP2OnCommand=zoomy,0.1;addx,320;sleep,0.6;linear,0.6;addx,-320;sleep,0;linear,0.2;zoomy,1
ScoreP2OffCommand=linear,0.5;diffusealpha,0
PlayerOptionsP1X=320
PlayerOptionsP1Y=440
PlayerOptionsP1OnCommand=zoomx,5;zoomy,0;sleep,0.5;linear,0.2;zoomx,1;zoomy,1;diffuse,0,1,1,1
PlayerOptionsP1OffCommand=linear,0.5;diffusealpha,0
PlayerOptionsP2X=320
PlayerOptionsP2Y=457
PlayerOptionsP2OnCommand=zoomx,5;zoomy,0;sleep,0.5;linear,0.2;zoomx,1;zoomy,1;diffuse,0,1,0,1
PlayerOptionsP2OffCommand=linear,0.5;diffusealpha,0
SongOptionsX=320
SongOptionsY=41
SongOptionsOnCommand=draworder,2;diffuse,0.5,1,1,0;sleep,0.5;linear,0.5;diffuse,0.5,1,1,0.75
SongOptionsOffCommand=linear,0.3;diffusealpha,0
DifficultyP1X=80
DifficultyP1Y=430
DifficultyP1OnCommand=cropbottom,0.5;addx,-300;sleep,0.5;linear,0.5;addx,300
DifficultyP1OffCommand=linear,0.5;addx,-300
DifficultyP1ReverseX=80
DifficultyP1ReverseY=50
DifficultyP1ReverseOnCommand=croptop,0.5;addx,-300;sleep,0.5;linear,0.5;addx,300
DifficultyP1ReverseOffCommand=linear,0.5;addx,-300
DifficultyP2X=560
DifficultyP2Y=430
DifficultyP2OnCommand=cropbottom,0.5;addx,300;sleep,0.5;linear,0.5;addx,-300
DifficultyP2OffCommand=linear,0.5;addx,300
DifficultyP2ReverseX=560
DifficultyP2ReverseY=50
DifficultyP2ReverseOnCommand=croptop,0.5;addx,300;sleep,0.5;linear,0.5;addx,-300
DifficultyP2ReverseOffCommand=linear,0.5;addx,300
LyricsX=320
LyricsY=390
LyricsReverseX=320
LyricsReverseY=60
LyricsOneReverseX=320
LyricsOneReverseY=35
LyricsDefaultColor=1,1,1,1
SurviveTimeX=320
SurviveTimeY=340
SurviveTimeOnCommand=sleep,0.3;linear,0.3;diffusealpha,1;sleep,3.5;linear,0.5;diffusealpha,0
DebugX=320
DebugY=240
AutoPlayX=320
AutoPlayY=475
SecondsBetweenComments=10
TickEarlySeconds=0.05

[ScreenGameplayOni]
// This had to be added because of the new metrics I've added thanks to ZOOT. Unlike ScreenGameplay
// where I could leave stuff out and rely on the program to look at the default theme, the default theme doesn't
// have [ScreenGameplayOni] or the other modes. So here you have to add EVERYTHING or the program will
// whine about it. Error message = bad.

ShowEvaluationOnFail=0
Class=ScreenGameplay
PrevScreen=ScreenBranchSelectSongOrCourse
NextScreen=ScreenBranchEvaluation
ActiveAttackListP1X=
ActiveAttackListP1Y=
ActiveAttackListP1OnCommand=hidden,1
ActiveAttackListP1OffCommand=
ActiveAttackListP2X=
ActiveAttackListP2Y=
ActiveAttackListP2OnCommand=hidden,1
ActiveAttackListP2OffCommand=
AutoPlayX=320
AutoPlayY=475
BPMDisplayX=
BPMDisplayY=
BPMDisplayOnCommand=hidden,1
BPMDisplayOffCommand=
CourseSongNumberX=
CourseSongNumberY=
CourseSongNumberOnCommand=hidden,1
CourseSongNumberOffCommand=
CourseSongNumberChangeInCommand=hidden,1
CourseSongNumberChangeOutCommand=hidden,1

// You may note some of these appear "new." I've never heard of CourseSongNumber, but if it's not there,
// error popup message appears and you're in trouble. Of course, some of this stuff can be ignored, but
// remember, error messages destroy your theme.

DebugX=320
DebugY=240
DifficultyP1X=80
DifficultyP1Y=430
DifficultyP1OnCommand=cropbottom,0.5;addx,-300;sleep,0.5;linear,0.5;addx,300
DifficultyP1OffCommand=linear,0.5;addx,-300
DifficultyP1ReverseX=80
DifficultyP1ReverseY=50
DifficultyP1ReverseOnCommand=croptop,0.5;addx,-300;sleep,0.5;linear,0.5;addx,300
DifficultyP1ReverseOffCommand=linear,0.5;addx,-300
DifficultyP2X=560
DifficultyP2Y=430
DifficultyP2OnCommand=cropbottom,0.5;addx,300;sleep,0.5;linear,0.5;addx,-300
DifficultyP2OffCommand=linear,0.5;addx,300
DifficultyP2ReverseX=560
DifficultyP2ReverseY=50
DifficultyP2ReverseOnCommand=croptop,0.5;addx,300;sleep,0.5;linear,0.5;addx,-300
DifficultyP2ReverseOffCommand=linear,0.5;addx,300
DifficultyMeterP1X=
DifficultyMeterP1Y=
DifficultyMeterP1OnCommand=hidden,1
DifficultyMeterP1OffCommand=
DifficultyMeterP1ReverseOnCommand=hidden,1
DifficultyMeterP1ReverseOffCommand=
DifficultyMeterP1ReverseX=
DifficultyMeterP1ReverseY=
DifficultyMeterP2X=
DifficultyMeterP2Y=
DifficultyMeterP2OnCommand=hidden,1
DifficultyMeterP2OffCommand=
DifficultyMeterP2ReverseX=
DifficultyMeterP2ReverseY=
DifficultyMeterP2ReverseOnCommand=hidden,1
DifficultyMeterP2ReverseOffCommand=
InitialBackgroundBrightnessOni=1

// Don't forget the InitialBackgroundBrightness one. Importante.

LifeFrameX=320
LifeFrameY=25
LifeFrameOnCommand=draworder,1;addy,-200;linear,0.5;addy,200
LifeFrameOffCommand=linear,0.5;addy,-200
ScoreFrameX=320
ScoreFrameY=455
ScoreFrameOnCommand=addy,200;linear,0.5;addy,-200
ScoreFrameOffCommand=linear,0.5;addy,200
LifeP1X=151
LifeP1Y=42
LifeP1OnCommand=addy,-200;linear,0.5;addy,200
LifeP1OffCommand=linear,0.5;addy,-200
LifeP2X=489
LifeP2Y=42
LifeP2OnCommand=addy,-200;linear,0.5;addy,200
LifeP2OffCommand=linear,0.5;addy,-200
LyricsX=320
LyricsY=390
LyricsReverseX=320
LyricsReverseY=60
LyricsOneReverseX=320
LyricsOneReverseY=35
LyricsDefaultColor=1,1,1,1
MaxComboX=999
MaxComboY=999
MaxComboOnCommand=zoom,0
MaxComboOffCommand=
PlayerOptionsP1X=320
PlayerOptionsP1Y=440
PlayerOptionsP1OnCommand=zoomx,5;zoomy,0;sleep,0.5;linear,0.2;zoomx,1;zoomy,1;diffuse,0,1,1,1
PlayerOptionsP1OffCommand=linear,0.5;diffusealpha,0
PlayerOptionsP2X=320
PlayerOptionsP2Y=457
PlayerOptionsP2OnCommand=zoomx,5;zoomy,0;sleep,0.5;linear,0.2;zoomx,1;zoomy,1;diffuse,0,1,0,1
PlayerOptionsP2OffCommand=linear,0.5;diffusealpha,0
ScoreFrameX=320
ScoreFrameY=455
ScoreFrameOnCommand=addy,200;linear,0.5;addy,-200
ScoreFrameOffCommand=linear,0.5;addy,200
ScoreP1X=100
ScoreP1Y=448
ScoreP1OnCommand=diffuse,0.8,0,1,1;zoomy,0.1;addx,-320;sleep,0.6;linear,0.6;addx,320;sleep,0;linear,0.2;zoomy,1
ScoreP1OffCommand=linear,0.5;diffusealpha,0
ScoreP2X=540
ScoreP2Y=448
ScoreP2OnCommand=diffuse,0.75,0,1,1;zoomy,0.1;addx,320;sleep,0.6;linear,0.6;addx,-320;sleep,0;linear,0.2;zoomy,1
ScoreP2OffCommand=linear,0.5;diffusealpha,0
ScoreboardC1P1X=60
ScoreboardC1P1Y=80
ScoreboardC1P1OnCommand=zoom,1
ScoreboardC1P1OffCommand=zoom,1
ScoreboardC2P1X=180
ScoreboardC2P1Y=80
ScoreboardC2P1OnCommand=zoom,1
ScoreboardC2P1OffCommand=zoom,1
ScoreboardC3P1X=290
ScoreboardC3P1Y=80
ScoreboardC3P1OnCommand=zoom,1
ScoreboardC3P1OffCommand=zoom,1
ScoreboardC1P2X=360
ScoreboardC1P2Y=80
ScoreboardC1P2OnCommand=zoom,1
ScoreboardC1P2OffCommand=zoom,1
ScoreboardC2P2X=480
ScoreboardC2P2Y=80
ScoreboardC2P2OnCommand=zoom,1
ScoreboardC2P2OffCommand=zoom,1
ScoreboardC3P2X=590
ScoreboardC3P2Y=80
ScoreboardC3P2OnCommand=zoom,1
ScoreboardC3P2OffCommand=zoom,1
ShowLifeMeterForDisabledPlayers=1
SongOptionsX=320
SongOptionsY=41
SongOptionsOnCommand=draworder,2;diffuse,1,0.5,1,0;sleep,0.5;linear,0.5;diffuse,1,0.5,1,0.75
SongOptionsOffCommand=linear,0.3;diffusealpha,0
SongPositionMeterWidth=
SongPositionMeterX=
SongPositionMeterY=
SongPositionMeterOnCommand=hidden,1
SongPositionMeterOffCommand=
SongTitleX=
SongTitleY=
SongTitleOnCommand=hidden,1
SongTitleOffCommand=
StageX=320
StageY=15
StageOnCommand=draworder,3;diffusealpha,0;sleep,0.5;linear,0.5;diffusealpha,1
StageOffCommand=linear,0.2;diffusealpha,0
StageFrameX=
StageFrameY=
StageFrameOnCommand=hidden,1
StageFrameOffCommand=
SongNumberP1X=82
SongNumberP1Y=20
SongNumberP1OnCommand=draworder,4;diffusealpha,0;sleep,0.5;linear,0.5;diffuse,0,1,1,1
SongNumberP1OffCommand=linear,0.5;diffusealpha,0
SongNumberP2X=558
SongNumberP2Y=20
SongNumberP2OnCommand=draworder,5;diffusealpha,0;sleep,0.5;linear,0.5;diffuse,0,1,0,1
SongNumberP2OffCommand=linear,0.5;diffusealpha,0
StaticBGX=320
StaticBGY=240
StepsDescriptionP1X=
StepsDescriptionP1Y=
StepsDescriptionP1OnCommand=hidden,1
StepsDescriptionP1OffCommand=
StepsDescriptionP2X=
StepsDescriptionP2Y=
StepsDescriptionP2OnCommand=hidden,1
StepsDescriptionP2OffCommand=

