[Common]
WindowTitle=StepMania - KatzeUltraMix

[ScreenTitleMenu]
// added by AJ on 3/26/05 1:31pm CST

ChoicesX=320
ChoicesStartY=111
ChoicesSpacingY=30
ChoicesShadowLength=0
MenuCommandOnCreate=shadowlength,0;
ColorNotSelected=1,1,1,1
ColorSelected=1,0.75,0,1
ZoomNotSelected=0.8
ZoomSelected=0.8

// game mode, battle mode (OH SHIZNIT COMMENTED), challenge modes (ditto), select game, xbox live
// edit mode, course edit, options, jukebox, exit
ChoiceNames=1,4,5,6,7,8,9,10
//Expect a revamp here
Choice1=screen,ScreenCaution
Name1=GAME MODE
//Choice2=screen,ScreenCautionBattle
//Name2=BATTLE MODE
//Choice3=screen,ScreenCautionHard
//Name3=CHALLENGE MODES
Choice4=screen,ScreenSelectGame
Name4=SELECT GAME
Choice5=screen,ScreenNetworkOptions
Name5=Xbox LIVE
Choice6=screen,ScreenEditMenu
Name6=EDIT MODE
Choice7=screen,ScreenEditCoursesMenu
Name7=EDIT COURSES
Choice8=screen,ScreenOptionsMenu
Name8=OPTIONS
Choice9=screen,ScreenJukeboxMenu
Name9=JUKEBOX
Choice10=screen,ScreenExit
Name10=EXIT

[Background]
LeftEdge=0
TopEdge=0
RightEdge=640
BottomEdge=480
BlinkDangerAll=1
DangerAllIsOpaque=1
BrightnessFadeCommand=

[ScreenCaution]
//Added by dieKatze88 on 3/26/05 4:35PM EST
NextScreen=ScreenSelectStyle

[ScreenCautionBattle]
//Added by dieKatze88 on 3/26/05 4:35PM EST
NextScreen=ScreenSelectStyleB
Class=ScreenCaution
Fallback=ScreenCaution

[ScreenCautionHard]
//Added by dieKatze88 on 3/26/05 4:35PM EST
NextScreen=ScreenSelectStyleH
Class=ScreenCaution
Fallback=ScreenCaution

[ScreenLogo]
// Added by AJ on 3/26/05 2:43pm CST
NextScreen=ScreenDemonstration

[ScreenDemonstration]
// Added by AJ on 3/26/05 2:44pm CST
NextScreen=ScreenCompany
SecondsToShow=60

[ScreenSelectStyle]
// Added by dieKatze88 at Sometime A While Back.
Fallback=ScreenWithMenuElements
ChoiceNames=1,2,3
# The "name" here affects the announcer, eg. "ScreenSelectStyle comment single".
Choice1=Style,single;name,single
Choice2=Style,versus;name,versus
Choice3=Style,double;name,double
NumCodes=0
TimerSeconds=40
StyleIcon=1
MemoryCardIcons=1
NextScreen1=SSM
NextScreen2=SSM
NextScreen3=SSM
PrevScreen=ScreenTitleMenu
PremiumX=550
PremiumY=84
PremiumOnCommand=hidden,1;
PremiumOffCommand=bouncebegin,0.5;addx,400
Icon1X=348
Icon1Y=150
Icon1OnCommand=addx,-640;sleep,0.20;decelerate,0.3;addx,640
Icon1OffCommand=bouncebegin,0.5;zoomy,0
Icon2X=444
Icon2Y=150
Icon2OnCommand=addx,-640;sleep,0.15;decelerate,0.3;addx,640
Icon2OffCommand=bouncebegin,0.5;zoomy,0
Icon3X=541
Icon3Y=150
Icon3OnCommand=addx,-640;sleep,0.10;decelerate,0.3;addx,640
Icon3OffCommand=bouncebegin,0.5;zoomy,0
DisabledColor=0.2,0.2,0.2,1
ExplanationX=448
ExplanationY=378
ExplanationOnCommand=addx,400;bounceend,0.5;addx,-400
ExplanationOffCommand=bouncebegin,0.5;addx,400
WarningX=460
WarningY=400
WarningOnCommand=hidden,1;
WarningOffCommand=accelerate,0.3;zoomy,0;y,280
InfoX=443
InfoY=290
InfoOnCommand=shadowlength,2;zoomy,0;bounceend,0.5;zoomy,1
InfoOffCommand=bouncebegin,0.5;zoomy,0
PictureX=160
PictureY=240
PictureOnCommand=diffusealpha,0;glow,1,1,1,0;linear,0.2;glow,1,1,1,1;linear,0.0;diffusealpha,1;linear,0.2;glow,1,1,1,0
# This extra command to turn off glow normally does nothing, since when
# PictureOnCommand finishes, glow is disabled.  This is here because
# PictureOnCommand can be interrupted when the user selects, which will
# leave glow enabled, and the glow pass ignores diffuse alpha.
PictureOffCommand=linear,0.5;diffusealpha,0;glow,1,1,1,0

[ScreenSelectStyleH]
//Added by dieKatze88 on March 26th, 4:40 pm est
Fallback=ScreenSelectStyle
Class=ScreenSelectStye
NextScreen=ScreenSelectMode

[ScreenSelectStyleB]
//Added by dieKatze88 on March 26th, 4:40 pm est
Fallback=ScreenSelectStyle
Class=ScreenSelectStyle
NextScreen=ScreenSelectBattle


[Player]
ReceptorArrowsYStandard=116
ReceptorArrowsYReverse=364

[ScreenGameplay]
ShowEvaluationOnFail=1
ScoreFrameY=437
LifeFrameY=48
LifeFrameOnCommand=draworder,98;addy,-100;sleep,0.5;linear,1;addy,100
LifeFrameOffCommand=linear,1;addy,-100
LifeP1X=179
LifeP1Y=53
LifeP1OnCommand=draworder,97;addy,-100;sleep,0.5;linear,1;addy,100
LifeP1OffCommand=linear,1;addy,-100
LifeP2X=461
LifeP2Y=53
LifeP2OnCommand=draworder,97;addy,-100;sleep,0.5;linear,1;addy,100
LifeP2OffCommand=linear,1;addy,-100
StageX=320
StageY=999
ScoreP1X=150
ScoreP1Y=430
ScoreP1OnCommand=diffuse,1,1,1,1;addy,100;sleep,0.5;linear,1;addy,-100
ScoreP1OffCommand=linear,1;addy,100
ScoreP2X=490
ScoreP2Y=430
ScoreP2OnCommand=horizalign,left;diffuse,1,1,1,1;addy,100;sleep,0.5;linear,1;addy,-100
ScoreP2OffCommand=linear,1;addy,100
DifficultyP1X=75
DifficultyP1Y=415
DifficultyP1OffCommand=cropbottom,0.5;linear,1;addx,-200
DifficultyP1OnCommand=cropbottom,0.5;addx,-200;sleep,0.5;linear,1;addx,200
DifficultyP1ReverseOffCommand=croptop,0.5;linear,1;addx,-200
DifficultyP1ReverseOnCommand=croptop,0.5;addx,-200;sleep,0.5;linear,1;addx,200
DifficultyP1ReverseX=85
DifficultyP1ReverseY=36
DifficultyP2X=565
DifficultyP2Y=415
DifficultyP2OffCommand=cropbottom,0.5;linear,1;addx,200
DifficultyP2OnCommand=cropbottom,0.5;addx,200;sleep,0.5;linear,1;addx,-200
DifficultyP2ReverseOffCommand=croptop,0.5;linear,1;addx,200
DifficultyP2ReverseOnCommand=croptop,0.5;addx,200;sleep,0.5;linear,1;addx,-200
DifficultyP2ReverseX=555
DifficultyP2ReverseY=36

