[BGAnimation]
LengthSeconds=7

[Layer1]
File=white.png
Type=1		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=

[Layer2]
File=SEGAlogoP2.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,320;y,240;hibernate,1.9;

[Layer3]
File=FadeGradLtoR.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=hibernate,1.5;x,960;linear,1.0;x,-200;

[Layer4]
File=SEGAlogoP1.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,320;y,240;hibernate,0.4;

[Layer5]
File=FadeGradRtoL.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,-200;linear,1.0;x,960;

[Layer6]
File=SonicRun.png
Type=0
Command=hibernate,0.2;x,-200;linear,0.4;x,840;

[Layer7]
File=SonicRunLeft.png
Type=0
Command=hibernate,1.7;x,840;linear,0.4;x,-200;

[Layer8]
File=SEGAlogo.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,320;y,240;hibernate,3.0;

[Layer9]
File=shine.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=hibernate,4.0;x,640;linear,1.0;x,0 // will start out with the images x coordinate at the far left edge (0) and travel in the space of 5 seconds to the far right edge.