[ScreenGameplayOni DifficultyMeterP1]
ShowFeet=0
ShowDifficulty=0
ShowMeter=0

[ScreenGameplayOni DifficultyMeterP2]
ShowFeet=0
ShowDifficulty=0
ShowMeter=0

[ScreenGameplayNonstop]
ShowEvaluationOnFail=0
Class=ScreenGameplay
PrevScreen=ScreenBranchSelectSongOrCourse
NextScreen=ScreenBranchEvaluation
ActiveAttackListP1X=
ActiveAttackListP1Y=
ActiveAttackListP1OnCommand=hidden,1
ActiveAttackListP1OffCommand=
ActiveAttackListP2X=
ActiveAttackListP2Y=
ActiveAttackListP2OnCommand=hidden,1
ActiveAttackListP2OffCommand=
AutoPlayX=320
AutoPlayY=475
BPMDisplayX=
BPMDisplayY=
BPMDisplayOnCommand=hidden,1
BPMDisplayOffCommand=
CourseSongNumberX=
CourseSongNumberY=
CourseSongNumberOnCommand=hidden,1
CourseSongNumberOffCommand=
CourseSongNumberChangeInCommand=hidden,1
CourseSongNumberChangeOutCommand=hidden,1
DebugX=320
DebugY=240
DifficultyP1X=80
DifficultyP1Y=430
DifficultyP1OnCommand=cropbottom,0.5;addx,-300;sleep,0.5;linear,0.5;addx,300
DifficultyP1OffCommand=linear,0.5;addx,-300
DifficultyP1ReverseX=80
DifficultyP1ReverseY=50
DifficultyP1ReverseOnCommand=croptop,0.5;addx,-300;sleep,0.5;linear,0.5;addx,300
DifficultyP1ReverseOffCommand=linear,0.5;addx,-300
DifficultyP2X=560
DifficultyP2Y=430
DifficultyP2OnCommand=cropbottom,0.5;addx,300;sleep,0.5;linear,0.5;addx,-300
DifficultyP2OffCommand=linear,0.5;addx,300
DifficultyP2ReverseX=560
DifficultyP2ReverseY=50
DifficultyP2ReverseOnCommand=croptop,0.5;addx,300;sleep,0.5;linear,0.5;addx,-300
DifficultyP2ReverseOffCommand=linear,0.5;addx,300
DifficultyMeterP1X=
DifficultyMeterP1Y=
DifficultyMeterP1OnCommand=hidden,1
DifficultyMeterP1OffCommand=
DifficultyMeterP1ReverseOnCommand=hidden,1
DifficultyMeterP1ReverseOffCommand=
DifficultyMeterP1ReverseX=
DifficultyMeterP1ReverseY=
DifficultyMeterP2X=
DifficultyMeterP2Y=
DifficultyMeterP2OnCommand=hidden,1
DifficultyMeterP2OffCommand=
DifficultyMeterP2ReverseX=
DifficultyMeterP2ReverseY=
DifficultyMeterP2ReverseOnCommand=hidden,1
DifficultyMeterP2ReverseOffCommand=
InitialBackgroundBrightnessNonstop=1
LifeFrameX=320
LifeFrameY=25
LifeFrameOnCommand=draworder,1;addy,-200;linear,0.5;addy,200
LifeFrameOffCommand=linear,0.5;addy,-200
ScoreFrameX=320
ScoreFrameY=455
ScoreFrameOnCommand=addy,200;linear,0.5;addy,-200
ScoreFrameOffCommand=linear,0.5;addy,200
LifeP1X=151
LifeP1Y=42
LifeP1OnCommand=addy,-200;linear,0.5;addy,200
LifeP1OffCommand=linear,0.5;addy,-200
LifeP2X=489
LifeP2Y=42
LifeP2OnCommand=addy,-200;linear,0.5;addy,200
LifeP2OffCommand=linear,0.5;addy,-200
LyricsX=320
LyricsY=390
LyricsReverseX=320
LyricsReverseY=60
LyricsOneReverseX=320
LyricsOneReverseY=35
LyricsDefaultColor=1,1,1,1
MaxComboX=999
MaxComboY=999
MaxComboOnCommand=zoom,0
MaxComboOffCommand=
PlayerOptionsP1X=320
PlayerOptionsP1Y=440
PlayerOptionsP1OnCommand=zoomx,5;zoomy,0;sleep,0.5;linear,0.2;zoomx,1;zoomy,1;diffuse,0,1,1,1
PlayerOptionsP1OffCommand=linear,0.5;diffusealpha,0
PlayerOptionsP2X=320
PlayerOptionsP2Y=457
PlayerOptionsP2OnCommand=zoomx,5;zoomy,0;sleep,0.5;linear,0.2;zoomx,1;zoomy,1;diffuse,0,1,0,1
PlayerOptionsP2OffCommand=linear,0.5;diffusealpha,0
ScoreFrameX=320
ScoreFrameY=455
ScoreFrameOnCommand=addy,200;linear,0.5;addy,-200
ScoreFrameOffCommand=linear,0.5;addy,200
ScoreP1X=100
ScoreP1Y=448
ScoreP1OnCommand=diffuse,0.5,1,0,1;zoomy,0.1;addx,-320;sleep,0.6;linear,0.6;addx,320;sleep,0;linear,0.2;zoomy,1
ScoreP1OffCommand=linear,0.5;diffusealpha,0
ScoreP2X=540
ScoreP2Y=448
ScoreP2OnCommand=diffuse,0.7,1,0,1;zoomy,0.1;addx,320;sleep,0.6;linear,0.6;addx,-320;sleep,0;linear,0.2;zoomy,1
ScoreP2OffCommand=linear,0.5;diffusealpha,0
ScoreboardC1P1X=60
ScoreboardC1P1Y=80
ScoreboardC1P1OnCommand=zoom,1
ScoreboardC1P1OffCommand=zoom,1
ScoreboardC2P1X=180
ScoreboardC2P1Y=80
ScoreboardC2P1OnCommand=zoom,1
ScoreboardC2P1OffCommand=zoom,1
ScoreboardC3P1X=290
ScoreboardC3P1Y=80
ScoreboardC3P1OnCommand=zoom,1
ScoreboardC3P1OffCommand=zoom,1
ScoreboardC1P2X=360
ScoreboardC1P2Y=80
ScoreboardC1P2OnCommand=zoom,1
ScoreboardC1P2OffCommand=zoom,1
ScoreboardC2P2X=480
ScoreboardC2P2Y=80
ScoreboardC2P2OnCommand=zoom,1
ScoreboardC2P2OffCommand=zoom,1
ScoreboardC3P2X=590
ScoreboardC3P2Y=80
ScoreboardC3P2OnCommand=zoom,1
ScoreboardC3P2OffCommand=zoom,1
ShowLifeMeterForDisabledPlayers=1
StageX=320
StageY=15
StageOnCommand=draworder,3;diffusealpha,0;sleep,0.5;linear,0.5;diffusealpha,1
StageOffCommand=linear,0.2;diffusealpha,0
SongNumberP1X=82
SongNumberP1Y=20
SongNumberP1OnCommand=draworder,4;diffusealpha,0;sleep,0.5;linear,0.5;diffuse,0,1,1,1
SongNumberP1OffCommand=linear,0.5;diffusealpha,0
SongNumberP2X=558
SongNumberP2Y=20
SongNumberP2OnCommand=draworder,5;diffusealpha,0;sleep,0.5;linear,0.5;diffuse,0,1,0,1
SongNumberP2OffCommand=linear,0.5;diffusealpha,0
SongOptionsX=320
SongOptionsY=41
SongOptionsOnCommand=draworder,2;diffuse,0.5,1,0.5,0;sleep,0.5;linear,0.5;diffuse,0.5,1,0.5,0.75
SongOptionsOffCommand=linear,0.3;diffusealpha,0
SongPositionMeterWidth=
SongPositionMeterX=
SongPositionMeterY=
SongPositionMeterOnCommand=hidden,1
SongPositionMeterOffCommand=
SongTitleX=
SongTitleY=
SongTitleOnCommand=hidden,1
SongTitleOffCommand=
StageFrameX=
StageFrameY=
StageFrameOnCommand=hidden,1
StageFrameOffCommand=
StaticBGX=320
StaticBGY=240
StepsDescriptionP1X=
StepsDescriptionP1Y=
StepsDescriptionP1OnCommand=hidden,1
StepsDescriptionP1OffCommand=
StepsDescriptionP2X=
StepsDescriptionP2Y=
StepsDescriptionP2OnCommand=hidden,1
StepsDescriptionP2OffCommand=

[ScreenGameplayNonstop DifficultyMeterP1]
ShowFeet=0
ShowDifficulty=0
ShowMeter=0

[ScreenGameplayNonstop DifficultyMeterP2]
ShowFeet=0
ShowDifficulty=0
ShowMeter=0

[ScreenGameplayEndless]
ShowEvaluationOnFail=0
Class=ScreenGameplay
PrevScreen=ScreenBranchSelectSongOrCourse
NextScreen=ScreenBranchEvaluation
ActiveAttackListP1X=
ActiveAttackListP1Y=
ActiveAttackListP1OnCommand=hidden,1
ActiveAttackListP1OffCommand=
ActiveAttackListP2X=
ActiveAttackListP2Y=
ActiveAttackListP2OnCommand=hidden,1
ActiveAttackListP2OffCommand=
AutoPlayX=320
AutoPlayY=475
BPMDisplayX=
BPMDisplayY=
BPMDisplayOnCommand=hidden,1
BPMDisplayOffCommand=
CourseSongNumberX=
CourseSongNumberY=
CourseSongNumberOnCommand=hidden,1
CourseSongNumberOffCommand=
CourseSongNumberChangeInCommand=hidden,1
CourseSongNumberChangeOutCommand=hidden,1
DebugX=320
DebugY=240
DifficultyP1X=80
DifficultyP1Y=430
DifficultyP1OnCommand=cropbottom,0.5;addx,-300;sleep,0.5;linear,0.5;addx,300
DifficultyP1OffCommand=linear,0.5;addx,-300
DifficultyP1ReverseX=80
DifficultyP1ReverseY=50
DifficultyP1ReverseOnCommand=croptop,0.5;addx,-300;sleep,0.5;linear,0.5;addx,300
DifficultyP1ReverseOffCommand=linear,0.5;addx,-300
DifficultyP2X=560
DifficultyP2Y=430
DifficultyP2OnCommand=cropbottom,0.5;addx,300;sleep,0.5;linear,0.5;addx,-300
DifficultyP2OffCommand=linear,0.5;addx,300
DifficultyP2ReverseX=560
DifficultyP2ReverseY=50
DifficultyP2ReverseOnCommand=croptop,0.5;addx,300;sleep,0.5;linear,0.5;addx,-300
DifficultyP2ReverseOffCommand=linear,0.5;addx,300
DifficultyMeterP1X=
DifficultyMeterP1Y=
DifficultyMeterP1OnCommand=hidden,1
DifficultyMeterP1OffCommand=
DifficultyMeterP1ReverseOnCommand=hidden,1
DifficultyMeterP1ReverseOffCommand=
DifficultyMeterP1ReverseX=
DifficultyMeterP1ReverseY=
DifficultyMeterP2X=
DifficultyMeterP2Y=
DifficultyMeterP2OnCommand=hidden,1
DifficultyMeterP2OffCommand=
DifficultyMeterP2ReverseX=
DifficultyMeterP2ReverseY=
DifficultyMeterP2ReverseOnCommand=hidden,1
DifficultyMeterP2ReverseOffCommand=
InitialBackgroundBrightnessEndless=1
LifeFrameX=320
LifeFrameY=25
LifeFrameOnCommand=draworder,1;addy,-200;linear,0.5;addy,200
LifeFrameOffCommand=linear,0.5;addy,-200
ScoreFrameX=320
ScoreFrameY=455
ScoreFrameOnCommand=addy,200;linear,0.5;addy,-200
ScoreFrameOffCommand=linear,0.5;addy,200
ScoreboardC1P1X=60
ScoreboardC1P1Y=80
ScoreboardC1P1OnCommand=zoom,1
ScoreboardC1P1OffCommand=zoom,1
ScoreboardC2P1X=180
ScoreboardC2P1Y=80
ScoreboardC2P1OnCommand=zoom,1
ScoreboardC2P1OffCommand=zoom,1
ScoreboardC3P1X=290
ScoreboardC3P1Y=80
ScoreboardC3P1OnCommand=zoom,1
ScoreboardC3P1OffCommand=zoom,1
ScoreboardC1P2X=360
ScoreboardC1P2Y=80
ScoreboardC1P2OnCommand=zoom,1
ScoreboardC1P2OffCommand=zoom,1
ScoreboardC2P2X=480
ScoreboardC2P2Y=80
ScoreboardC2P2OnCommand=zoom,1
ScoreboardC2P2OffCommand=zoom,1
ScoreboardC3P2X=590
ScoreboardC3P2Y=80
ScoreboardC3P2OnCommand=zoom,1
ScoreboardC3P2OffCommand=zoom,1
LifeP1X=151
LifeP1Y=42
LifeP1OnCommand=addy,-200;linear,0.5;addy,200
LifeP1OffCommand=linear,0.5;addy,-200
LifeP2X=489
LifeP2Y=42
LifeP2OnCommand=addy,-200;linear,0.5;addy,200
LifeP2OffCommand=linear,0.5;addy,-200
LyricsX=320
LyricsY=390
LyricsReverseX=320
LyricsReverseY=60
LyricsOneReverseX=320
LyricsOneReverseY=35
LyricsDefaultColor=1,1,1,1
MaxComboX=999
MaxComboY=999
MaxComboOnCommand=zoom,0
MaxComboOffCommand=
PlayerOptionsP1X=320
PlayerOptionsP1Y=440
PlayerOptionsP1OnCommand=zoomx,5;zoomy,0;sleep,0.5;linear,0.2;zoomx,1;zoomy,1;diffuse,0,1,1,1
PlayerOptionsP1OffCommand=linear,0.5;diffusealpha,0
PlayerOptionsP2X=320
PlayerOptionsP2Y=457
PlayerOptionsP2OnCommand=zoomx,5;zoomy,0;sleep,0.5;linear,0.2;zoomx,1;zoomy,1;diffuse,0,1,0,1
PlayerOptionsP2OffCommand=linear,0.5;diffusealpha,0
ScoreFrameX=320
ScoreFrameY=455
ScoreFrameOnCommand=addy,200;linear,0.5;addy,-200
ScoreFrameOffCommand=linear,0.5;addy,200
ScoreP1X=100
ScoreP1Y=448
ScoreP1OnCommand=diffuse,1,0,0.2,1;zoomy,0.1;addx,-320;sleep,0.6;linear,0.6;addx,320;sleep,0;linear,0.2;zoomy,1
ScoreP1OffCommand=linear,0.5;diffusealpha,0
ScoreP2X=540
ScoreP2Y=448
ScoreP2OnCommand=diffuse,1,0,0.4,1;zoomy,0.1;addx,320;sleep,0.6;linear,0.6;addx,-320;sleep,0;linear,0.2;zoomy,1
ScoreP2OffCommand=linear,0.5;diffusealpha,0
ShowLifeMeterForDisabledPlayers=1
StageX=320
StageY=15
StageOnCommand=draworder,3;diffusealpha,0;sleep,0.5;linear,0.5;diffusealpha,1
StageOffCommand=linear,0.2;diffusealpha,0
SongNumberP1X=82
SongNumberP1Y=20
SongNumberP1OnCommand=draworder,4;diffusealpha,0;sleep,0.5;linear,0.5;diffuse,0,1,1,1
SongNumberP1OffCommand=linear,0.5;diffusealpha,0
SongNumberP2X=558
SongNumberP2Y=20
SongNumberP2OnCommand=draworder,5;diffusealpha,0;sleep,0.5;linear,0.5;diffuse,0,1,0,1
SongNumberP2OffCommand=linear,0.5;diffusealpha,0
SongPositionMeterWidth=
SongOptionsX=320
SongOptionsY=41
SongOptionsOnCommand=draworder,2;diffuse,1,0.5,0.5,0;sleep,0.5;linear,0.5;diffuse,1,0.5,0.5,0.75
SongOptionsOffCommand=linear,0.3;diffusealpha,0
SongPositionMeterX=
SongPositionMeterY=
SongPositionMeterOnCommand=hidden,1
SongPositionMeterOffCommand=
SongTitleX=
SongTitleY=
SongTitleOnCommand=hidden,1
SongTitleOffCommand=
StageX=320
StageY=15
StageOnCommand=diffusealpha,0;sleep,0.5;linear,0.5;diffusealpha,1
StageOffCommand=linear,0.2;diffusealpha,0
StageFrameX=
StageFrameY=
StageFrameOnCommand=hidden,1
StageFrameOffCommand=
StaticBGX=320
StaticBGY=240
StepsDescriptionP1X=
StepsDescriptionP1Y=
StepsDescriptionP1OnCommand=hidden,1
StepsDescriptionP1OffCommand=
StepsDescriptionP2X=
StepsDescriptionP2Y=
StepsDescriptionP2OnCommand=hidden,1
StepsDescriptionP2OffCommand=

[ScreenGameplayEndless DifficultyMeterP1]
ShowFeet=0
ShowDifficulty=0
ShowMeter=0

[ScreenGameplayEndless DifficultyMeterP2]
ShowFeet=0
ShowDifficulty=0
ShowMeter=0