[LifeMeterBar]
MeterWidth=226
MeterHeight=30
DangerThreshold=0.2
NumChambers=16
NumStrips=1

[ScreenWithMenuElements]
HeaderY=58
HeaderX=200
FooterY=445

[ScreenSelectMusic2]
Fallback=ScreenSelectMusic
Class=ScreenSelectMusic

[ScreenEvaluation]
HeaderY=48
HeaderX=320
HeaderOnCommand=diffusealpha,1;
HeaderOffCommand=diffusealpha,1;
FooterY=437

[ScreenEvaluationStage]
//All code here written by dieKatze88 - March 20th to 26th.
Fallback=ScreenEvaluation
NextScreen=ScreenSelectMusic2
EndScreen=ScreenEvaluationSummary
FailedScreen=ScreenCompany
BannerWidth=248
BannerHeight=78
LargeBannerX=320
LargeBannerY=152
LargeBannerOnCommand=addy,480;sleep,0.0;decelerate,0.3;addy,-480
LargeBannerOffCommand=sleep,0.8;accelerate,0.3;addy,480
LargeBannerFrameX=320
LargeBannerFrameY=152
LargeBannerFrameOnCommand=addy,480;sleep,0.0;decelerate,0.3;addy,-480
LargeBannerFrameOffCommand=sleep,0.8;accelerate,0.3;addy,480
StageX=320
StageY=72
StageOnCommand=addy,480;sleep,0.0;decelerate,0.3;addy,-480
StageOffCommand=sleep,0.8;accelerate,0.3;addy,480
MarvelousLabelX=320
MarvelousLabelY=215
MarvelousLabelOnCommand=addy,480;sleep,0.1;decelerate,0.3;addy,-480
MarvelousLabelOffCommand=sleep,0.7;accelerate,0.3;addy,480
MarvelousNumberP1X=230
MarvelousNumberP1Y=215
MarvelousNumberP1OnCommand=addx,-320;sleep,0.1;decelerate,0.3;addx,320
MarvelousNumberP1OffCommand=sleep,0.7;accelerate,0.3;addx,-320
MarvelousNumberP2X=410
MarvelousNumberP2Y=215
MarvelousNumberP2OnCommand=addx,320;sleep,0.1;decelerate,0.3;addx,-320
MarvelousNumberP2OffCommand=sleep,0.7;accelerate,0.3;addx,320
PerfectLabelX=320
PerfectLabelY=241
PerfectLabelOnCommand=addy,480;sleep,0.2;decelerate,0.3;addy,-480
PerfectLabelOffCommand=sleep,0.6;accelerate,0.3;addy,480
PerfectNumberP1X=230
PerfectNumberP1Y=241
PerfectNumberP1OnCommand=addx,-320;sleep,0.2;decelerate,0.3;addx,320
PerfectNumberP1OffCommand=sleep,0.6;accelerate,0.3;addx,-320
PerfectNumberP2X=410
PerfectNumberP2Y=241
PerfectNumberP2OnCommand=addx,320;sleep,0.2;decelerate,0.3;addx,-320
PerfectNumberP2OffCommand=sleep,0.6;accelerate,0.3;addx,320
GreatLabelX=320
GreatLabelY=266
GreatLabelOnCommand=addy,480;sleep,0.3;decelerate,0.3;addy,-480
GreatLabelOffCommand=sleep,0.5;accelerate,0.3;addy,480
GreatNumberP1X=230
GreatNumberP1Y=266
GreatNumberP1OnCommand=addx,-320;sleep,0.3;decelerate,0.3;addx,320
GreatNumberP1OffCommand=sleep,0.5;accelerate,0.3;addx,-320
GreatNumberP2X=410
GreatNumberP2Y=266
GreatNumberP2OnCommand=addx,320;sleep,0.3;decelerate,0.3;addx,-320
GreatNumberP2OffCommand=sleep,0.5;accelerate,0.3;addx,320
GoodLabelX=320
GoodLabelY=291
GoodLabelOnCommand=addy,480;sleep,0.4;decelerate,0.3;addy,-480
GoodLabelOffCommand=sleep,0.4;accelerate,0.3;addy,480
GoodNumberP1X=230
GoodNumberP1Y=291
GoodNumberP1OnCommand=addx,-320;sleep,0.4;decelerate,0.3;addx,320
GoodNumberP1OffCommand=sleep,0.4;accelerate,0.3;addx,-320
GoodNumberP2X=410
GoodNumberP2Y=291
GoodNumberP2OnCommand=addx,320;sleep,0.4;decelerate,0.3;addx,-320
GoodNumberP2OffCommand=sleep,0.4;accelerate,0.3;addx,320
BooLabelX=320
BooLabelY=316
BooLabelOnCommand=addy,480;sleep,0.5;decelerate,0.3;addy,-480
BooLabelOffCommand=sleep,0.3;accelerate,0.3;addy,480
BooNumberP1X=230
BooNumberP1Y=316
BooNumberP1OnCommand=addx,-320;sleep,0.5;decelerate,0.3;addx,320
BooNumberP1OffCommand=sleep,0.3;accelerate,0.3;addx,-320
BooNumberP2X=410
BooNumberP2Y=316
BooNumberP2OnCommand=addx,320;sleep,0.5;decelerate,0.3;addx,-320
BooNumberP2OffCommand=sleep,0.3;accelerate,0.3;addx,320
MissLabelX=320
MissLabelY=341
MissLabelOnCommand=addy,480;sleep,0.6;decelerate,0.3;addy,-480
MissLabelOffCommand=sleep,0.2;accelerate,0.3;addy,480
MissNumberP1X=230
MissNumberP1Y=341
MissNumberP1OnCommand=addx,-320;sleep,0.6;decelerate,0.3;addx,320
MissNumberP1OffCommand=sleep,0.2;accelerate,0.3;addx,-320
MissNumberP2X=410
MissNumberP2Y=341
MissNumberP2OnCommand=addx,320;sleep,0.6;decelerate,0.3;addx,-320
MissNumberP2OffCommand=sleep,0.2;accelerate,0.3;addx,320
OKLabelX=320
OKLabelY=366
OKLabelOnCommand=addy,480;sleep,0.7;decelerate,0.3;addy,-480
OKLabelOffCommand=sleep,0.1;accelerate,0.3;addy,480
OKNumberP1X=230
OKNumberP1Y=366
OKNumberP1OnCommand=addx,-320;sleep,0.7;decelerate,0.3;addx,320
OKNumberP1OffCommand=sleep,0.1;accelerate,0.3;addx,-320
OKNumberP2X=410
OKNumberP2Y=366
OKNumberP2OnCommand=addx,320;sleep,0.7;decelerate,0.3;addx,-320
OKNumberP2OffCommand=sleep,0.1;accelerate,0.3;addx,320
NoMarvelousShiftUp=25
ScoreLabelX=320
ScoreLabelY=415
ScoreLabelOnCommand=draworder,98;addy,480;sleep,0.8;decelerate,0.3;addy,-480
ScoreLabelOffCommand=sleep,0.0;accelerate,0.3;addy,480
ScoreNumberP1X=150
ScoreNumberP1Y=430
ScoreNumberP1OnCommand=draworder,98;diffuse,1,1,1,1;diffusealpha,0;sleep,0.5;linear,1;diffusealpha,1
ScoreNumberP1OffCommand=sleep,0.0;accelerate,0.3;addx,-320
ScoreNumberP2X=490
ScoreNumberP2Y=430
ScoreNumberP2OnCommand=draworder,98;diffuse,1,1,1,1;diffusealpha,0;sleep,0.5;linear,1;diffusealpha,1
ScoreNumberP2OffCommand=sleep,0.0;accelerate,0.3;addx,320