[ScreenGameplayExtra]
// Surprisingly, this was already implemented from Alpha 20.
AutoPlayX=320
AutoPlayY=5
ScoreFrameX=320
ScoreFrameY=25
ScoreFrameOnCommand=addy,-200;linear,0.5;addy,200
ScoreFrameOffCommand=linear,0.5;addy,-200
LifeFrameX=320
LifeFrameY=455
LifeFrameOnCommand=draworder,1;addy,200;linear,0.5;addy,-200
LifeFrameOffCommand=linear,0.5;addy,200
LifeP1X=151
LifeP1Y=438
LifeP1OnCommand=addy,200;linear,0.5;addy,-200
LifeP1OffCommand=linear,0.5;addy,200
LifeP2X=489
LifeP2Y=438
LifeP2OnCommand=addy,200;linear,0.5;addy,-200
LifeP2OffCommand=linear,0.5;addy,200
StageX=320
StageY=458
StageOnCommand=draworder,2;diffusealpha,0;sleep,0.5;linear,0.5;diffusealpha,1
StageOffCommand=linear,0.2;diffusealpha,0
SongNumberP1X=82
SongNumberP1Y=460
SongNumberP1OnCommand=addy,100;sleep,0.5;linear,1;addy,-100
SongNumberP1OffCommand=linear,1;addy,100
SongNumberP2X=558
SongNumberP2Y=460
SongNumberP2OnCommand=addy,100;sleep,0.5;linear,1;addy,-100
SongNumberP2OffCommand=linear,1;addy,100
ScoreP1X=100
ScoreP1Y=32
ScoreP1OnCommand=zoomy,0.1;addx,-320;sleep,0.6;linear,0.6;addx,320;sleep,0;linear,0.2;zoomy,1
ScoreP1OffCommand=linear,0.5;diffusealpha,0
ScoreP2X=540
ScoreP2Y=32
ScoreP2OnCommand=zoomy,0.1;addx,320;sleep,0.6;linear,0.6;addx,-320;sleep,0;linear,0.2;zoomy,1
ScoreP2OffCommand=linear,0.5;diffusealpha,0
PlayerOptionsP1X=320
PlayerOptionsP1Y=23
PlayerOptionsP1OnCommand=zoomx,5;zoomy,0;sleep,0.5;linear,0.2;zoomx,1;zoomy,1;diffuse,0,1,1,1
PlayerOptionsP1OffCommand=linear,0.5;diffusealpha,0
PlayerOptionsP2X=320
PlayerOptionsP2Y=32
PlayerOptionsP2OnCommand=zoomx,5;zoomy,0;sleep,0.5;linear,0.2;zoomx,1;zoomy,1;diffuse,0,1,0,1
PlayerOptionsP2OffCommand=linear,0.5;diffusealpha,0
SongOptionsX=320
SongOptionsY=439
SongOptionsOnCommand=draworder,3;diffusealpha,0.75
SongOptionsOffCommand=linear,0.3;diffusealpha,0
DifficultyP1X=80
DifficultyP1Y=430
DifficultyP1OnCommand=cropbottom,0.5;addx,-300;sleep,0.5;linear,0.5;addx,300
DifficultyP1OffCommand=linear,0.5;addx,-300
DifficultyP1ReverseX=80
DifficultyP1ReverseY=50
DifficultyP1ReverseOnCommand=croptop,0.5;addx,-300;sleep,0.5;linear,0.5;addx,300
DifficultyP1ReverseOffCommand=linear,0.5;addx,-300
DifficultyP2X=560
DifficultyP2Y=430
DifficultyP2OnCommand=cropbottom,0.5;addx,300;sleep,0.5;linear,0.5;addx,-300
DifficultyP2OffCommand=linear,0.5;addx,300
DifficultyP2ReverseX=560
DifficultyP2ReverseY=50
DifficultyP2ReverseOnCommand=croptop,0.5;addx,300;sleep,0.5;linear,0.5;addx,-300
DifficultyP2ReverseOffCommand=linear,0.5;addx,300

[ScreenEvaluationStage]
// Out of all the screens, this is the most painful to position since there's so much on the screen. Have fun!
// Oh yeah, don't forget the other evaluation screens, too. EvaluationSummary, EvaluationOni, etc.
BannerWidth=256
BannerHeight=80
LargeBannerX=320
LargeBannerY=140
LargeBannerOnCommand=
LargeBannerOffCommand=linear,0.2;addy,-240;zoom,0.5
LargeBannerFrameX=320
LargeBannerFrameY=140
LargeBannerFrameOnCommand=
LargeBannerFrameOffCommand=linear,0.2;addy,-240;zoom,0.5
StageX=320
StageY=90
StageOnCommand=sleep,0.3;linear,0.3;zoomy,1
StageOffCommand=linear,0.2;diffusealpha,0
DifficultyIconP1X=235
DifficultyIconP1Y=89
DifficultyIconP1OnCommand=sleep,0.3;linear,0.3;zoomy,1
DifficultyIconP1OffCommand=linear,0.2;diffusealpha,0
DifficultyIconP2X=405
DifficultyIconP2Y=89
DifficultyIconP2OnCommand=sleep,0.3;linear,0.3;zoomy,1
DifficultyIconP2OffCommand=linear,0.2;diffusealpha,0
PlayerOptionsP1X=100
PlayerOptionsP1Y=65
PlayerOptionsP1OnCommand=zoom,0.5;sleep,0.3;shadowlength,0;linear,0.2;diffuse,0,1,1,1
PlayerOptionsP1OffCommand=linear,0.2;diffusealpha,0
PlayerOptionsP2X=540
PlayerOptionsP2Y=65
PlayerOptionsP2OnCommand=zoom,0.5;sleep,0.3;shadowlength,0;linear,0.2;diffuse,0,1,0,1
PlayerOptionsP2OffCommand=linear,0.2;diffusealpha,0
GradeFrameP1X=97
GradeFrameP1Y=141
GradeFrameP1OnCommand=
GradeFrameP1OffCommand=sleep,0.3;linear,0.2;addx,-380;zoom,0.75
GradeFrameP2X=544
GradeFrameP2Y=141
GradeFrameP2OnCommand=
GradeFrameP2OffCommand=sleep,0.3;linear,0.2;addx,380;zoom,0.75
GradeP1X=96
GradeP1Y=136
GradeP1OnCommand=
GradeP1OffCommand=linear,0.2;diffusealpha,0
GradeP2X=545
GradeP2Y=136
GradeP2OnCommand=
GradeP2OffCommand=linear,0.2;diffusealpha,0
MarvelousLabelX=320
MarvelousLabelY=235
MarvelousLabelOnCommand=
MarvelousLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
MarvelousNumberP1X=233
MarvelousNumberP1Y=235
MarvelousNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MarvelousNumberP1OffCommand=linear,0.2;diffusealpha,0
MarvelousNumberP2X=409
MarvelousNumberP2Y=235
MarvelousNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MarvelousNumberP2OffCommand=linear,0.2;diffusealpha,0
PerfectLabelX=320
PerfectLabelY=255
PerfectLabelOnCommand=
PerfectLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
PerfectNumberP1X=233
PerfectNumberP1Y=255
PerfectNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
PerfectNumberP1OffCommand=linear,0.2;diffusealpha,0
PerfectNumberP2X=409
PerfectNumberP2Y=255
PerfectNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
PerfectNumberP2OffCommand=linear,0.2;diffusealpha,0
GreatLabelX=320
GreatLabelY=275
GreatLabelOnCommand=
GreatLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
GreatNumberP1X=233
GreatNumberP1Y=275
GreatNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GreatNumberP1OffCommand=linear,0.2;diffusealpha,0
GreatNumberP2X=409
GreatNumberP2Y=275
GreatNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GreatNumberP2OffCommand=linear,0.2;diffusealpha,0
GoodLabelX=320
GoodLabelY=295
GoodLabelOnCommand=
GoodLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
GoodNumberP1X=233
GoodNumberP1Y=295
GoodNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GoodNumberP1OffCommand=linear,0.2;diffusealpha,0
GoodNumberP2X=409
GoodNumberP2Y=295
GoodNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GoodNumberP2OffCommand=linear,0.1;diffusealpha,0
BooLabelX=320
BooLabelY=315
BooLabelOnCommand=
BooLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
BooNumberP1X=233
BooNumberP1Y=315
BooNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
BooNumberP1OffCommand=linear,0.2;diffusealpha,0
BooNumberP2X=409
BooNumberP2Y=315
BooNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
BooNumberP2OffCommand=linear,0.2;diffusealpha,0
MissLabelX=320
MissLabelY=335
MissLabelOnCommand=
MissLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
MissNumberP1X=233
MissNumberP1Y=335
MissNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MissNumberP1OffCommand=linear,0.2;diffusealpha,0
MissNumberP2X=409
MissNumberP2Y=335
MissNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MissNumberP2OffCommand=linear,0.2;diffusealpha,0
OKLabelX=320
OKLabelY=355
OKLabelOnCommand=
OKLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
OKNumberP1X=233
OKNumberP1Y=355
OKNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
OKNumberP1OffCommand=linear,0.2;diffusealpha,0
OKNumberP2X=409
OKNumberP2Y=355
OKNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
OKNumberP2OffCommand=linear,0.2;diffusealpha,0
MaxComboMaxDigits=4
MaxComboNumberP1X=135
MaxComboNumberP1Y=358
MaxComboNumberP1OnCommand=linear,0.3;diffusealpha,1
MaxComboNumberP1OffCommand=linear,0.1;diffusealpha,0
MaxComboNumberP2X=505
MaxComboNumberP2Y=358
MaxComboNumberP2OnCommand=linear,0.3;diffusealpha,1
MaxComboNumberP2OffCommand=linear,0.1;diffusealpha,0
BonusFrameP1X=117
BonusFrameP1Y=289
BonusFrameP1OnCommand=
BonusFrameP1OffCommand=sleep,0.3;linear,0.3;addx,-480;addy,480;zoom,2
BonusFrameP2X=523
BonusFrameP2Y=289
BonusFrameP2OnCommand=
BonusFrameP2OffCommand=sleep,0.3;linear,0.3;addx,480;addy,480;zoom,2
BarPossible1P1X=172
BarPossible1P1Y=245
BarPossible1P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarPossible1P1OffCommand=linear,0.2;diffusealpha,0
BarPossible1P2X=468
BarPossible1P2Y=245
BarPossible1P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarPossible1P2OffCommand=linear,0.2;diffusealpha,0
BarPossible2P1X=172
BarPossible2P1Y=265
BarPossible2P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarPossible2P1OffCommand=linear,0.2;diffusealpha,0
BarPossible2P2X=468
BarPossible2P2Y=265
BarPossible2P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarPossible2P2OffCommand=linear,0.2;diffusealpha,0
BarPossible3P1X=172
BarPossible3P1Y=285
BarPossible3P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarPossible3P1OffCommand=linear,0.2;diffusealpha,0
BarPossible3P2X=468
BarPossible3P2Y=285
BarPossible3P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarPossible3P2OffCommand=linear,0.2;diffusealpha,0
BarPossible4P1X=172
BarPossible4P1Y=305
BarPossible4P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarPossible4P1OffCommand=linear,0.2;diffusealpha,0
BarPossible4P2X=468
BarPossible4P2Y=305
BarPossible4P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarPossible4P2OffCommand=linear,0.2;diffusealpha,0
BarPossible5P1X=172
BarPossible5P1Y=325
BarPossible5P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarPossible5P1OffCommand=linear,0.2;diffusealpha,0
BarPossible5P2X=468
BarPossible5P2Y=325
BarPossible5P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarPossible5P2OffCommand=linear,0.2;diffusealpha,0
BarActual1P1X=172
BarActual1P1Y=245
BarActual1P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarActual1P1OffCommand=linear,0.2;diffusealpha,0
BarActual1P2X=468
BarActual1P2Y=245
BarActual1P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarActual1P2OffCommand=linear,0.2;diffusealpha,0
BarActual2P1X=172
BarActual2P1Y=265
BarActual2P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarActual2P1OffCommand=linear,0.2;diffusealpha,0
BarActual2P2X=468
BarActual2P2Y=265
BarActual2P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarActual2P2OffCommand=linear,0.2;diffusealpha,0
BarActual3P1X=172
BarActual3P1Y=285
BarActual3P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarActual3P1OffCommand=linear,0.2;diffusealpha,0
BarActual3P2X=468
BarActual3P2Y=285
BarActual3P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarActual3P2OffCommand=linear,0.2;diffusealpha,0
BarActual4P1X=172
BarActual4P1Y=305
BarActual4P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarActual4P1OffCommand=linear,0.2;diffusealpha,0
BarActual4P2X=468
BarActual4P2Y=305
BarActual4P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarActual4P2OffCommand=linear,0.2;diffusealpha,0
BarActual5P1X=172
BarActual5P1Y=325
BarActual5P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarActual5P1OffCommand=linear,0.2;diffusealpha,0
BarActual5P2X=468
BarActual5P2Y=325
BarActual5P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarActual5P2OffCommand=linear,0.2;diffusealpha,0
BarActualMaxCommand=glowshift;effectperiod,0.5
ScoreLabelX=320
ScoreLabelY=390
ScoreLabelOnCommand=
ScoreLabelOffCommand=sleep,0.3;linear,0.3;addy,480
ScoreNumberP1X=196
ScoreNumberP1Y=390
ScoreNumberP1OnCommand=linear,0.3;diffusealpha,1
ScoreNumberP1OffCommand=linear,0.1;diffusealpha,0
ScoreNumberP2X=447
ScoreNumberP2Y=390
ScoreNumberP2OnCommand=linear,0.3;diffusealpha,1
ScoreNumberP2OffCommand=linear,0.1;diffusealpha,0
MachineRecordP1X=258
MachineRecordP1Y=375
MachineRecordP1OnCommand=addy,200;linear,0.3;addy,-200
MachineRecordP1OffCommand=sleep,0.3;linear,0.3;addy,480
MachineRecordP2X=383
MachineRecordP2Y=375
MachineRecordP2OnCommand=addy,200;linear,0.3;addy,-200
MachineRecordP2OffCommand=sleep,0.3;linear,0.3;addy,480
PersonalRecordP1X=0
PersonalRecordP1Y=0
PersonalRecordP1OnCommand=hidden,1
PersonalRecordP1OffCommand=
PersonalRecordP2X=0
PersonalRecordP2Y=0
PersonalRecordP2OnCommand=hidden,1
PersonalRecordP2OffCommand=
TryExtraStageX=320
TryExtraStageY=201
TryExtraStageOnCommand=glowshift
TryExtraStageOffCommand=linear,0.3;zoomy,0
SpinGrades=0
CheerDelaySeconds=2.5
NoMarvelousShiftUp=20