BonusFrameP1X=120
BonusFrameP1Y=307
BonusFrameP1OnCommand=draworder,85;diffusealpha,0;linear,0.7;diffusealpha,1
BonusFrameP1OffCommand=linear,0.7;diffusealpha,0
BonusFrameP2X=520
BonusFrameP2Y=307
BonusFrameP2OnCommand=draworder,85;diffusealpha,0;linear,0.7;diffusealpha,1
BonusFrameP2OffCommand=linear,0.7;diffusealpha,0
//Stream 1st row.
BarPossible1P1X=186
BarPossible1P1Y=238
BarPossible1P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.2;linear,1.0;zoomx,1
BarPossible1P1OffCommand=linear,0.7;diffusealpha,0
BarPossible1P2X=454
BarPossible1P2Y=238
BarPossible1P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.2;linear,1.0;zoomx,1
BarPossible1P2OffCommand=linear,0.7;diffusealpha,0
//Voltage, 2nd row.
BarPossible2P1X=186
BarPossible2P1Y=263
BarPossible2P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.3;linear,1.0;zoomx,1
BarPossible2P1OffCommand=linear,0.7;diffusealpha,0
BarPossible2P2X=454
BarPossible2P2Y=263
BarPossible2P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.3;linear,1.0;zoomx,1
BarPossible2P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Air, the 3rd row, but on Ultramix, its the 5th row!
BarPossible3P1X=186
BarPossible3P1Y=338
BarPossible3P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.4;linear,1.0;zoomx,1
BarPossible3P1OffCommand=linear,0.7;diffusealpha,0
BarPossible3P2X=454
BarPossible3P2Y=338
BarPossible3P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.4;linear,1.0;zoomx,1
BarPossible3P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Freeze, the 4th row, but on Ultramix, its also the 4th row!
BarPossible4P1X=186
BarPossible4P1Y=313
BarPossible4P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarPossible4P1OffCommand=linear,0.7;diffusealpha,0
BarPossible4P2X=454
BarPossible4P2Y=313
BarPossible4P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarPossible4P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Chaos, the 5th row, but on Ultramix, its the 3rd row!
BarPossible5P1X=186
BarPossible5P1Y=288
BarPossible5P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.6;linear,1.0;zoomx,1
BarPossible5P1OffCommand=linear,0.7;diffusealpha,0
BarPossibmax, this is Air, the 3rd row, but on Ultramix, its the 5th row!
BarActual3P1X=186
BarActual3P1Y=338
BarActual3P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.9;linear,1.0;zoomx,1
BarActual3P1OffCommand=linear,0.7;diffusealpha,0
BarActual3P2X=454
BarActual3P2Y=338
BarActual3P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.9;linear,1.0;zoomx,1
BarActual3P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Freeze, the 4th row, but on Ultramix, its also the 4th row!
BarActual4P1X=186
BarActual4P1Y=313
BarActual4P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarActual4P1OffCommand=linear,0.7;diffusealpha,0
BarActual4P2X=454
BarActual4P2Y=313
BarActual4P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarActual4P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Chaos, the 5th row, but on Ultramix, its the 3rd row!
BarActual5P1X=186
BarActual5P1Y=288
BarActual5P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
BarActual5P1OffCommand=linear,0.7;diffusealpha,0
BarActual5P2X=454
BarActual5P2Y=288
BarActual5P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
BarActual5P2OffCommand=linear,0.7;diffusealpha,0
BarActualMaxCommand=glowshift;effectperiod,0.5

GradeFrameP1X=150
GradeFrameP1Y=134
GradeFrameP1OnCommand=addx,-320;sleep,0.0;decelerate,0.3;addx,320
GradeFrameP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320
GradeFrameP2X=490
GradeFrameP2Y=134
GradeFrameP2OnCommand=addx,320;sleep,0.0;decelerate,0.3;addx,-320
GradeFrameP2OffCommand=sleep,0.8;accelerate,0.3;addx,320
GradeP1X=110
GradeP1Y=148
GradeP1OnCommand=glowshift;effectperiod,2;addx,-320;sleep,0.0;decelerate,0.3;addx,320
GradeP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320
GradeP2X=530
GradeP2Y=148
GradeP2OnCommand=glowshift;effectperiod,2;addx,320;sleep,0.0;decelerate,0.3;addx,-320
GradeP2OffCommand=sleep,0.8;accelerate,0.3;addx,320
DifficultyIconP1X=291
DifficultyIconP1Y=52
DifficultyIconP1OnCommand=cropright,0.5;draworder,98;diffusealpha,1;
DifficultyIconP1OffCommand=diffusealpha,1;
DifficultyIconP2X=349
DifficultyIconP2Y=52
DifficultyIconP2OnCommand=cropleft,0.5;draworder,98;diffusealpha,1;
DifficultyIconP2OffCommand=diffusealpha,1;

MaxComboNumberP1X=88
MaxComboNumberP1Y=385
MaxComboNumberP1OnCommand=;diffusealpha,0;linear,0.7;diffuse,1,1,0,1
MaxComboNumberP1OffCommand=linear,0.7;diffusealpha,0
MaxComboNumberP2X=552
MaxComboNumberP2Y=385
MaxComboNumberP2OnCommand=diffusealpha,0;linear,0.7;diffuse,1,1,0,1
MaxComboNumberP2OffCommand=linear,0.7;diffusealpha,0le5P2X=454
BarPossible5P2Y=288
BarPossible5P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.6;linear,1.0;zoomx,1
BarPossible5P2OffCommand=linear,0.7;diffusealpha,0
//Stream 1st row.
BarActual1P1X=186
BarActual1P1Y=238
BarActual1P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.7;linear,1.0;zoomx,1
BarActual1P1OffCommand=linear,0.7;diffusealpha,0
BarActual1P2X=454
BarActual1P2Y=238
BarActual1P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.7;linear,1.0;zoomx,1
BarActual1P2OffCommand=linear,0.7;diffusealpha,0
//Voltage, 2nd row.
BarActual2P1X=186
BarActual2P1Y=263
BarActual2P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.8;linear,1.0;zoomx,1
BarActual2P1OffCommand=linear,0.7;diffusealpha,0
BarActual2P2X=454
BarActual2P2Y=263
BarActual2P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.8;linear,1.0;zoomx,1
BarActual2P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Air, the 3rd row, but on Ultramix, its the 5th row!
BarActual3P1X=186
BarActual3P1Y=338
BarActual3P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.9;linear,1.0;zoomx,1
BarActual3P1OffCommand=linear,0.7;diffusealpha,0
BarActual3P2X=454
BarActual3P2Y=338
BarActual3P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.9;linear,1.0;zoomx,1
BarActual3P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Freeze, the 4th row, but on Ultramix, its also the 4th row!
BarActual4P1X=186
BarActual4P1Y=313
BarActual4P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarActual4P1OffCommand=linear,0.7;diffusealpha,0
BarActual4P2X=454
BarActual4P2Y=313
BarActual4P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarActual4P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Chaos, the 5th row, but on Ultramix, its the 3rd row!
BarActual5P1X=186
BarActual5P1Y=288
BarActual5P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
BarActual5P1OffCommand=linear,0.7;diffusealpha,0
BarActual5P2X=454
BarActual5P2Y=288
BarActual5P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
BarActual5P2OffCommand=linear,0.7;diffusealpha,0
BarActualMaxCommand=glowshift;effectperiod,0.5

GradeFrameP1X=150
GradeFrameP1Y=134
GradeFrameP1OnCommand=addx,-320;sleep,0.0;decelerate,0.3;addx,320
GradeFrameP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320
GradeFrameP2X=490
GradeFrameP2Y=134
GradeFrameP2OnCommand=addx,320;sleep,0.0;decelerate,0.3;addx,-320
GradeFrameP2OffCommand=sleep,0.8;accelerate,0.3;addx,320
GradeP1X=110
GradeP1Y=148
GradeP1OnCommand=glowshift;effectperiod,2;addx,-320;sleep,0.0;decelerate,0.3;addx,320
GradeP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320
GradeP2X=530
GradeP2Y=148
GradeP2OnCommand=glowshift;effectperiod,2;addx,320;sleep,0.0;decelerate,0.3;addx,-320
GradeP2OffCommand=sleep,0.8;accelerate,0.3;addx,320
DifficultyIconP1X=291
DifficultyIconP1Y=52
DifficultyIconP1OnCommand=cropright,0.5;draworder,98;diffusealpha,1;
DifficultyIconP1OffCommand=diffusealpha,1;
DifficultyIconP2X=349
DifficultyIconP2Y=52
DifficultyIconP2OnCommand=cropleft,0.5;draworder,98;diffusealpha,1;
DifficultyIconP2OffCommand=diffusealpha,1;

MaxComboNumberP1X=88
MaxComboNumberP1Y=385
MaxComboNumberP1OnCommand=;diffusealpha,0;linear,0.7;diffuse,1,1,0,1
MaxComboNumberP1OffCommand=linear,0.7;diffusealpha,0
MaxComboNumberP2X=552
MaxComboNumberP2Y=385
MaxComboNumberP2OnCommand=diffusealpha,0;linear,0.7;diffuse,1,1,0,1
MaxComboNumberP2OffCommand=linear,0.7;diffusealpha,0



//Added by dieKatze88 Wed April 27th 2005 14:09EST
[ScreenEvaluationSummary]
Type=summary
BannerWidth=248
BannerHeight=78
LargeBannerX=320
LargeBannerY=152
LargeBannerOnCommand=addy,480;sleep,0.0;decelerate,0.3;addy,-480
LargeBannerOffCommand=sleep,0.8;accelerate,0.3;addy,480
LargeBannerFrameX=320
LargeBannerFrameY=152
LargeBannerFrameOnCommand=addy,480;sleep,0.0;decelerate,0.3;addy,-480
LargeBannerFrameOffCommand=sleep,0.8;accelerate,0.3;addy,480

SmallBanner1X=260
SmallBanner1Y=132
SmallBanner1OnCommand=zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480
SmallBanner1OffCommand=sleep,0.8;accelerate,0.3;addy,480
SmallBanner2X=290
SmallBanner2Y=142
SmallBanner2OnCommand=zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480
SmallBanner2OffCommand=sleep,0.8;accelerate,0.3;addy,480
SmallBanner3X=320
SmallBanner3Y=152
SmallBanner3OnCommand=zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480
SmallBanner3OffCommand=sleep,0.8;accelerate,0.3;addy,480
SmallBanner4X=350
SmallBanner4Y=162
SmallBanner4OnCommand=zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480
SmallBanner4OffCommand=sleep,0.8;accelerate,0.3;addy,480
SmallBanner5X=380
SmallBanner5Y=172
SmallBanner5OnCommand=zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480
SmallBanner5OffCommand=sleep,0.8;accelerate,0.3;addy,480