[ScreenEvaluationSummary]
MemoryCardIcons=0
BannerWidth=256
BannerHeight=80
SmallBanner1X=191
SmallBanner1Y=107
SmallBanner1OnCommand=addy,-320;zoom,0.5;linear,0.2;addy,320
SmallBanner1OffCommand=linear,0.1;addy,-480
SmallBanner2X=320
SmallBanner2Y=107
SmallBanner2OnCommand=addy,-320;zoom,0.5;linear,0.2;addy,320
SmallBanner2OffCommand=linear,0.1;addy,-480
SmallBanner3X=449
SmallBanner3Y=107
SmallBanner3OnCommand=addy,-320;zoom,0.5;linear,0.2;addy,320
SmallBanner3OffCommand=linear,0.1;addy,-480
SmallBanner4X=256
SmallBanner4Y=149
SmallBanner4OnCommand=addy,-320;zoom,0.5;linear,0.2;addy,320
SmallBanner4OffCommand=linear,0.1;addy,-480
SmallBanner5X=385
SmallBanner5Y=149
SmallBanner5OnCommand=addy,-320;zoom,0.5;linear,0.2;addy,320
SmallBanner5OffCommand=linear,0.1;addy,-480
StageX=320
StageY=75
StageOnCommand=sleep,0.3;linear,0.3;zoomy,1
StageOffCommand=linear,0.2;diffusealpha,0
DifficultyIconP1X=220
DifficultyIconP1Y=89
DifficultyIconP1OnCommand=sleep,0.3;linear,0.3;zoomy,1
DifficultyIconP1OffCommand=linear,0.2;diffusealpha,0
DifficultyIconP2X=420
DifficultyIconP2Y=89
DifficultyIconP2OnCommand=sleep,0.3;linear,0.3;zoomy,1
DifficultyIconP2OffCommand=linear,0.2;diffusealpha,0
PlayerOptionsP1X=100
PlayerOptionsP1Y=65
PlayerOptionsP1OnCommand=zoom,0.5;sleep,0.3;shadowlength,0;linear,0.2;diffuse,0,1,1,1
PlayerOptionsP1OffCommand=linear,0.2;diffusealpha,0
PlayerOptionsP2X=540
PlayerOptionsP2Y=65
PlayerOptionsP2OnCommand=zoom,0.5;sleep,0.3;shadowlength,0;linear,0.2;diffuse,0,1,0,1
PlayerOptionsP2OffCommand=linear,0.2;diffusealpha,0
GradeFrameP1X=97
GradeFrameP1Y=141
GradeFrameP1OnCommand=
GradeFrameP1OffCommand=sleep,0.3;linear,0.2;addx,-380;zoom,0.75
GradeFrameP2X=544
GradeFrameP2Y=141
GradeFrameP2OnCommand=
GradeFrameP2OffCommand=sleep,0.3;linear,0.2;addx,380;zoom,0.75
GradeP1X=96
GradeP1Y=136
GradeP1OnCommand=
GradeP1OffCommand=linear,0.2;diffusealpha,0
GradeP2X=544
GradeP2Y=136
GradeP2OnCommand=
GradeP2OffCommand=linear,0.2;diffusealpha,0
MarvelousLabelX=320
MarvelousLabelY=235
MarvelousLabelOnCommand=
MarvelousLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
MarvelousNumberP1X=233
MarvelousNumberP1Y=235
MarvelousNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MarvelousNumberP1OffCommand=linear,0.2;diffusealpha,0
MarvelousNumberP2X=409
MarvelousNumberP2Y=235
MarvelousNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MarvelousNumberP2OffCommand=linear,0.2;diffusealpha,0
PerfectLabelX=320
PerfectLabelY=255
PerfectLabelOnCommand=
PerfectLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
PerfectNumberP1X=233
PerfectNumberP1Y=255
PerfectNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
PerfectNumberP1OffCommand=linear,0.2;diffusealpha,0
PerfectNumberP2X=409
PerfectNumberP2Y=255
PerfectNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
PerfectNumberP2OffCommand=linear,0.2;diffusealpha,0
GreatLabelX=320
GreatLabelY=275
GreatLabelOnCommand=
GreatLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
GreatNumberP1X=233
GreatNumberP1Y=275
GreatNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GreatNumberP1OffCommand=linear,0.2;diffusealpha,0
GreatNumberP2X=409
GreatNumberP2Y=275
GreatNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GreatNumberP2OffCommand=linear,0.2;diffusealpha,0
GoodLabelX=320
GoodLabelY=295
GoodLabelOnCommand=
GoodLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
GoodNumberP1X=233
GoodNumberP1Y=295
GoodNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GoodNumberP1OffCommand=linear,0.2;diffusealpha,0
GoodNumberP2X=409
GoodNumberP2Y=295
GoodNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GoodNumberP2OffCommand=linear,0.1;diffusealpha,0
BooLabelX=320
BooLabelY=315
BooLabelOnCommand=
BooLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
BooNumberP1X=233
BooNumberP1Y=315
BooNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
BooNumberP1OffCommand=linear,0.2;diffusealpha,0
BooNumberP2X=409
BooNumberP2Y=315
BooNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
BooNumberP2OffCommand=linear,0.2;diffusealpha,0
MissLabelX=320
MissLabelY=335
MissLabelOnCommand=
MissLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
MissNumberP1X=233
MissNumberP1Y=335
MissNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MissNumberP1OffCommand=linear,0.2;diffusealpha,0
MissNumberP2X=409
MissNumberP2Y=335
MissNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MissNumberP2OffCommand=linear,0.2;diffusealpha,0
OKLabelX=320
OKLabelY=355
OKLabelOnCommand=
OKLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
OKNumberP1X=233
OKNumberP1Y=355
OKNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
OKNumberP1OffCommand=linear,0.2;diffusealpha,0
OKNumberP2X=409
OKNumberP2Y=355
OKNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
OKNumberP2OffCommand=linear,0.2;diffusealpha,0

MaxComboMaxDigits=4
MaxComboNumberP1X=135
MaxComboNumberP1Y=358
MaxComboNumberP1OnCommand=linear,0.3;diffusealpha,1
MaxComboNumberP1OffCommand=linear,0.1;diffusealpha,0
MaxComboNumberP2X=505
MaxComboNumberP2Y=358
MaxComboNumberP2OnCommand=linear,0.3;diffusealpha,1
MaxComboNumberP2OffCommand=linear,0.1;diffusealpha,0
BonusFrameP1X=117
BonusFrameP1Y=289
BonusFrameP1OnCommand=
BonusFrameP1OffCommand=sleep,0.3;linear,0.3;addx,-480;addy,480;zoom,2
BonusFrameP2X=523
BonusFrameP2Y=289
BonusFrameP2OnCommand=
BonusFrameP2OffCommand=sleep,0.3;linear,0.3;addx,480;addy,480;zoom,2
BarPossible1P1X=172
BarPossible1P1Y=245
BarPossible1P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarPossible1P1OffCommand=linear,0.2;diffusealpha,0
BarPossible1P2X=468
BarPossible1P2Y=245
BarPossible1P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarPossible1P2OffCommand=linear,0.2;diffusealpha,0
BarPossible2P1X=172
BarPossible2P1Y=265
BarPossible2P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarPossible2P1OffCommand=linear,0.2;diffusealpha,0
BarPossible2P2X=468
BarPossible2P2Y=265
BarPossible2P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarPossible2P2OffCommand=linear,0.2;diffusealpha,0
BarPossible3P1X=172
BarPossible3P1Y=285
BarPossible3P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarPossible3P1OffCommand=linear,0.2;diffusealpha,0
BarPossible3P2X=468
BarPossible3P2Y=285
BarPossible3P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarPossible3P2OffCommand=linear,0.2;diffusealpha,0
BarPossible4P1X=172
BarPossible4P1Y=305
BarPossible4P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarPossible4P1OffCommand=linear,0.2;diffusealpha,0
BarPossible4P2X=468
BarPossible4P2Y=305
BarPossible4P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarPossible4P2OffCommand=linear,0.2;diffusealpha,0
BarPossible5P1X=172
BarPossible5P1Y=325
BarPossible5P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarPossible5P1OffCommand=linear,0.2;diffusealpha,0
BarPossible5P2X=468
BarPossible5P2Y=325
BarPossible5P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarPossible5P2OffCommand=linear,0.2;diffusealpha,0
BarActual1P1X=172
BarActual1P1Y=245
BarActual1P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarActual1P1OffCommand=linear,0.2;diffusealpha,0
BarActual1P2X=468
BarActual1P2Y=245
BarActual1P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarActual1P2OffCommand=linear,0.2;diffusealpha,0
BarActual2P1X=172
BarActual2P1Y=265
BarActual2P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarActual2P1OffCommand=linear,0.2;diffusealpha,0
BarActual2P2X=468
BarActual2P2Y=265
BarActual2P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarActual2P2OffCommand=linear,0.2;diffusealpha,0
BarActual3P1X=172
BarActual3P1Y=285
BarActual3P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarActual3P1OffCommand=linear,0.2;diffusealpha,0
BarActual3P2X=468
BarActual3P2Y=285
BarActual3P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarActual3P2OffCommand=linear,0.2;diffusealpha,0
BarActual4P1X=172
BarActual4P1Y=305
BarActual4P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarActual4P1OffCommand=linear,0.2;diffusealpha,0
BarActual4P2X=468
BarActual4P2Y=305
BarActual4P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarActual4P2OffCommand=linear,0.2;diffusealpha,0
BarActual5P1X=172
BarActual5P1Y=325
BarActual5P1OnCommand=horizalign,left;rotationz,180;zoomx,0;linear,0.5;zoomx,1
BarActual5P1OffCommand=linear,0.2;diffusealpha,0
BarActual5P2X=468
BarActual5P2Y=325
BarActual5P2OnCommand=horizalign,left;rotationz,0;zoomx,0;linear,0.5;zoomx,1
BarActual5P2OffCommand=linear,0.2;diffusealpha,0
BarActualMaxCommand=glowshift;effectperiod,0.5
ScoreLabelX=320
ScoreLabelY=405
ScoreLabelOnCommand=
ScoreLabelOffCommand=sleep,0.3;linear,0.3;addy,480
ScoreNumberP1X=196
ScoreNumberP1Y=405
ScoreNumberP1OnCommand=linear,0.3;diffusealpha,1
ScoreNumberP1OffCommand=linear,0.1;diffusealpha,0
ScoreNumberP2X=447
ScoreNumberP2Y=405
ScoreNumberP2OnCommand=linear,0.3;diffusealpha,1
ScoreNumberP2OffCommand=linear,0.1;diffusealpha,0
MachineRecordP1X=258
MachineRecordP1Y=375
MachineRecordP1OnCommand=addy,200;linear,0.3;addy,-200
MachineRecordP1OffCommand=sleep,0.3;linear,0.3;addy,480
MachineRecordP2X=383
MachineRecordP2Y=375
MachineRecordP2OnCommand=addy,200;linear,0.3;addy,-200
MachineRecordP2OffCommand=sleep,0.3;linear,0.3;addy,480
PersonalRecordP1X=0
PersonalRecordP1Y=0
PersonalRecordP1OnCommand=hidden,1
PersonalRecordP1OffCommand=
PersonalRecordP2X=0
PersonalRecordP2Y=0
PersonalRecordP2OnCommand=hidden,1
PersonalRecordP2OffCommand=
SpinGrades=0
CheerDelaySeconds=2.5
NoMarvelousShiftUp=20

[ScreenEvaluationNonstop]
SurvivedFrameP1X=117
SurvivedFrameP1Y=289
SurvivedFrameP1OnCommand=
SurvivedFrameP1OffCommand=sleep,0.3;linear,0.3;addx,-480;addy,480;zoom,2
SurvivedFrameP2X=523
SurvivedFrameP2Y=289
SurvivedFrameP2OnCommand=
SurvivedFrameP2OffCommand=sleep,0.3;linear,0.3;addx,480;addy,480;zoom,2
SurvivedNumberP1X=98
SurvivedNumberP1Y=285
SurvivedNumberP1OnCommand=diffuse,0.7,1,1,1
SurvivedNumberP1OffCommand=linear,0.2;diffusealpha,0
SurvivedNumberP2X=542
SurvivedNumberP2Y=285
SurvivedNumberP2OnCommand=diffuse,0.7,1,0.7,1
SurvivedNumberP2OffCommand=linear,0.2;diffusealpha,0
BannerWidth=256
BannerHeight=80
LargeBannerX=320
LargeBannerY=140
LargeBannerOnCommand=
LargeBannerOffCommand=linear,0.2;addy,-240;zoom,0.5
LargeBannerFrameX=320
LargeBannerFrameY=140
LargeBannerFrameOnCommand=
LargeBannerFrameOffCommand=linear,0.2;addy,-240;zoom,0.5
StageX=320
StageY=75
StageOnCommand=sleep,0.3;linear,0.3;zoomy,1
StageOffCommand=linear,0.2;diffusealpha,0
DifficultyIconP1X=235
DifficultyIconP1Y=89
DifficultyIconP1OnCommand=sleep,0.3;linear,0.3;zoomy,1
DifficultyIconP1OffCommand=linear,0.2;diffusealpha,0
DifficultyIconP2X=405
DifficultyIconP2Y=89
DifficultyIconP2OnCommand=sleep,0.3;linear,0.3;zoomy,1
DifficultyIconP2OffCommand=linear,0.2;diffusealpha,0
PlayerOptionsP1X=100
PlayerOptionsP1Y=65
PlayerOptionsP1OnCommand=zoom,0.5;sleep,0.3;shadowlength,0;linear,0.2;diffuse,0,1,1,1
PlayerOptionsP1OffCommand=linear,0.2;diffusealpha,0
PlayerOptionsP2X=540
PlayerOptionsP2Y=65
PlayerOptionsP2OnCommand=zoom,0.5;sleep,0.3;shadowlength,0;linear,0.2;diffuse,0,1,0,1
PlayerOptionsP2OffCommand=linear,0.2;diffusealpha,0
GradeFrameP1X=97
GradeFrameP1Y=141
GradeFrameP1OnCommand=
GradeFrameP1OffCommand=sleep,0.3;linear,0.2;addx,-380;zoom,0.75
GradeFrameP2X=544
GradeFrameP2Y=141
GradeFrameP2OnCommand=
GradeFrameP2OffCommand=sleep,0.3;linear,0.2;addx,380;zoom,0.75
GradeP1X=96
GradeP1Y=136
GradeP1OnCommand=
GradeP1OffCommand=linear,0.2;diffusealpha,0
GradeP2X=544
GradeP2Y=136
GradeP2OnCommand=
GradeP2OffCommand=linear,0.2;diffusealpha,0
MarvelousLabelX=320
MarvelousLabelY=235
MarvelousLabelOnCommand=
MarvelousLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
MarvelousNumberP1X=233
MarvelousNumberP1Y=235
MarvelousNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MarvelousNumberP1OffCommand=linear,0.2;diffusealpha,0
MarvelousNumberP2X=409
MarvelousNumberP2Y=235
MarvelousNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MarvelousNumberP2OffCommand=linear,0.2;diffusealpha,0
PerfectLabelX=320
PerfectLabelY=255
PerfectLabelOnCommand=
PerfectLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
PerfectNumberP1X=233
PerfectNumberP1Y=255
PerfectNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
PerfectNumberP1OffCommand=linear,0.2;diffusealpha,0
PerfectNumberP2X=409
PerfectNumberP2Y=255
PerfectNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
PerfectNumberP2OffCommand=linear,0.2;diffusealpha,0
GreatLabelX=320
GreatLabelY=275
GreatLabelOnCommand=
GreatLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
GreatNumberP1X=233
GreatNumberP1Y=275
GreatNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GreatNumberP1OffCommand=linear,0.2;diffusealpha,0
GreatNumberP2X=409
GreatNumberP2Y=275
GreatNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GreatNumberP2OffCommand=linear,0.2;diffusealpha,0
GoodLabelX=320
GoodLabelY=295
GoodLabelOnCommand=
GoodLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
GoodNumberP1X=233
GoodNumberP1Y=295
GoodNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GoodNumberP1OffCommand=linear,0.2;diffusealpha,0
GoodNumberP2X=409
GoodNumberP2Y=295
GoodNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GoodNumberP2OffCommand=linear,0.1;diffusealpha,0
BooLabelX=320
BooLabelY=315
BooLabelOnCommand=
BooLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
BooNumberP1X=233
BooNumberP1Y=315
BooNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
BooNumberP1OffCommand=linear,0.2;diffusealpha,0
BooNumberP2X=409
BooNumberP2Y=315
BooNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
BooNumberP2OffCommand=linear,0.2;diffusealpha,0
MissLabelX=320
MissLabelY=335
MissLabelOnCommand=
MissLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
MissNumberP1X=233
MissNumberP1Y=335
MissNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MissNumberP1OffCommand=linear,0.2;diffusealpha,0
MissNumberP2X=409
MissNumberP2Y=335
MissNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MissNumberP2OffCommand=linear,0.2;diffusealpha,0
OKLabelX=320
OKLabelY=355
OKLabelOnCommand=
OKLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
OKNumberP1X=233
OKNumberP1Y=355
OKNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
OKNumberP1OffCommand=linear,0.2;diffusealpha,0
OKNumberP2X=409
OKNumberP2Y=355
OKNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
OKNumberP2OffCommand=linear,0.2;diffusealpha,0
MaxComboMaxDigits=4
MaxComboNumberP1X=135
MaxComboNumberP1Y=358
MaxComboNumberP1OnCommand=linear,0.3;diffusealpha,1
MaxComboNumberP1OffCommand=linear,0.1;diffusealpha,0
MaxComboNumberP2X=505
MaxComboNumberP2Y=358
MaxComboNumberP2OnCommand=linear,0.3;diffusealpha,1
MaxComboNumberP2OffCommand=linear,0.1;diffusealpha,0
ScoreLabelX=320
ScoreLabelY=390
ScoreLabelOnCommand=
ScoreLabelOffCommand=sleep,0.3;linear,0.3;addy,480
ScoreNumberP1X=196
ScoreNumberP1Y=390
ScoreNumberP1OnCommand=linear,0.3;diffusealpha,1
ScoreNumberP1OffCommand=linear,0.1;diffusealpha,0
ScoreNumberP2X=447
ScoreNumberP2Y=390
ScoreNumberP2OnCommand=linear,0.3;diffusealpha,1
ScoreNumberP2OffCommand=linear,0.1;diffusealpha,0
MachineRecordP1X=258
MachineRecordP1Y=375
MachineRecordP1OnCommand=addy,200;linear,0.3;addy,-200
MachineRecordP1OffCommand=sleep,0.3;linear,0.3;addy,480
MachineRecordP2X=383
MachineRecordP2Y=375
MachineRecordP2OnCommand=addy,200;linear,0.3;addy,-200
MachineRecordP2OffCommand=sleep,0.3;linear,0.3;addy,480
PersonalRecordP1X=0
PersonalRecordP1Y=0
PersonalRecordP1OnCommand=hidden,1
PersonalRecordP1OffCommand=
PersonalRecordP2X=0
PersonalRecordP2Y=0
PersonalRecordP2OnCommand=hidden,1
PersonalRecordP2OffCommand=
SpinGrades=0
CheerDelaySeconds=2.5
NoMarvelousShiftUp=20