StageX=320
StageY=72
StageOnCommand=addy,480;sleep,0.0;decelerate,0.3;addy,-480
StageOffCommand=sleep,0.8;accelerate,0.3;addy,480
MarvelousLabelX=320
MarvelousLabelY=215
MarvelousLabelOnCommand=addy,480;sleep,0.1;decelerate,0.3;addy,-480
MarvelousLabelOffCommand=sleep,0.7;accelerate,0.3;addy,480
MarvelousNumberP1X=230
MarvelousNumberP1Y=215
MarvelousNumberP1OnCommand=addx,-320;sleep,0.1;decelerate,0.3;addx,320
MarvelousNumberP1OffCommand=sleep,0.7;accelerate,0.3;addx,-320
MarvelousNumberP2X=410
MarvelousNumberP2Y=215
MarvelousNumberP2OnCommand=addx,320;sleep,0.1;decelerate,0.3;addx,-320
MarvelousNumberP2OffCommand=sleep,0.7;accelerate,0.3;addx,320
PerfectLabelX=320
PerfectLabelY=241
PerfectLabelOnCommand=addy,480;sleep,0.2;decelerate,0.3;addy,-480
PerfectLabelOffCommand=sleep,0.6;accelerate,0.3;addy,480
PerfectNumberP1X=230
PerfectNumberP1Y=241
PerfectNumberP1OnCommand=addx,-320;sleep,0.2;decelerate,0.3;addx,320
PerfectNumberP1OffCommand=sleep,0.6;accelerate,0.3;addx,-320
PerfectNumberP2X=410
PerfectNumberP2Y=241
PerfectNumberP2OnCommand=addx,320;sleep,0.2;decelerate,0.3;addx,-320
PerfectNumberP2OffCommand=sleep,0.6;accelerate,0.3;addx,320
GreatLabelX=320
GreatLabelY=266
GreatLabelOnCommand=addy,480;sleep,0.3;decelerate,0.3;addy,-480
GreatLabelOffCommand=sleep,0.5;accelerate,0.3;addy,480
GreatNumberP1X=230
GreatNumberP1Y=266
GreatNumberP1OnCommand=addx,-320;sleep,0.3;decelerate,0.3;addx,320
GreatNumberP1OffCommand=sleep,0.5;accelerate,0.3;addx,-320
GreatNumberP2X=410
GreatNumberP2Y=266
GreatNumberP2OnCommand=addx,320;sleep,0.3;decelerate,0.3;addx,-320
GreatNumberP2OffCommand=sleep,0.5;accelerate,0.3;addx,320
GoodLabelX=320
GoodLabelY=291
GoodLabelOnCommand=addy,480;sleep,0.4;decelerate,0.3;addy,-480
GoodLabelOffCommand=sleep,0.4;accelerate,0.3;addy,480
GoodNumberP1X=230
GoodNumberP1Y=291
GoodNumberP1OnCommand=addx,-320;sleep,0.4;decelerate,0.3;addx,320
GoodNumberP1OffCommand=sleep,0.4;accelerate,0.3;addx,-320
GoodNumberP2X=410
GoodNumberP2Y=291
GoodNumberP2OnCommand=addx,320;sleep,0.4;decelerate,0.3;addx,-320
GoodNumberP2OffCommand=sleep,0.4;accelerate,0.3;addx,320
BooLabelX=320
BooLabelY=316
BooLabelOnCommand=addy,480;sleep,0.5;decelerate,0.3;addy,-480
BooLabelOffCommand=sleep,0.3;accelerate,0.3;addy,480
BooNumberP1X=230
BooNumberP1Y=316
BooNumberP1OnCommand=addx,-320;sleep,0.5;decelerate,0.3;addx,320
BooNumberP1OffCommand=sleep,0.3;accelerate,0.3;addx,-320
BooNumberP2X=410
BooNumberP2Y=316
BooNumberP2OnCommand=addx,320;sleep,0.5;decelerate,0.3;addx,-320
BooNumberP2OffCommand=sleep,0.3;accelerate,0.3;addx,320
MissLabelX=320
MissLabelY=341
MissLabelOnCommand=addy,480;sleep,0.6;decelerate,0.3;addy,-480
MissLabelOffCommand=sleep,0.2;accelerate,0.3;addy,480
MissNumberP1X=230
MissNumberP1Y=341
MissNumberP1OnCommand=addx,-320;sleep,0.6;decelerate,0.3;addx,320
MissNumberP1OffCommand=sleep,0.2;accelerate,0.3;addx,-320
MissNumberP2X=410
MissNumberP2Y=341
MissNumberP2OnCommand=addx,320;sleep,0.6;decelerate,0.3;addx,-320
MissNumberP2OffCommand=sleep,0.2;accelerate,0.3;addx,320
OKLabelX=320
OKLabelY=366
OKLabelOnCommand=addy,480;sleep,0.7;decelerate,0.3;addy,-480
OKLabelOffCommand=sleep,0.1;accelerate,0.3;addy,480
OKNumberP1X=230
OKNumberP1Y=366
OKNumberP1OnCommand=addx,-320;sleep,0.7;decelerate,0.3;addx,320
OKNumberP1OffCommand=sleep,0.1;accelerate,0.3;addx,-320
OKNumberP2X=410
OKNumberP2Y=366
OKNumberP2OnCommand=addx,320;sleep,0.7;decelerate,0.3;addx,-320
OKNumberP2OffCommand=sleep,0.1;accelerate,0.3;addx,320
NoMarvelousShiftUp=25
ScoreLabelX=320
ScoreLabelY=415
ScoreLabelOnCommand=draworder,98;addy,480;sleep,0.8;decelerate,0.3;addy,-480
ScoreLabelOffCommand=sleep,0.0;accelerate,0.3;addy,480
ScoreNumberP1X=150
ScoreNumberP1Y=430
ScoreNumberP1OnCommand=draworder,98;diffuse,1,1,1,1;diffusealpha,0;sleep,0.5;linear,1;diffusealpha,1
ScoreNumberP1OffCommand=sleep,0.0;accelerate,0.3;addx,-320
ScoreNumberP2X=490
ScoreNumberP2Y=430
ScoreNumberP2OnCommand=draworder,98;diffuse,1,1,1,1;diffusealpha,0;sleep,0.5;linear,1;diffusealpha,1
ScoreNumberP2OffCommand=sleep,0.0;accelerate,0.3;addx,320