[ScreenEvaluationOni]
SurvivedFrameP1X=117
SurvivedFrameP1Y=289
SurvivedFrameP1OnCommand=
SurvivedFrameP1OffCommand=sleep,0.3;linear,0.3;addx,-480;addy,480;zoom,2
SurvivedFrameP2X=523
SurvivedFrameP2Y=289
SurvivedFrameP2OnCommand=
SurvivedFrameP2OffCommand=sleep,0.3;linear,0.3;addx,480;addy,480;zoom,2
SurvivedNumberP1X=98
SurvivedNumberP1Y=285
SurvivedNumberP1OnCommand=diffuse,0.7,1,1,1
SurvivedNumberP1OffCommand=linear,0.2;diffusealpha,0
SurvivedNumberP2X=542
SurvivedNumberP2Y=285
SurvivedNumberP2OnCommand=diffuse,0.7,1,0.7,1
SurvivedNumberP2OffCommand=linear,0.2;diffusealpha,0
BannerWidth=256
BannerHeight=80
LargeBannerX=320
LargeBannerY=140
LargeBannerOnCommand=
LargeBannerOffCommand=linear,0.2;addy,-240;zoom,0.5
LargeBannerFrameX=320
LargeBannerFrameY=140
LargeBannerFrameOnCommand=
LargeBannerFrameOffCommand=linear,0.2;addy,-240;zoom,0.5
StageX=320
StageY=75
StageOnCommand=sleep,0.3;linear,0.3;zoomy,1
StageOffCommand=linear,0.2;diffusealpha,0
DifficultyIconP1X=235
DifficultyIconP1Y=89
DifficultyIconP1OnCommand=sleep,0.3;linear,0.3;zoomy,1
DifficultyIconP1OffCommand=linear,0.2;diffusealpha,0
DifficultyIconP2X=405
DifficultyIconP2Y=89
DifficultyIconP2OnCommand=sleep,0.3;linear,0.3;zoomy,1
DifficultyIconP2OffCommand=linear,0.2;diffusealpha,0
PlayerOptionsP1X=100
PlayerOptionsP1Y=65
PlayerOptionsP1OnCommand=zoom,0.5;sleep,0.3;shadowlength,0;linear,0.2;diffuse,0,1,1,1
PlayerOptionsP1OffCommand=linear,0.2;diffusealpha,0
PlayerOptionsP2X=540
PlayerOptionsP2Y=65
PlayerOptionsP2OnCommand=zoom,0.5;sleep,0.3;shadowlength,0;linear,0.2;diffuse,0,1,0,1
PlayerOptionsP2OffCommand=linear,0.2;diffusealpha,0
PercentFrameP1X=97
PercentFrameP1Y=141
PercentFrameP1OnCommand=
PercentFrameP1OffCommand=sleep,0.3;linear,0.2;addx,-380;zoom,0.75
PercentFrameP2X=544
PercentFrameP2Y=141
PercentFrameP2OnCommand=
PercentFrameP2OffCommand=sleep,0.3;linear,0.2;addx,380;zoom,0.75
PercentP1X=118
PercentP1Y=170
PercentP1OnCommand=
PercentP1OffCommand=linear,0.2;diffusealpha,0
PercentP2X=562
PercentP2Y=170
PercentP2OnCommand=
PercentP2OffCommand=linear,0.2;diffusealpha,0
MarvelousLabelX=320
MarvelousLabelY=235
MarvelousLabelOnCommand=
MarvelousLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
MarvelousNumberP1X=232
MarvelousNumberP1Y=235
MarvelousNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MarvelousNumberP1OffCommand=linear,0.2;diffusealpha,0
MarvelousNumberP2X=408
MarvelousNumberP2Y=235
MarvelousNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MarvelousNumberP2OffCommand=linear,0.2;diffusealpha,0
PerfectLabelX=320
PerfectLabelY=255
PerfectLabelOnCommand=
PerfectLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
PerfectNumberP1X=233
PerfectNumberP1Y=255
PerfectNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
PerfectNumberP1OffCommand=linear,0.2;diffusealpha,0
PerfectNumberP2X=409
PerfectNumberP2Y=255
PerfectNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
PerfectNumberP2OffCommand=linear,0.2;diffusealpha,0
GreatLabelX=320
GreatLabelY=275
GreatLabelOnCommand=
GreatLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
GreatNumberP1X=233
GreatNumberP1Y=275
GreatNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GreatNumberP1OffCommand=linear,0.2;diffusealpha,0
GreatNumberP2X=409
GreatNumberP2Y=275
GreatNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GreatNumberP2OffCommand=linear,0.2;diffusealpha,0
GoodLabelX=320
GoodLabelY=295
GoodLabelOnCommand=
GoodLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
GoodNumberP1X=233
GoodNumberP1Y=295
GoodNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GoodNumberP1OffCommand=linear,0.2;diffusealpha,0
GoodNumberP2X=409
GoodNumberP2Y=295
GoodNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GoodNumberP2OffCommand=linear,0.1;diffusealpha,0
BooLabelX=320
BooLabelY=315
BooLabelOnCommand=
BooLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
BooNumberP1X=233
BooNumberP1Y=315
BooNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
BooNumberP1OffCommand=linear,0.2;diffusealpha,0
BooNumberP2X=409
BooNumberP2Y=315
BooNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
BooNumberP2OffCommand=linear,0.2;diffusealpha,0
MissLabelX=320
MissLabelY=335
MissLabelOnCommand=
MissLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
MissNumberP1X=233
MissNumberP1Y=335
MissNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MissNumberP1OffCommand=linear,0.2;diffusealpha,0
MissNumberP2X=409
MissNumberP2Y=335
MissNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MissNumberP2OffCommand=linear,0.2;diffusealpha,0
OKLabelX=320
OKLabelY=355
OKLabelOnCommand=
OKLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
OKNumberP1X=233
OKNumberP1Y=355
OKNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
OKNumberP1OffCommand=linear,0.2;diffusealpha,0
OKNumberP2X=409
OKNumberP2Y=355
OKNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
OKNumberP2OffCommand=linear,0.2;diffusealpha,0
MaxComboMaxDigits=4
MaxComboNumberP1X=135
MaxComboNumberP1Y=358
MaxComboNumberP1OnCommand=linear,0.3;diffusealpha,1
MaxComboNumberP1OffCommand=linear,0.1;diffusealpha,0
MaxComboNumberP2X=505
MaxComboNumberP2Y=358
MaxComboNumberP2OnCommand=linear,0.3;diffusealpha,1
MaxComboNumberP2OffCommand=linear,0.1;diffusealpha,0
MachineRecordP1X=258
MachineRecordP1Y=375
MachineRecordP1OnCommand=addy,200;linear,0.3;addy,-200
MachineRecordP1OffCommand=sleep,0.3;linear,0.3;addy,480
MachineRecordP2X=383
MachineRecordP2Y=375
MachineRecordP2OnCommand=addy,200;linear,0.3;addy,-200
MachineRecordP2OffCommand=sleep,0.3;linear,0.3;addy,480
PersonalRecordP1X=0
PersonalRecordP1Y=0
PersonalRecordP1OnCommand=hidden,1
PersonalRecordP1OffCommand=
PersonalRecordP2X=0
PersonalRecordP2Y=0
PersonalRecordP2OnCommand=hidden,1
PersonalRecordP2OffCommand=
SpinGrades=0
CheerDelaySeconds=2.5
NoMarvelousShiftUp=20
TimeLabelX=320
TimeLabelY=390
TimeLabelOnCommand=
TimeLabelOffCommand=sleep,0.3;linear,0.3;addy,480
TimeNumberP1X=203
TimeNumberP1Y=390
TimeNumberP1OnCommand=linear,0.3;diffusealpha,1
TimeNumberP1OffCommand=linear,0.1;diffusealpha,0
TimeNumberP2X=439
TimeNumberP2Y=390
TimeNumberP2OnCommand=linear,0.3;diffusealpha,1
TimeNumberP2OffCommand=linear,0.1;diffusealpha,0

[ScreenEvaluationEndless]
SurvivedFrameP1X=117
SurvivedFrameP1Y=289
SurvivedFrameP1OnCommand=
SurvivedFrameP1OffCommand=sleep,0.3;linear,0.3;addx,-480;addy,480;zoom,2
SurvivedFrameP2X=523
SurvivedFrameP2Y=289
SurvivedFrameP2OnCommand=
SurvivedFrameP2OffCommand=sleep,0.3;linear,0.3;addx,480;addy,480;zoom,2
SurvivedNumberP1X=98
SurvivedNumberP1Y=285
SurvivedNumberP1OnCommand=diffuse,0.7,1,1,1
SurvivedNumberP1OffCommand=linear,0.2;diffusealpha,0
SurvivedNumberP2X=542
SurvivedNumberP2Y=285
SurvivedNumberP2OnCommand=diffuse,0.7,1,0.7,1
SurvivedNumberP2OffCommand=linear,0.2;diffusealpha,0
BannerWidth=256
BannerHeight=80
LargeBannerX=320
LargeBannerY=140
LargeBannerOnCommand=
LargeBannerOffCommand=linear,0.2;addy,-240;zoom,0.5
LargeBannerFrameX=320
LargeBannerFrameY=140
LargeBannerFrameOnCommand=
LargeBannerFrameOffCommand=linear,0.2;addy,-240;zoom,0.5
StageX=320
StageY=75
StageOnCommand=sleep,0.3;linear,0.3;zoomy,1
StageOffCommand=linear,0.2;diffusealpha,0
DifficultyIconP1X=235
DifficultyIconP1Y=89
DifficultyIconP1OnCommand=sleep,0.3;linear,0.3;zoomy,1
DifficultyIconP1OffCommand=linear,0.2;diffusealpha,0
DifficultyIconP2X=405
DifficultyIconP2Y=89
DifficultyIconP2OnCommand=sleep,0.3;linear,0.3;zoomy,1
DifficultyIconP2OffCommand=linear,0.2;diffusealpha,0
PlayerOptionsP1X=100
PlayerOptionsP1Y=65
PlayerOptionsP1OnCommand=zoom,0.5;sleep,0.3;shadowlength,0;linear,0.2;diffuse,0,1,1,1
PlayerOptionsP1OffCommand=linear,0.2;diffusealpha,0
PlayerOptionsP2X=540
PlayerOptionsP2Y=65
PlayerOptionsP2OnCommand=zoom,0.5;sleep,0.3;shadowlength,0;linear,0.2;diffuse,0,1,0,1
PlayerOptionsP2OffCommand=linear,0.2;diffusealpha,0
PercentFrameP1X=97
PercentFrameP1Y=141
PercentFrameP1OnCommand=
PercentFrameP1OffCommand=sleep,0.3;linear,0.2;addx,-380;zoom,0.75
PercentFrameP2X=544
PercentFrameP2Y=141
PercentFrameP2OnCommand=
PercentFrameP2OffCommand=sleep,0.3;linear,0.2;addx,380;zoom,0.75
PercentP1X=118
PercentP1Y=170
PercentP1OnCommand=
PercentP1OffCommand=linear,0.2;diffusealpha,0
PercentP2X=562
PercentP2Y=170
PercentP2OnCommand=
PercentP2OffCommand=linear,0.2;diffusealpha,0
MarvelousLabelX=320
MarvelousLabelY=235
MarvelousLabelOnCommand=
MarvelousLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
MarvelousNumberP1X=232
MarvelousNumberP1Y=235
MarvelousNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MarvelousNumberP1OffCommand=linear,0.2;diffusealpha,0
MarvelousNumberP2X=408
MarvelousNumberP2Y=235
MarvelousNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MarvelousNumberP2OffCommand=linear,0.2;diffusealpha,0
PerfectLabelX=320
PerfectLabelY=255
PerfectLabelOnCommand=
PerfectLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
PerfectNumberP1X=233
PerfectNumberP1Y=255
PerfectNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
PerfectNumberP1OffCommand=linear,0.2;diffusealpha,0
PerfectNumberP2X=409
PerfectNumberP2Y=255
PerfectNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
PerfectNumberP2OffCommand=linear,0.2;diffusealpha,0
GreatLabelX=320
GreatLabelY=275
GreatLabelOnCommand=
GreatLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
GreatNumberP1X=233
GreatNumberP1Y=275
GreatNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GreatNumberP1OffCommand=linear,0.2;diffusealpha,0
GreatNumberP2X=409
GreatNumberP2Y=275
GreatNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GreatNumberP2OffCommand=linear,0.2;diffusealpha,0
GoodLabelX=320
GoodLabelY=295
GoodLabelOnCommand=
GoodLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
GoodNumberP1X=233
GoodNumberP1Y=295
GoodNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GoodNumberP1OffCommand=linear,0.2;diffusealpha,0
GoodNumberP2X=409
GoodNumberP2Y=295
GoodNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GoodNumberP2OffCommand=linear,0.1;diffusealpha,0
BooLabelX=320
BooLabelY=315
BooLabelOnCommand=
BooLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
BooNumberP1X=233
BooNumberP1Y=315
BooNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
BooNumberP1OffCommand=linear,0.2;diffusealpha,0
BooNumberP2X=409
BooNumberP2Y=315
BooNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
BooNumberP2OffCommand=linear,0.2;diffusealpha,0
MissLabelX=320
MissLabelY=335
MissLabelOnCommand=
MissLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
MissNumberP1X=233
MissNumberP1Y=335
MissNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MissNumberP1OffCommand=linear,0.2;diffusealpha,0
MissNumberP2X=409
MissNumberP2Y=335
MissNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MissNumberP2OffCommand=linear,0.2;diffusealpha,0
OKLabelX=320
OKLabelY=355
OKLabelOnCommand=
OKLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
OKNumberP1X=233
OKNumberP1Y=355
OKNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
OKNumberP1OffCommand=linear,0.2;diffusealpha,0
OKNumberP2X=409
OKNumberP2Y=355
OKNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
OKNumberP2OffCommand=linear,0.2;diffusealpha,0
MaxComboMaxDigits=4
MaxComboNumberP1X=135
MaxComboNumberP1Y=358
MaxComboNumberP1OnCommand=linear,0.3;diffusealpha,1
MaxComboNumberP1OffCommand=linear,0.1;diffusealpha,0
MaxComboNumberP2X=505
MaxComboNumberP2Y=358
MaxComboNumberP2OnCommand=linear,0.3;diffusealpha,1
MaxComboNumberP2OffCommand=linear,0.1;diffusealpha,0
MachineRecordP1X=258
MachineRecordP1Y=375
MachineRecordP1OnCommand=addy,200;linear,0.3;addy,-200
MachineRecordP1OffCommand=sleep,0.3;linear,0.3;addy,480
MachineRecordP2X=383
MachineRecordP2Y=375
MachineRecordP2OnCommand=addy,200;linear,0.3;addy,-200
MachineRecordP2OffCommand=sleep,0.3;linear,0.3;addy,480
PersonalRecordP1X=0
PersonalRecordP1Y=0
PersonalRecordP1OnCommand=hidden,1
PersonalRecordP1OffCommand=
PersonalRecordP2X=0
PersonalRecordP2Y=0
PersonalRecordP2OnCommand=hidden,1
PersonalRecordP2OffCommand=
TimeLabelX=320
TimeLabelY=390
TimeLabelOnCommand=
TimeLabelOffCommand=sleep,0.3;linear,0.3;addy,480
TimeNumberP1X=203
TimeNumberP1Y=390
TimeNumberP1OnCommand=linear,0.3;diffusealpha,1
TimeNumberP1OffCommand=linear,0.1;diffusealpha,0
TimeNumberP2X=439
TimeNumberP2Y=390
TimeNumberP2OnCommand=linear,0.3;diffusealpha,1
TimeNumberP2OffCommand=linear,0.1;diffusealpha,0
SpinGrades=0
CheerDelaySeconds=2.5
NoMarvelousShiftUp=20

[ScreenEvaluationRave]
MemoryCardIcons=0
BannerWidth=256
BannerHeight=80
LargeBannerX=320
LargeBannerY=140
LargeBannerOnCommand=
LargeBannerOffCommand=linear,0.2;addy,-240;zoom,0.5
LargeBannerFrameX=320
LargeBannerFrameY=140
LargeBannerFrameOnCommand=
LargeBannerFrameOffCommand=linear,0.2;addy,-240;zoom,0.5
StageX=320
StageY=90
StageOnCommand=sleep,0.3;linear,0.3;zoomy,1
StageOffCommand=linear,0.2;diffusealpha,0
DifficultyIconP1X=235
DifficultyIconP1Y=89
DifficultyIconP1OnCommand=sleep,0.3;linear,0.3;zoomy,1
DifficultyIconP1OffCommand=linear,0.2;diffusealpha,0
DifficultyIconP2X=405
DifficultyIconP2Y=89
DifficultyIconP2OnCommand=sleep,0.3;linear,0.3;zoomy,1
DifficultyIconP2OffCommand=linear,0.2;diffusealpha,0
PlayerOptionsP1X=100
PlayerOptionsP1Y=65
PlayerOptionsP1OnCommand=zoom,0.5;sleep,0.3;shadowlength,0;linear,0.2;diffuse,0,1,1,1
PlayerOptionsP1OffCommand=linear,0.2;diffusealpha,0
PlayerOptionsP2X=540
PlayerOptionsP2Y=65
PlayerOptionsP2OnCommand=zoom,0.5;sleep,0.3;shadowlength,0;linear,0.2;diffuse,0,1,0,1
PlayerOptionsP2OffCommand=linear,0.2;diffusealpha,0
GradeFrameP1X=97
GradeFrameP1Y=141
GradeFrameP1OnCommand=
GradeFrameP1OffCommand=sleep,0.3;linear,0.2;addx,-380;zoom,0.75
GradeFrameP2X=544
GradeFrameP2Y=141
GradeFrameP2OnCommand=
GradeFrameP2OffCommand=sleep,0.3;linear,0.2;addx,380;zoom,0.75
GradeP1X=96
GradeP1Y=136
GradeP1OnCommand=
GradeP1OffCommand=linear,0.2;diffusealpha,0
GradeP2X=545
GradeP2Y=136
GradeP2OnCommand=
GradeP2OffCommand=linear,0.2;diffusealpha,0
MarvelousLabelX=320
MarvelousLabelY=235
MarvelousLabelOnCommand=
MarvelousLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
MarvelousNumberP1X=233
MarvelousNumberP1Y=235
MarvelousNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MarvelousNumberP1OffCommand=linear,0.2;diffusealpha,0
MarvelousNumberP2X=409
MarvelousNumberP2Y=235
MarvelousNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MarvelousNumberP2OffCommand=linear,0.2;diffusealpha,0
PerfectLabelX=320
PerfectLabelY=255
PerfectLabelOnCommand=
PerfectLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
PerfectNumberP1X=233
PerfectNumberP1Y=255
PerfectNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
PerfectNumberP1OffCommand=linear,0.2;diffusealpha,0
PerfectNumberP2X=409
PerfectNumberP2Y=255
PerfectNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
PerfectNumberP2OffCommand=linear,0.2;diffusealpha,0
GreatLabelX=320
GreatLabelY=275
GreatLabelOnCommand=
GreatLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
GreatNumberP1X=233
GreatNumberP1Y=275
GreatNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GreatNumberP1OffCommand=linear,0.2;diffusealpha,0
GreatNumberP2X=409
GreatNumberP2Y=275
GreatNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GreatNumberP2OffCommand=linear,0.2;diffusealpha,0
GoodLabelX=320
GoodLabelY=295
GoodLabelOnCommand=
GoodLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
GoodNumberP1X=233
GoodNumberP1Y=295
GoodNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GoodNumberP1OffCommand=linear,0.2;diffusealpha,0
GoodNumberP2X=409
GoodNumberP2Y=295
GoodNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
GoodNumberP2OffCommand=linear,0.1;diffusealpha,0
BooLabelX=320
BooLabelY=315
BooLabelOnCommand=
BooLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
BooNumberP1X=233
BooNumberP1Y=315
BooNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
BooNumberP1OffCommand=linear,0.2;diffusealpha,0
BooNumberP2X=409
BooNumberP2Y=315
BooNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
BooNumberP2OffCommand=linear,0.2;diffusealpha,0
MissLabelX=320
MissLabelY=335
MissLabelOnCommand=
MissLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
MissNumberP1X=233
MissNumberP1Y=335
MissNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MissNumberP1OffCommand=linear,0.2;diffusealpha,0
MissNumberP2X=409
MissNumberP2Y=335
MissNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
MissNumberP2OffCommand=linear,0.2;diffusealpha,0
OKLabelX=320
OKLabelY=355
OKLabelOnCommand=
OKLabelOffCommand=sleep,0.3;linear,0.2;zoomy,0
OKNumberP1X=233
OKNumberP1Y=355
OKNumberP1OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
OKNumberP1OffCommand=linear,0.2;diffusealpha,0
OKNumberP2X=409
OKNumberP2Y=355
OKNumberP2OnCommand=sleep,0.3;linear,0.3;diffusealpha,1
OKNumberP2OffCommand=linear,0.2;diffusealpha,0
MaxComboMaxDigits=4
MaxComboNumberP1X=135
MaxComboNumberP1Y=358
MaxComboNumberP1OnCommand=linear,0.3;diffusealpha,1
MaxComboNumberP1OffCommand=linear,0.1;diffusealpha,0
MaxComboNumberP2X=505
MaxComboNumberP2Y=358
MaxComboNumberP2OnCommand=linear,0.3;diffusealpha,1
MaxComboNumberP2OffCommand=linear,0.1;diffusealpha,0
WinFrameP1X=117
WinFrameP1Y=289
WinFrameP1OnCommand=
WinFrameP1OffCommand=sleep,0.3;linear,0.3;addx,-480;addy,480;zoom,2
WinFrameP2X=523
WinFrameP2Y=289
WinFrameP2OnCommand=
WinFrameP2OffCommand=sleep,0.3;linear,0.3;addx,480;addy,480;zoom,2
WinP1X=98
WinP1Y=285
WinP1OnCommand=diffuse,0.7,1,1,1
WinP1OffCommand=linear,0.2;diffusealpha,0
WinP2X=542
WinP2Y=285
WinP2OnCommand=diffuse,0.7,1,0.7,1
WinP2OffCommand=linear,0.2;diffusealpha,0
ScoreLabelX=320
ScoreLabelY=390
ScoreLabelOnCommand=
ScoreLabelOffCommand=sleep,0.3;linear,0.3;addy,480
ScoreNumberP1X=196
ScoreNumberP1Y=390
ScoreNumberP1OnCommand=linear,0.3;diffusealpha,1
ScoreNumberP1OffCommand=linear,0.1;diffusealpha,0
ScoreNumberP2X=447
ScoreNumberP2Y=390
ScoreNumberP2OnCommand=linear,0.3;diffusealpha,1
ScoreNumberP2OffCommand=linear,0.1;diffusealpha,0
MachineRecordP1X=258
MachineRecordP1Y=375
MachineRecordP1OnCommand=addy,200;linear,0.3;addy,-200
MachineRecordP1OffCommand=sleep,0.3;linear,0.3;addy,480
MachineRecordP2X=383
MachineRecordP2Y=375
MachineRecordP2OnCommand=addy,200;linear,0.3;addy,-200
MachineRecordP2OffCommand=sleep,0.3;linear,0.3;addy,480
PersonalRecordP1X=0
PersonalRecordP1Y=0
PersonalRecordP1OnCommand=hidden,1
PersonalRecordP1OffCommand=
PersonalRecordP2X=0
PersonalRecordP2Y=0
PersonalRecordP2OnCommand=hidden,1
PersonalRecordP2OffCommand=
SpinGrades=0
CheerDelaySeconds=2.5
NoMarvelousShiftUp=20
DifficultyMeterP1X=0
DifficultyMeterP1Y=0
DifficultyMeterP1OnCommand=hidden,1
DifficultyMeterP1OffCommand=
DifficultyMeterP2X=0
DifficultyMeterP2Y=0
DifficultyMeterP2OnCommand=hidden,1
DifficultyMeterP2OffCommand=

[ScreenNetEvaluation]
Class=ScreenNetEvaluation
Fallback=ScreenEvaluationStage
UsersBG1Y=240
UsersBG1X=140
UsersBG2Y=240
UsersBG2X=500
UsersBGWidth=260
UsersBGHeight=400
UsersBGColor=0.4,0.1,0.4,0.5
UsersBGOnCommand=zoomx,0.0;zoomy,0.0;linear,0.5;zoomx,1.0;zoomy,1.0
UsersBGOffCommand=zoomx,1.0;zoomy,1.0;linear,0.5;zoomx,0.0;zoomy,0.0
User1Y=80
User1X=140
User2Y=80
User2X=500
UserDX=0
UserDY=32
UserOnCommand=zoomx,0.0;zoomy,0.0;linear,0.5;zoomx,1.0;zoomy,1.0
UserOffCommand=zoomx,1.0;zoomy,1.0;linear,0.5;zoomx,0.0;zoomy,0.0
UserDeSelCommand=zoomx,1.4;zoomy,1.4;linear,0.1;zoomx,1.0;zoomy,1.0
UserSelCommand=zoomx,1.0;zoomy,1.0;linear,0.1;zoomx,1.4;zoomy,1.4

// Yup, that's a hell of a lot of EvaluationScreens, isn't it?

[ScreenMusicScroll]
// This is the screen where the songs roll up after beating the game but not getting a AA on Heavy.
// The values here determine speed except for TextZoom.

ScrollDelay=0.2
ScrollSpeed=1
TextZoom=0.75

[ScreenSystemLayer]
// These are things that overlap everything. Stats, credits, everything.

StatsX=632
StatsY=10
StatsOnCommand=horizalign,right;vertalign,top;zoom,0.5;shadowlength,0
MessageX=4
MessageY=4
MessageOnCommand=horizalign,left;vertalign,top;zoom,0.8;shadowlength,0
TimeX=4
TimeY=40
TimeOnCommand=horizalign,left;vertalign,top;zoom,0.5;shadowlength,0;diffuse,1,0,1,1
CreditsP1X=85
CreditsP1Y=475
CreditsP1OnCommand=shadowlength,0
CreditsP2X=555
CreditsP2Y=475
CreditsP2OnCommand=shadowlength,0
CreditsJoinOnly=0

[MusicWheelItem]
// We're getting closer to the wheel, but these are the icons that appear on the wheel other than the song.
// The position is based on the wheel song/section graphic.

IconX=-124
SongNameX=0
SectionNameX=0
SectionZoom=1
RouletteX=0
RouletteZoom=1
CourseNameX=-100
CourseNameY=0
CourseNameOnCommand=shadowlength,0;zoom,1;horizAlign,left
SortX=-100
SortY=0
SortOnCommand=shadowlength,0;zoom,1;horizAlign,left
GradeP1X=108
GradeP2X=123

[MusicWheel]
// Here's where things get interesting. I just played with numbers on this one, so tough love on that. Sorry.

FadeSeconds=0.1
SwitchSeconds=0.05
RouletteSwitchSeconds=0.05
RouletteSlowDownSwitches=5
LockedInitialVelocity=5
ScrollBarX=312
ScrollBarHeight=300
ItemCurveX=45
ItemSpacingY=45
NoCurving=1
NumWheelItems=13
MusicWheelItemStartOnCommand=zoomy,0
MusicWheelItemFinishOnCommand=linear,0.2;zoomy,1
MusicWheelItemStartOffCommand=
MusicWheelItemFinishOffCommand=linear,0.2;zoomy,0
HighlightOnCommand=addx,-900;linear,0.2;addx,900
HighlightStartOnCommand=
HighlightFinishOnCommand=
HighlightFinishOnSortCommand=
HighlightStartOffCommand=
HighlightFinishOffCommand=
HighlightFinishOffSortCommand=
WheelItemOnDelayCenter=0
WheelItemOnDelayOffset=0.04
WheelItemOffDelayCenter=0
WheelItemOffDelayOffset=0.04
NumSectionColors=8
SectionColor1=0.0,1.0,1.0,1
SectionColor2=0.2,0.8,1.0,1
SectionColor3=0.7,0.0,1.0,1
SectionColor4=1.0,0.0,0.7,1
SectionColor5=0.0,1.0,0.5,1
SectionColor6=0.6,0.6,1.0,1
SectionColor7=1.0,0.0,1.0,1
SectionColor8=0,0.8,1.0,1
BeginnerColor=0.0,0.9,1,1
SongRealExtraColor=0.9,0.9,0,1
SortMenuColor=1,1,0,1
ShowRoulette=1
ShowRandom=1
ShowPortal=1
ShowLeap=0
Use3D=0
Wheel3DRadius=200
CirclePercent=0.5
MostPlayedSongsToShow=10
SortMenuNames=GROUP:TITLE:BPM:TOP TEN:TOP GRADE:ARTIST:LIGHT METER:STANDARD METER:HEAVY METER
SortMenuActions=sort,GROUP:sort,TITLE:sort,BPM:sort,PLAYERS BEST:sort,TOP GRADE:sort,ARTIST:sort,EASY METER:sort,MEDIUM METER:sort,HARD METER

[LifeMeterBar]
// These determine how the lifebar appears in the gameplay. Careful here, because any wrong value will make
// the program crash.