BonusFrameP1X=120
BonusFrameP1Y=307
BonusFrameP1OnCommand=draworder,85;diffusealpha,0;linear,0.7;diffusealpha,1
BonusFrameP1OffCommand=linear,0.7;diffusealpha,0
BonusFrameP2X=520
BonusFrameP2Y=307
BonusFrameP2OnCommand=draworder,85;diffusealpha,0;linear,0.7;diffusealpha,1
BonusFrameP2OffCommand=linear,0.7;diffusealpha,0
//Stream 1st row.
BarPossible1P1X=186
BarPossible1P1Y=238
BarPossible1P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.2;linear,1.0;zoomx,1
BarPossible1P1OffCommand=linear,0.7;diffusealpha,0
BarPossible1P2X=454
BarPossible1P2Y=238
BarPossible1P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.2;linear,1.0;zoomx,1
BarPossible1P2OffCommand=linear,0.7;diffusealpha,0
//Voltage, 2nd row.
BarPossible2P1X=186
BarPossible2P1Y=263
BarPossible2P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.3;linear,1.0;zoomx,1
BarPossible2P1OffCommand=linear,0.7;diffusealpha,0
BarPossible2P2X=454
BarPossible2P2Y=263
BarPossible2P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.3;linear,1.0;zoomx,1
BarPossible2P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Air, the 3rd row, but on Ultramix, its the 5th row!
BarPossible3P1X=186
BarPossible3P1Y=338
BarPossible3P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.4;linear,1.0;zoomx,1
BarPossible3P1OffCommand=linear,0.7;diffusealpha,0
BarPossible3P2X=454
BarPossible3P2Y=338
BarPossible3P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.4;linear,1.0;zoomx,1
BarPossible3P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Freeze, the 4th row, but on Ultramix, its also the 4th row!
BarPossible4P1X=186
BarPossible4P1Y=313
BarPossible4P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarPossible4P1OffCommand=linear,0.7;diffusealpha,0
BarPossible4P2X=454
BarPossible4P2Y=313
BarPossible4P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarPossible4P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Chaos, the 5th row, but on Ultramix, its the 3rd row!
BarPossible5P1X=186
BarPossible5P1Y=288
BarPossible5P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.6;linear,1.0;zoomx,1
BarPossible5P1OffCommand=linear,0.7;diffusealpha,0
BarPossibmax, this is Air, the 3rd row, but on Ultramix, its the 5th row!
BarActual3P1X=186
BarActual3P1Y=338
BarActual3P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.9;linear,1.0;zoomx,1
BarActual3P1OffCommand=linear,0.7;diffusealpha,0
BarActual3P2X=454
BarActual3P2Y=338
BarActual3P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.9;linear,1.0;zoomx,1
BarActual3P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Freeze, the 4th row, but on Ultramix, its also the 4th row!
BarActual4P1X=186
BarActual4P1Y=313
BarActual4P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarActual4P1OffCommand=linear,0.7;diffusealpha,0
BarActual4P2X=454
BarActual4P2Y=313
BarActual4P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarActual4P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Chaos, the 5th row, but on Ultramix, its the 3rd row!
BarActual5P1X=186
BarActual5P1Y=288
BarActual5P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
BarActual5P1OffCommand=linear,0.7;diffusealpha,0
BarActual5P2X=454
BarActual5P2Y=288
BarActual5P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
BarActual5P2OffCommand=linear,0.7;diffusealpha,0
BarActualMaxCommand=glowshift;effectperiod,0.5

GradeFrameP1X=150
GradeFrameP1Y=134
GradeFrameP1OnCommand=addx,-320;sleep,0.0;decelerate,0.3;addx,320
GradeFrameP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320
GradeFrameP2X=490
GradeFrameP2Y=134
GradeFrameP2OnCommand=addx,320;sleep,0.0;decelerate,0.3;addx,-320
GradeFrameP2OffCommand=sleep,0.8;accelerate,0.3;addx,320
GradeP1X=110
GradeP1Y=148
GradeP1OnCommand=glowshift;effectperiod,2;addx,-320;sleep,0.0;decelerate,0.3;addx,320
GradeP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320
GradeP2X=530
GradeP2Y=148
GradeP2OnCommand=glowshift;effectperiod,2;addx,320;sleep,0.0;decelerate,0.3;addx,-320
GradeP2OffCommand=sleep,0.8;accelerate,0.3;addx,320
DifficultyIconP1X=291
DifficultyIconP1Y=52
DifficultyIconP1OnCommand=cropright,0.5;draworder,98;diffusealpha,1;
DifficultyIconP1OffCommand=diffusealpha,1;
DifficultyIconP2X=349
DifficultyIconP2Y=52
DifficultyIconP2OnCommand=cropleft,0.5;draworder,98;diffusealpha,1;
DifficultyIconP2OffCommand=diffusealpha,1;

MaxComboNumberP1X=88
MaxComboNumberP1Y=385
MaxComboNumberP1OnCommand=;diffusealpha,0;linear,0.7;diffuse,1,1,0,1
MaxComboNumberP1OffCommand=linear,0.7;diffusealpha,0
MaxComboNumberP2X=552
MaxComboNumberP2Y=385
MaxComboNumberP2OnCommand=diffusealpha,0;linear,0.7;diffuse,1,1,0,1
MaxComboNumberP2OffCommand=linear,0.7;diffusealpha,0le5P2X=454
BarPossible5P2Y=288
BarPossible5P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.6;linear,1.0;zoomx,1
BarPossible5P2OffCommand=linear,0.7;diffusealpha,0
//Stream 1st row.
BarActual1P1X=186
BarActual1P1Y=238
BarActual1P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.7;linear,1.0;zoomx,1
BarActual1P1OffCommand=linear,0.7;diffusealpha,0
BarActual1P2X=454
BarActual1P2Y=238
BarActual1P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.7;linear,1.0;zoomx,1
BarActual1P2OffCommand=linear,0.7;diffusealpha,0
//Voltage, 2nd row.
BarActual2P1X=186
BarActual2P1Y=263
BarActual2P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.8;linear,1.0;zoomx,1
BarActual2P1OffCommand=linear,0.7;diffusealpha,0
BarActual2P2X=454
BarActual2P2Y=263
BarActual2P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.8;linear,1.0;zoomx,1
BarActual2P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Air, the 3rd row, but on Ultramix, its the 5th row!
BarActual3P1X=186
BarActual3P1Y=338
BarActual3P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,0.9;linear,1.0;zoomx,1
BarActual3P1OffCommand=linear,0.7;diffusealpha,0
BarActual3P2X=454
BarActual3P2Y=338
BarActual3P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,0.9;linear,1.0;zoomx,1
BarActual3P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Freeze, the 4th row, but on Ultramix, its also the 4th row!
BarActual4P1X=186
BarActual4P1Y=313
BarActual4P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarActual4P1OffCommand=linear,0.7;diffusealpha,0
BarActual4P2X=454
BarActual4P2Y=313
BarActual4P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarActual4P2OffCommand=linear,0.7;diffusealpha,0
//On DDR max, this is Chaos, the 5th row, but on Ultramix, its the 3rd row!
BarActual5P1X=186
BarActual5P1Y=288
BarActual5P1OnCommand=horizalign,left;rotationz,180;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
BarActual5P1OffCommand=linear,0.7;diffusealpha,0
BarActual5P2X=454
BarActual5P2Y=288
BarActual5P2OnCommand=horizalign,left;rotationz,0;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
BarActual5P2OffCommand=linear,0.7;diffusealpha,0
BarActualMaxCommand=glowshift;effectperiod,0.5