MeterWidth=264
MeterHeight=16
DangerThreshold=0.2
NumChambers=1
NumStrips=1

[DifficultyMeter]
NumFeetInMeter=10
MaxFeetInMeter=10
GlowIfMeterGreaterThan=10
FeetX=0
FeetY=0
FeetOnCommand=shadowlength,0
FeetIsDifficultyColor=1
MeterOnCommand=shadowlength,0;zoom,0;linear,0.2;zoom,1
MeterOffCommand=linear,0.1;zoom,0
MeterSetBeginnerCommand=diffuse,0,1,1,1
MeterSetBeginnerCourseCommand=diffuse,0,1,1,1
MeterSetEasyCommand=diffuse,1,1,0,1
MeterSetEasyCourseCommand=diffuse,1,1,0,1
MeterSetMediumCommand=diffuse,1,0.2,0.6,1
MeterSetMediumCourseCommand=diffuse,1,0.2,0.6,1
MeterSetEditCommand=diffuse,1,1,1,1
MeterSetHardCommand=diffuse,0,1,0,1
MeterSetHardCourseCommand=diffuse,0,1,0,1
MeterSetChallengeCommand=diffuse,0,0.6,1,1
MeterSetChallengeCourseCommand=diffuse,0,0.6,1,1
MeterSetCommand=diffusealpha,0
MeterSetDifficultCourseCommand=diffuse,0,0.5,1,1
MeterSetNoneCommand=diffusealpha,0
MeterSetRegularCourseCommand=diffuse,1,0.2,0.6,1
MeterX=-76
MeterY=0
ShowFeet=1
ShowDifficulty=0
ShowMeter=1
FeetPerDifficulty=0

[EditDifficultyMeter]
NumFeetInMeter=10
MaxFeetInMeter=10
GlowIfMeterGreaterThan=10
FeetX=0
FeetY=0
FeetOnCommand=shadowlength,0
FeetIsDifficultyColor=1
ShowFeet=1
ShowDifficulty=0
ShowMeter=0
FeetPerDifficulty=0

[ScreenWithMenuElements]
HeaderX=320
HeaderY=22
HeaderOnCommand=draworder,95;addy,-50;linear,0.1;addy,50
HeaderOffCommand=linear,0.1;addy,-50
FooterX=320
FooterY=464
FooterOnCommand=draworder,95
FooterOffCommand=
HelpX=320
HelpY=460
HelpOnCommand=zoom,1;draworder,97
HelpOffCommand=linear,0.2;zoomy,0
StyleIconX=455
StyleIconY=22
StyleIconOnCommand=draworder,97;addy,-50;linear,0.1;addy,50
StyleIconOffCommand=linear,0.1;addy,-50
MemoryCardDisplayP1X=
MemoryCardDisplayP1Y=0
MemoryCardDisplayP1OnCommand=hidden,1
MemoryCardDisplayP1OffCommand=
MemoryCardDisplayP2X=0
MemoryCardDisplayP2Y=0
MemoryCardDisplayP2OnCommand=hidden,1
MemoryCardDisplayP2OffCommand=
TimerX=590
TimerY=20
TimerOnCommand=draworder,97;addy,-50;linear,0.1;addy,50
TimerOffCommand=linear,0.1;addy,-50

[ScreenOptions]
Fallback=ScreenWithMenuElements
IconsP1X=25
IconsP2X=615
ArrowsX=68
LabelsX=68
LabelsZoom=1
LabelsHAlign=1	// 0,1,2 = left,center,right
ItemsZoom=1
ItemsStartX=128
ItemsEndX=610
ItemsGapX=12
ItemsStartY=78
ItemsSpacingY=36
ExplanationP1X=70
ExplanationP1Y=412
ExplanationP2X=570
ExplanationP2Y=412
ExplanationTogetherX=50
ExplanationTogetherY=430
ExplanationTogetherOnCommand=wrapwidthpixels,550;horizalign,left;cropright,1;linear,0.5;cropright,0
ExplanationZoom=1
ExplanationP1OnCommand=wrapwidthpixels,550;horizalign,left;cropright,1;linear,0.5;cropright,0
ExplanationP2OnCommand=wrapwidthpixels,550;horizalign,right;cropright,1;linear,0.5;cropright,0
PageX=320
PageY=240
PageOnCommand=
ColorSelected=1,1,1,1
ColorNotSelected=0.5,0.5,0.5,0.5
NumShownItems=10
ShowScrollBar=0
ShowBpmInSpeedTitle=0
FrameOnCommand=zoomy,0;linear,0.3;zoomy,1
FrameOffCommand=linear,0.3;zoomy,0
SeparateExitRow=0

[BitmapText]
// This is what you'd adjust if you want the colors on Roulette/Random/Portal to be different.
RainbowColor1=1,0,0,1
RainbowColor2=1,0.5,0,1
RainbowColor3=1,1,0,1
RainbowColor4=0,1,0,1
RainbowColor5=0,0.5,1,1
RainbowColor6=0.5,0,1,1
RainbowColor7=1,0,1,1

[SongManager]
// These'll determine how songs appear on the wheel based on folder placement.
NumGroupColors=13
GroupColor1=0,1,1,1
GroupColor2=0.2,0.8,1,1
GroupColor3=0.5,0.6,1,1
GroupColor4=1,0,0.7,1
GroupColor5=0,1,0.5,1
GroupColor6=0.6,0.6,1,1
GroupColor7=1,0,1,1
GroupColor8=0,0.8,1,1
GroupColor9=0.9,0.8,0,1
GroupColor10=0,1,0,1
GroupColor11=0.7,0,1,1
GroupColor12=0.4,1,0,1
GroupColor13=0.9,0.7,0.2,1
ExtraColor=1.0,0.0,0.0,1.0
ExtraColorMeter=10

// And these will determine what the difficulty meter color is.
BeginnerColor=0,1,1,1
EasyColor=1,1,0,1
MediumColor=1,0.2,0.6,1
HardColor=0,1,0,1
ChallengeColor=0,0.6,1,1	
EditColor=1,1,1,1

[Background]
// Here's where you'd adjust the size of the song background during gameplay.
LeftEdge=0
TopEdge=0
RightEdge=640
BottomEdge=480
BlinkDangerAll=0
DangerAllIsOpaque=1
BrightnessFadeCommand=

[Judgment]
MarvelousCommand=diffusealpha,1;shadowlength,0;glowblink;effectcolor1,1,1,1,1;effectcolor2,1,1,1,0;effectperiod,0.05;sleep,0.4;linear,0.1;diffusealpha,0
PerfectCommand=diffusealpha,1;shadowlength,0;glow,1,1,0,0.6;sleep,0.05;linear,0.05;glow,1,1,0,0;sleep,0.4;linear,0.1;diffusealpha,0
GreatCommand=diffusealpha,1;shadowlength,0;glow,0,1,0,0.4;sleep,0.05;linear,0.05;glow,0,1,0,0;sleep,0.4;linear,0.1;diffusealpha,0
GoodCommand=shadowlength,0;diffusealpha,1;sleep,0.4;linear,0.1;diffusealpha,0
BooCommand=shadowlength,0;diffusealpha,1;sleep,0.2;linear,0.3;diffusealpha,0
MissCommand=shadowlength,0;diffusealpha,1;sleep,0.0;linear,0.5;diffusealpha,0

[HoldJudgment]
NGCommand=shadowlength,0;diffusealpha,1;sleep,0.5;linear,0.1;diffusealpha,0
OKCommand=shadowlength,0;diffusealpha,1;sleep,0.5;linear,0.1;diffusealpha,0

[Combo]
LabelX=-92
LabelY=0
LabelHorizAlign=1
LabelVertAlign=1
NumberX=142
NumberY=0
NumberHorizAlign=2
NumberVertAlign=1
ShowComboAt=2
NumberMinZoom=1
NumberMaxZoom=1
NumberMaxZoomAt=2
PulseZoom=1.25
TweenSeconds=0.05

// This area's really really really messy. Any addx or addy commands will cause the items to eventually
// fly off the screen. Also, some things work with the combo graphic but not the numbers. You probably
// want all of the following to be the same. Unfortunately you can't make seperate commands for the players.

FullComboBrokenCommand=shadowlength,0
FullComboGreatsCommand=shadowlength,0
FullComboPerfectsCommand=shadowlength,0
FullComboMarvelousesCommand=shadowlength,0


[Player]
// These adjust the placement of the arrows, combo, and judgment in gameplay.

ReceptorArrowsYStandard=85
ReceptorArrowsYReverse=395
JudgmentY=210
JudgmentYReverse=270
ComboY=250
ComboYReverse=230
AttackDisplayXOffsetOneSideP1=50
AttackDisplayXOffsetOneSideP2=-50
AttackDisplayXOffsetBothSides=0
AttackDisplayY=240
AttackDisplayYReverse=310
HoldJudgmentYStandard=130
HoldJudgmentYReverse=350

[ProTimingDisplay]
// Honestly, I don't know what these do seperate than judgment.
MarvelousCommand=diffusealpha,1;shadowlength,0;glowblink;effectcolor1,1,1,1,1;effectcolor2,1,1,1,0;effectperiod,0.05;sleep,0.5;diffusealpha,0
PerfectCommand=diffusealpha,1;shadowlength,0;glow,0.8,0.8,0,0.8;linear,0.05;glow,1,1,1,0;sleep,0.4;linear,0.1;diffusealpha,0
GreatCommand=diffusealpha,1;shadowlength,0;glow,0,0.6,0,0.6;linear,0.05;glow,1,1,1,0;sleep,0.4;linear,0.1;diffusealpha,0
GoodCommand=shadowlength,0;diffusealpha,1;sleep,0.4;linear,0.1;diffusealpha,0
BooCommand=shadowlength,0;diffusealpha,1;sleep,0.2;linear,0.3;diffusealpha,0
MissCommand=shadowlength,0;diffusealpha,1;sleep,0.0;linear,0.5;diffusealpha,0
HitMineCommand=

[BPMDisplay]
NormalColor=0.0,1.0,1.0,1
ChangeColor=0.0,1.0,0.0,1
ExtraColor=1.0,0.0,0.0,1
Cycle=1
NoBPMText=...
TextX=0
TextY=0
TextOnCommand=shadowlength,0
LabelX=0
LabelY=0
LabelOnCommand=hidden,1

[GrooveRadar]
// Because I've made the groove values with the graphic, all these are zero. Probably should've left what
// each Label was for your convenience. Oops.

Label1OffsetX=0
Label1OffsetY=0
Label2OffsetX=0
Label2OffsetY=0
Label3OffsetX=0
Label3OffsetY=0
Label4OffsetX=0
Label4OffsetY=0
Label5OffsetX=0
Label5OffsetY=0
DisableRadar=0
LabelOnCommand=hidden,1
LabelOnCommandPostDelay=hidden,1

[OptionIcon]
TextOffsetX=1
TextOffsetY=0
TextHAlign=1
TextVAlign=1
TextWidth=72
TextZoom=1
Uppercase=0

[TransitionOniFade]
BannerWidth=512
BannerHeight=160
// Oddly enough, the same thing is done in the BGanimations when you go from one song to another in oni modes.

[LyricDisplay]
InCommand=shadowlength,0;diffusealpha,0;linear,0.1;diffusealpha,1
OutCommand=linear,0.1;diffusealpha,0
WipeDimFactor=0.5,0.5,0.5,0.5

// The next two are where you adjust the placement of the percent/score points in ScreenGameplay when you
// play with the battery.

[LifeMeterBattery Percent]
PercentP1X=+7
PercentP1Y=-22
PercentP1OnCommand=zoom,0.9;diffuse,0,1,1,1;shadowlength,0
PercentP1OffCommand=
PercentP2X=-4
PercentP2Y=-22
PercentP2OnCommand=zoom,0.9;diffuse,0,1,0,1;shadowlength,0
PercentP2OffCommand=
DancePointsP1X=+7
DancePointsP1Y=-22
DancePointsP1OnCommand=zoom,0.9;diffuse,0,1,1,1;shadowlength,0
DancePointsP1OffCommand=
DancePointsP2X=-4
DancePointsP2Y=-22
DancePointsP2OnCommand=zoom,0.9;diffuse,0,1,0,1;shadowlength,0
DancePointsP2OffCommand=

[ScoreDisplayPercentage Percent]
PercentP1X=+20
PercentP1Y=0
PercentP1OnCommand=shadowlength,0;diffuse,0,1,1,1
PercentP1OffCommand=
PercentP2X=-20
PercentP2Y=0
PercentP2OnCommand=draworder,97;shadowlength,0;diffuse,0,1,0,1
PercentP2OffCommand=

[ScreenSelectMaster]
// I've heard a lot of people rant about this, and to be honest with you, I don't know WTF it does.

TimerSeconds=20
StyleIcon=1
MemoryCardIcons=0

[ScreenRanking]
ShowCategories=1
CoursesToShow=
ShowAllStepsScores=0
ShowAllCourseScores=0
DifficultiesToShow=easy,medium,hard,challenge
NextScreen=ScreenUnlock
SecondsPerPage=10
PageFadeSeconds=1.0
NoScoreName=TF3E
RowSpacingX=0
RowSpacingY=55
ColSpacingX=0
ColSpacingY=0
StepsTypeColor1=0,1,1,1
StepsTypeColor2=0,1,0,1
StepsTypeColor3=0.3,1,0.3,1
StepsTypeColor4=1.0,1,1.0,1
StepsTypeColor5=1.0,1,1.0,1

BannerX=0
BannerY=0
BannerOnCommand=hidden,1
BannerOffCommand=
BannerFrameX=0
BannerFrameY=0
BannerFrameOnCommand=hidden,1
BannerFrameOffCommand=
CategoryX=520
CategoryY=56
CategoryOnCommand=zoom,0.75;diffusealpha,0;linear,0.2;diffusealpha,1
CategoryOffCommand=linear,0.2;diffusealpha,0
CourseTitleX=0
CourseTitleY=0
CourseTitleOnCommand=hidden,1
CourseTitleOffCommand=
StepsTypeX=520
StepsTypeY=32
StepsTypeOnCommand=zoom,0.75;diffusealpha,0;linear,0.2;diffusealpha,1
StepsTypeOffCommand=linear,0.2;diffusealpha,0
PageTypeX=520
PageTypeY=32
PageTypeOnCommand=zoom,0.75;diffusealpha,0;linear,0.2;diffusealpha,1
PageTypeOffCommand=linear,0.2;diffusealpha,0

// This next part was a pain.

BulletStartX=70
BulletStartY=149
Bullet1OnCommand=addx,640;sleep,0.8;linear,0.3;addx,-640
Bullet2OnCommand=addx,640;sleep,0.6;linear,0.3;addx,-640
Bullet3OnCommand=addx,640;sleep,0.4;linear,0.3;addx,-640
Bullet4OnCommand=addx,640;sleep,0.2;linear,0.3;addx,-640
Bullet5OnCommand=addx,640;sleep,0.0;linear,0.3;addx,-640
Bullet1OffCommand=sleep,0.8;linear,0.2;addx,-640
Bullet2OffCommand=sleep,0.6;linear,0.2;addx,-640
Bullet3OffCommand=sleep,0.4;linear,0.2;addx,-640
Bullet4OffCommand=sleep,0.2;linear,0.2;addx,-640
Bullet5OffCommand=sleep,0.0;linear,0.2;addx,-640

NameStartX=190
NameStartY=150
Name1OnCommand=addx,640;sleep,0.8;linear,0.3;addx,-640
Name2OnCommand=addx,640;sleep,0.6;linear,0.3;addx,-640
Name3OnCommand=addx,640;sleep,0.4;linear,0.3;addx,-640
Name4OnCommand=addx,640;sleep,0.2;linear,0.3;addx,-640
Name5OnCommand=addx,640;sleep,0.0;linear,0.3;addx,-640
Name1OffCommand=sleep,0.8;linear,0.2;addx,-640
Name2OffCommand=sleep,0.6;linear,0.2;addx,-640
Name3OffCommand=sleep,0.4;linear,0.2;addx,-640
Name4OffCommand=sleep,0.2;linear,0.2;addx,-640
Name5OffCommand=sleep,0.0;linear,0.2;addx,-640

ScoreStartX=440
ScoreStartY=150 
Score1OnCommand=addx,640;sleep,0.8;linear,0.3;addx,-640
Score2OnCommand=addx,640;sleep,0.6;linear,0.3;addx,-640
Score3OnCommand=addx,640;sleep,0.4;linear,0.3;addx,-640
Score4OnCommand=addx,640;sleep,0.2;linear,0.3;addx,-640
Score5OnCommand=addx,640;sleep,0.0;linear,0.3;addx,-640
Score1OffCommand=sleep,0.8;linear,0.2;addx,-640
Score2OffCommand=sleep,0.6;linear,0.2;addx,-640
Score3OffCommand=sleep,0.4;linear,0.2;addx,-640
Score4OffCommand=sleep,0.2;linear,0.2;addx,-640
Score5OffCommand=sleep,0.0;linear,0.2;addx,-640

PointsStartX=380
PointsStartY=150
Points1OnCommand=addx,640;sleep,0.8;linear,0.3;addx,-640
Points2OnCommand=addx,640;sleep,0.6;linear,0.3;addx,-640
Points3OnCommand=addx,640;sleep,0.4;linear,0.3;addx,-640
Points4OnCommand=addx,640;sleep,0.2;linear,0.3;addx,-640
Points5OnCommand=addx,640;sleep,0.0;linear,0.3;addx,-640
Points1OffCommand=sleep,0.8;linear,0.2;addx,-640
Points2OffCommand=sleep,0.6;linear,0.2;addx,-640
Points3OffCommand=sleep,0.4;linear,0.2;addx,-640
Points4OffCommand=sleep,0.2;linear,0.2;addx,-640
Points5OffCommand=sleep,0.0;linear,0.2;addx,-640

TimeStartX=560
TimeStartY=150
Time1OnCommand=addx,640;sleep,0.8;linear,0.3;addx,-640
Time2OnCommand=addx,640;sleep,0.6;linear,0.3;addx,-640
Time3OnCommand=addx,640;sleep,0.4;linear,0.3;addx,-640
Time4OnCommand=addx,640;sleep,0.2;linear,0.3;addx,-640
Time5OnCommand=addx,640;sleep,0.0;linear,0.3;addx,-640
Time1OffCommand=sleep,0.8;linear,0.2;addx,-640
Time2OffCommand=sleep,0.6;linear,0.2;addx,-640
Time3OffCommand=sleep,0.4;linear,0.2;addx,-640
Time4OffCommand=sleep,0.2;linear,0.2;addx,-640
Time5OffCommand=sleep,0.0;linear,0.2;addx,-640

[ScreenUnlock]
// Most people don't know how to see the Unlock screen, but it's there. Look in Stepmania/Data/ for unlocks.dat 
// and open it with a text editor, namely notepad. There are instuctions in there, and if you don't get it it's better
// if you don't mess with it.

UseUnlocksDat=1
TypeOfPointsToDisplay=DP
TimeToDisplay=15
DancePointsZoom=1
NumUnlocks=30
PointsDisplayX=440
PointsDisplayY=360
PointsZoom=1
UnlockIconCommand=diffuseshift;effectcolor1,0,0.8,1,0.6;effectcolor2,0,0.5,1,0.4;effectperiod,0.1
UnlockTextScroll=2
UnlockTextScrollEndY=112
UnlockTextScrollIconSize=32
UnlockTextScrollIconX=76
UnlockTextScrollMaxWidth=240
UnlockTextScrollRows=6
UnlockTextScrollStartY=380
UnlockTextScrollX=100
UnlockTextScrollZoom=0.75

// The following has to do with number icon positioning on the screen.
Unlock1X=430
Unlock1Y=116
Unlock2X=464
Unlock2Y=116
Unlock3X=498
Unlock3Y=116
Unlock4X=532
Unlock4Y=116
Unlock5X=566
Unlock5Y=116
Unlock6X=430
Unlock6Y=150
Unlock7X=464
Unlock7Y=150
Unlock8X=498
Unlock8Y=150
Unlock9X=532
Unlock9Y=150
Unlock10X=566
Unlock10Y=150
Unlock11X=430
Unlock11Y=184
Unlock12X=464
Unlock12Y=184
Unlock13X=498
Unlock13Y=184
Unlock14X=532
Unlock14Y=184
Unlock15X=566
Unlock15Y=184
Unlock16X=430
Unlock16Y=218
Unlock17X=464
Unlock17Y=218
Unlock18X=498
Unlock18Y=218
Unlock19X=532
Unlock19Y=218
Unlock20X=566
Unlock20Y=218
Unlock21X=430
Unlock21Y=252
Unlock22X=464
Unlock22Y=252
Unlock23X=498
Unlock23Y=252
Unlock24X=532
Unlock24Y=252
Unlock25X=566
Unlock25Y=252
Unlock26X=430
Unlock26Y=286
Unlock27X=464
Unlock27Y=286
Unlock28X=498
Unlock28Y=286
Unlock29X=532
Unlock29Y=286
Unlock30X=566
Unlock30Y=286

// I decided to plug my simfiles here. Go and get some. Problem is, if done correctly the program will
// revert to the songs you actually have, depending what you put into the unlocks.dat file.

Unlock21Song=Fade to Black
Unlock22Song=Skyscraper Sequence
Unlock23Song=NiGHTS and REALA
Unlock24Song=Scatman
Unlock25Song=The Tragic Prince
Unlock26Song=Don't Drop Me
Unlock27Song=OLDIES BUT HAPPIES
Unlock28Song=For True Story
Unlock29Song=SHAPE DA FUTURE
Unlock30Song=METAL DREAM

[ScreenLogo]
LogoOnCommand=hidden,1

[ScreenHowToPlay]
SecondsToShow=38
UseLifeMeterBar=0
LifeMeterBarOnCommand=
UseCharacter=0
CharacterOnCommand=
UsePad=0
PadOnCommand=
UseNotefield=1
Stepfile=ScreenHowToPlay steps.sm
PlayerX=480
SongBPM=125
NumPerfects=3
NumMisses=5

[ScreenDemonstration]
SecondsToShow=80
DifficultiesToShow=beginner,easy,medium,hard,challenge

[ScreenNameEntry]
TimerX=320
TimerY=22
CategoryY=430
CategoryZoom=0.6
CharsZoomSmall=0.6
CharsZoomLarge=1
CharsSpacingY=40
ScrollingCharsColor=0.8,0.8,0.8,0.8
SelectedCharsColor=0,1,1,1
ReceptorArrowsY=100
NumCharsToDrawBehind=2
NumCharsToDrawTotal=10
FakeBeatsPerSec=2
TimerSeconds=30
MaxRankingNameLength=4
StyleIcon=0
MemoryCardIcons=0

[ScreenOptionsMenu]
NextScreen=ScreenCompany
PrevScreen=ScreenCompany
LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17
Line16=list,Network Options
Line17=list,Select Game
// Here's how you add some other stuff, but you have to adjust some information in the english.ini file in Languages.
// And of course some things here. See where you can find anything related to "Select Game." Not the easiest
// thing.

[TextBanner]
// This adjusts how the text displays in the song wheel, but most of that information is in font metrics.
// So don't rely on this alone.

TitleX=-92
TitleY=0
TitleOnCommand=shadowlength,0;horizalign,left
SubtitleX=-92
SubtitleY=0
SubtitleOnCommand=shadowlength,0;horizalign,left
ArtistX=-92
ArtistY=0
ArtistOnCommand=shadowlength,0;horizalign,left
ArtistPrependString=/
TwoLinesTitleCommand=zoom,1;maxwidth,180;y,-8
TwoLinesSubtitleCommand=hidden,1
TwoLinesArtistCommand=zoom,0.6;maxwidth,305;y,8
ThreeLinesTitleCommand=zoom,1;maxwidth,180;y,-10
ThreeLinesSubtitleCommand=hidden,0;zoom,.5;maxwidth,365;y,1
ThreeLinesArtistCommand=zoom,0.6;maxwidth,355;y,11

[CourseEntryDisplay]
// This is how songs appear in that little box when you're on ScreenSelectCourse.
BarX=0
BarY=0
BarOnCommand=
TextBannerName=TextBanner
TextBannerX=-20
TextBannerY=0
TextBannerOnCommand=shadowlength,0;zoom,0.75
NumberX=-100
NumberY=0
NumberOnCommand=shadowlength,0
FootX=64
FootY=-8
FootOnCommand=shadowlength,0;zoomy,0.5
SeparateCourseMeters=0
DifficultyX=88
DifficultyY=-8
DifficultyOnCommand=zoom,0.5;shadowlength,0
ModifiersX=106
ModifiersY=8
ModifiersOnCommand=horizalign,right;zoom,0.5;shadowlength,0

[ScreenRaveOptions]
// Honestly, I have no idea as to why this is different from the default options.
TimerSeconds=30
StyleIcon=0
MemoryCardIcons=0
HeaderX=320
HeaderY=22
HeaderOnCommand=draworder,97;addy,-50;linear,0.1;addy,50;
HeaderOffCommand=linear,0.1;addy,-50;
FooterX=320
FooterY=464
FooterOnCommand=draworder,95;
FooterOffCommand=
HelpX=0
HelpY=0
HelpOnCommand=hidden,1
HelpOffCommand=
TimerX=590
TimerY=20
TimerOnCommand=draworder,97;addy,-50;linear,0.1;addy,50;
TimerOffCommand=linear,0.1;addy,-50;

LineNames=1,2,3,4,5
OptionMenuFlags=

Line1=list,Speed
Line2=list,Scroll
Line3=list,NoteSkins
Line4=list,Persp
Line5=Steps

[ScreenCredits]
BackgroundsX=999
BackgroundsY=999
BackgroundsVelocityX=0
BackgroundsVelocityY=0
BackgroundsSpacingX=0
BackgroundsSpacingY=0
BackgroundsWidth=0
BackgroundsHeight=0
BackgroundsScrollSecondsPerItem=1
NextScreen=ScreenRanking

[ScreenSelectCharacter]
// You have to be extremely careful here, as the default metrics warn, any changes
// to some of these or wrong values will cause the program to crash. Character data
// is not something metrics related, it's the information that's based in your Characters
// folder, so this is not the place to add or delete characters.

TitleP1OnCommand=x,140;y,80;zoomx,3;zoomy,0;linear,0.4;zoomx,1;zoomy,1;diffuseshift;effectcolor1,0,1,1,1;effectcolor2,0,0.8,0.8,1;effectperiod,0.1
TitleP1OffCommand=sleep,0.2;linear,0.2;addx,-400
TitleP2OnCommand=x,500;y,80;zoomx,3;zoomy,0;linear,0.4;zoomx,1;zoomy,1;diffuseshift;effectcolor1,0,1,1,1;effectcolor2,0,0.8,0.8,1;effectperiod,0.1
TitleP2OffCommand=sleep,0.2;linear,0.2;addx,400
CardP1OnCommand=x,142;y,200;scaletoclipped,100,160;diffuseshift;effectcolor1,0.5,1,1,0.8;effectcolor2,0.3,0.8,0.8,0.6;effectperiod,0.1
CardP1OffCommand=glow,1,1,1,0;zoomx,1;zoomy,1;linear,0.2;glow,1,1,1,1;zoomtoheight,1;sleep,0;linear,0.1;zoomx,0
CardP2OnCommand=x,500;y,200;scaletoclipped,100,160;diffuseshift;effectcolor1,0.5,1,1,0.8;effectcolor2,0.3,0.8,0.8,0.6;effectperiod,0.1
CardP2OffCommand=glow,1,1,1,0;zoomx,1;zoom,1;linear,0.2;glow,1,1,1,1;zoomtoheight,1;sleep,0;linear,0.1;zoomx,0
CardArrowsP1OnCommand=x,142;y,200
CardArrowsP1OffCommand=linear,0.2;diffusealpha,0
CardArrowsP2OnCommand=x,500;y,200
CardArrowsP2OffCommand=linear,0.2;diffusealpha,0
ExplanationOnCommand=x,321;y,140;diffuseshift;effectcolor1,0,1,1,1;effectcolor2,0,0.8,0.8,1;effectperiod,0.1
ExplanationOffCommand=linear,0.2;diffusealpha,0
AttackFrameP1OnCommand=x,125;y,380;diffuseshift;effectcolor1,0,1,1,1;effectcolor2,0,0.8,0.8,1;effectperiod,0.1
AttackFrameP1OffCommand=linear,0.2;addx,-400
AttackFrameP2OnCommand=x,516;y,380;diffuseshift;effectcolor1,0,1,1,1;effectcolor2,0,0.8,0.8,1;effectperiod,0.1
AttackFrameP2OffCommand=linear,0.2;addx,400
AttackIconWidth=40
AttackIconHeight=40
AttackIconsP1StartX=96
AttackIconsP1StartY=359
AttackIconsP2StartX=464
AttackIconsP2StartY=359
AttackIconsSpacingX=42
AttackIconsSpacingY=32
AttackIconsP1OnCommand=
AttackIconsP1OffCommand=linear,0.2;diffusealpha,0
AttackIconsP2OnCommand=
AttackIconsP2OffCommand=linear,0.2;diffusealpha,0
IconWidth=0
IconHeight=0
IconsP1OnCommand=hidden,1
IconsP1OffCommand=
IconsP2OnCommand=hidden,1
IconsP2OffCommand=
SleepAfterTweenOffSeconds=0.8
TimerSeconds=60
StyleIcon=1
MemoryCardIcons=0

[ScreenOptionsMaster]
// Almost everything is gone here so the program looks to the default metrics.
// That way if any new options are added it won't be necessary to update the
// theme, unless something new comes along. You can see below I've had to add
// some stuff for Select Game.

# ScreenOptionsMenu
Select Game=1,together
Select GameDefault=
Select Game,1=screen,ScreenSelectGame;name,SelectGame

[ScreenSelectGame]
PrevScreen=ScreenOptionsMenu
NextScreen=ScreenOptionsMenu
// Edited this stuff so when you go back, it goes to the options menu instead of the
// title screen.

[HelpDisplay]
TipShowTime=3
TipOnCommand=shadowlength,0;wrapwidthpixels,550;horizalign,center

[CombinedLifeMeterTug]
MeterWidth=600

[HighScore]
EmptyName=MCPP

[Banner]
ScrollRandom=0
ScrollRoulette=0

// That's all for now. While it probably wasn't the most informative information, I hope that helped
// you understand how the metrics work. But if you want to know how to make metrics for the
// backgrounds, which seems to be the key points of Techno Fiend, that information lies on the BGAnimations
// folder. Those are coded a bit different but have most of the same commands. Probably better to
// learn the metrics of the theme first and then jump to BGAnimations.