GradeFrameP1X=150
GradeFrameP1Y=134
GradeFrameP1OnCommand=addx,-320;sleep,0.0;decelerate,0.3;addx,320
GradeFrameP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320
GradeFrameP2X=490
GradeFrameP2Y=134
GradeFrameP2OnCommand=addx,320;sleep,0.0;decelerate,0.3;addx,-320
GradeFrameP2OffCommand=sleep,0.8;accelerate,0.3;addx,320
GradeP1X=110
GradeP1Y=148
GradeP1OnCommand=glowshift;effectperiod,2;addx,-320;sleep,0.0;decelerate,0.3;addx,320
GradeP1OffCommand=sleep,0.8;accelerate,0.3;addx,-320
GradeP2X=530
GradeP2Y=148
GradeP2OnCommand=glowshift;effectperiod,2;addx,320;sleep,0.0;decelerate,0.3;addx,-320
GradeP2OffCommand=sleep,0.8;accelerate,0.3;addx,320
DifficultyIconP1X=291
DifficultyIconP1Y=52
DifficultyIconP1OnCommand=cropright,0.5;draworder,98;diffusealpha,1;
DifficultyIconP1OffCommand=diffusealpha,1;
DifficultyIconP2X=349
DifficultyIconP2Y=52
DifficultyIconP2OnCommand=cropleft,0.5;draworder,98;diffusealpha,1;
DifficultyIconP2OffCommand=diffusealpha,1;

MaxComboNumberP1X=88
MaxComboNumberP1Y=385
MaxComboNumberP1OnCommand=;diffusealpha,0;linear,0.7;diffuse,1,1,0,1
MaxComboNumberP1OffCommand=linear,0.7;diffusealpha,0
MaxComboNumberP2X=552
MaxComboNumberP2Y=385
MaxComboNumberP2OnCommand=diffusealpha,0;linear,0.7;diffuse,1,1,0,1
MaxComboNumberP2OffCommand=linear,0.7;diffusealpha,0

[ScreenSelectMusic]
BannerX=190
BannerY=161
BannerOnCommand=draworder,81;addx,-400;bounceend,0.5;addx,400
BannerOffCommand=bouncebegin,0.5;addx,-400
BannerWidth=256
BannerHeight=80
BannerFrameX=190
BannerFrameY=146
BannerFrameOnCommand=draworder,80;addx,-400;bounceend,0.5;addx,400
BannerFrameOffCommand=bouncebegin,0.5;addx,-400
BPMDisplayX=155
BPMDisplayY=104
BPMDisplayOnCommand=draworder,81;addx,-400;bounceend,0.5;addx,400
BPMDisplayOffCommand=bouncebegin,0.5;addx,-400
StageX=40
StageY=121
StageOnCommand=draworder,81;addx,-400;bounceend,0.5;addx,400
StageOffCommand=bouncebegin,0.5;addx,-400
CDTitleX=277
CDTitleY=142
CDTitleFrontCommand=spin;effectmagnitude,0,90,0;cullmode,back
CDTitleBackCommand=spin;effectmagnitude,0,90,0;cullmode,front;diffuse,#333333
CDTitleOnCommand=draworder,82;addx,-400;bounceend,0.5;addx,400
CDTitleOffCommand=bouncebegin,0.5;addx,-400
OptionIconsP1OnCommand=hidden,1;
OptionIconsP2OnCommand=hidden,1;
ExplanationX=320
ExplanationY=55
ExplanationOnCommand=
ExplanationOffCommand=
MeterFrameP1X=89
MeterFrameP1Y=432
MeterFrameP1OnCommand=hidden,1
MeterFrameP1OffCommand=linear,0.5;diffusealpha,0
MeterFrameP2X=238
MeterFrameP2Y=432
MeterFrameP2OnCommand=hidden,1
MeterFrameP2OffCommand=linear,0.5;diffusealpha,0
MeterP1X=115
MeterP1Y=285
MeterP1OnCommand=horizalign,left;zoomy,0;linear,0.5;zoomy,1
MeterP1OffCommand=linear,0.5;zoomy,0
MeterP2X=257
MeterP2Y=285
MeterP2OnCommand=horizalign,right;zoomy,0;linear,0.5;zoomy,1
MeterP2OffCommand=linear,0.5;zoomy,0
DifficultyFrameP1X=98
DifficultyFrameP1Y=228
DifficultyFrameP1OnCommand=diffusealpha,0;linear,0.5;diffusealpha,1
DifficultyFrameP1OffCommand=linear,0.5;diffusealpha,0
DifficultyFrameP2X=275
DifficultyFrameP2Y=228
DifficultyFrameP2OnCommand=diffusealpha,0;linear,0.5;diffusealpha,1
DifficultyFrameP2OffCommand=linear,0.5;diffusealpha,0
DifficultyIconP1X=98
DifficultyIconP1Y=259
DifficultyIconP1OnCommand=zoomy,0;linear,0.5;zoomy,1
DifficultyIconP1OffCommand=linear,0.5;zoomy,0
DifficultyIconP2X=275
DifficultyIconP2Y=259
DifficultyIconP2OnCommand=zoomy,0;linear,0.5;zoomy,1
DifficultyIconP2OffCommand=linear,0.5;zoomy,0
ScoreFrameP1X=520
ScoreFrameP1Y=210
ScoreFrameP1OnCommand=hidden,1;
ScoreFrameP1OffCommand=bouncebegin,0.5;addx,400
ScoreFrameP2X=520
ScoreFrameP2Y=286
ScoreFrameP2OnCommand=hidden,1;
ScoreFrameP2OffCommand=bouncebegin,0.5;addx,400
ScoreP1X=520
ScoreP1Y=210
ScoreP1OnCommand=hidden,1;
ScoreP1OffCommand=bouncebegin,0.5;addx,400
ScoreP2X=520
ScoreP2Y=286
ScoreP2OnCommand=hidden,1;
ScoreP2OffCommand=bouncebegin,0.5;addx,400
SortIconX=258
SortIconY=103
SortIconOnCommand=draworder,82;addx,-400;bounceend,0.5;addx,400
SortIconOffCommand=bouncebegin,0.5;addx,-400
RadarX=187
RadarY=322
RadarOnCommand=
RadarOffCommand=
WheelX=458
WheelY=272
WheelOnCommand=
WheelOffCommand=


[MusicWheelItem]
IconX=-108
SongNameX=0
SectionNameX=0
SectionZoom=1.0
RouletteX=0
RouletteZoom=1.3
CourseNameX=-130
CourseNameY=0
CourseNameOnCommand=shadowlength,0;zoom,1.0;horizAlign,left
SortX=0
SortOnCommand=shadowlength,0;zoom,1.0;horizAlign,center
GradeP1X=82
GradeP2X=118

[Banner]
// AJ on 3/26/05 2:03pm CST
ScrollRandom=0
ScrollRoulette=0

[SongManager]
// AJ on 3/26/05 5:02pm CST
BeginnerColor=1,0,0.5625,1	// hot pink
EasyColor=0.914,0.5625,0.02,1	// yellow
MediumColor=0,0.66,0.77,1	// light blue
HardColor=0.004,0.93,0.152,1	// green
ChallengeColor=0.9,0,0,1	// red
EditColor=0.8,0.8,0.8,1		// gray

[MusicWheel]
FadeSeconds=1
SwitchSeconds=0.10
RouletteSwitchSeconds=0.05
RouletteSlowDownSwitches=5
LockedInitialVelocity=7
ScrollBarX=128
ScrollBarHeight=258
ItemCurveX=65
ItemSpacingY=42
NoCurving=0
NumWheelItems=15
MusicWheelItemStartOnCommand=addx,320
MusicWheelItemFinishOnCommand=accelerate,0.2;addx,-320
MusicWheelItemStartOffCommand=
MusicWheelItemFinishOffCommand=decelerate,0.2;addx,320
HighlightOnCommand=glowshift;effectcolor1,#FFFFFF66;effectcolor2,#FFFFFFFF
HighlightStartOnCommand=addx,320
HighlightFinishOnCommand=sleep,0.05;accelerate,0.4;addx,-320
HighlightFinishOnSortCommand=accelerate,0.2;addx,-320
HighlightStartOffCommand=
HighlightFinishOffCommand=decelerate,0.2;addx,320
HighlightFinishOffSortCommand=decelerate,0.2;addx,320
WheelItemOnDelayCenter=0
WheelItemOnDelayOffset=0.04
WheelItemOffDelayCenter=0
WheelItemOffDelayOffset=0.04
NumSectionColors=7
SectionColor1=0.8,0.1,0.6,1	// pink
SectionColor2=0.6,0.4,0.8,1	// purple
SectionColor3=0.0,0.4,0.8,1	// sky blue
SectionColor4=0.0,0.6,0.6,1	// sea green
SectionColor5=0.1,0.7,0.3,1	// green
SectionColor6=0.8,0.6,0.0,1	// orange
SectionColor7=1.0,0.3,0.3,1	// light red
SongRealExtraColor=0.9,0.9,0,1		// yellow
SortMenuColor=1,1,0,1
ShowRoulette=1
ShowRandom=1
ShowPortal=0
Use3D=0
Wheel3DRadius=200 # Possibly safe defaults?
CirclePercent=0.5
MostPlayedSongsToShow=30
SortMenuNames=GROUP:TITLE:BPM:PLAYERS' BEST:TOP GRADE:ARTIST:EASY METER:MEDIUM METER:HARD METER
SortMenuActions=sort,GROUP:sort,TITLE:sort,BPM:sort,PLAYERS BEST:sort,TOP GRADE:sort,ARTIST:sort,EASY METER:sort,MEDIUM METER:sort,HARD METER
ModeMenuNames=GROUP
ModeMenuActions=sort,GROUP

[GrooveRadar]
Label1OffsetX=0		// stream
Label1OffsetY=-92
Label2OffsetX=-111	// voltage
Label2OffsetY=-16
Label3OffsetX=-68	// air
Label3OffsetY=68
Label4OffsetX=83	// freeze
Label4OffsetY=68
Label5OffsetX=107	// chaos
Label5OffsetY=-16
DisableRadar=0     // turn this to 1 if you are experiencing trouble with the groove radar (voodoo3's)
LabelOnCommand=addx,-100;zoom,1.5;diffuse,1,1,1,0;sleep,0.6f
LabelOnDelay=0.2
// begin fading on screen and fly to the right
LabelOnCommandPostDelay=linear,0.1f;glow,1,1,1,1;accelerate,0.3;addx,100;zoom,1;diffuse,1,1,1,1;glow,1,1,1,0

[ScreenStage]
//Added by dieKatze88 Wed April 27th 13:10 EST
SongTitleOnCommand=diffusealpha,1;maxwidth,640;
SongTitleOffCommand=diffusealpha,0;
SongTitleX=320
SongTitleY=200
ArtistOnCommand=horizalign,left;diffusealpha,1;maxwidth,320;
ArtistOffCommand=diffusealpha,0;
ArtistX=320
ArtistY=280

//Code for System Zero Stepmania Allows for more accuracy
SongSubTitleOnCommand=diffusealpha,1;
SongSubTitleOffCommand=diffusealpha,0;
SongSubTitleX=320
SongSubTitleY=200

//Added by dieKatze88 Wed April 27th 13:56 EST
[ScreenNameEntry]
NextScreen=ScreenCompany

[DifficultyMeter]
NumFeetInMeter=10
MaxFeetInMeter=10
GlowIfMeterGreaterThan=9
FeetX=0
FeetY=0
FeetOnCommand=shadowlength,2
FeetIsDifficultyColor=1
ShowFeet=1
ShowDifficulty=0
ShowMeter=0
FeetPerDifficulty=0


[ScreenSelectMaster]
Fallback=ScreenWithMenuElements

[SSM]
Fallback=ScreenSelectMaster
Class=ScreenSelectMaster
ChoiceNames=1,2,3
Choice1=PlayMode,regular;Difficulty,easy;name,B
Choice2=PlayMode,regular;Difficulty,medium;name,C
Choice3=PlayMode,regular;Difficulty,hard;name,D
NumCodes=0
TimerSeconds=60
NumChoicesOnPage1=3 //easy, medium, hard
NumIconParts=1 // Text/Icon
NumPreviewParts=0  // card, player number
NumCursorParts=1
SharedPreviewAndCursor=0
PreSwitchPageSeconds=0.4
PostSwitchPageSeconds=0.4
DisabledColor=0.5,0.5,0.5,1
ExtraSleepAfterTweenOffSeconds=
DefaultChoice=1
ShowScroller=0
PrevScreen=ScreenTitleMenu

//So, Whereto Next Boss?
NextScreen1=ScreenInstructions
NextScreen2=ScreenInstructions
NextScreen3=ScreenInstructions

//Where Does that goddamn cursor go?
OptionOrderAuto=1:2,2:3
OptionOrderDown=3:2,2:1
OptionOrderLeft=3:2,2:1
OptionOrderRight=1:2,2:3
OptionOrderUp=1:2,2:3

OptionOrderUpP1=
OptionOrderDownP1=
OptionOrderLeftP1=3:2,2:1
OptionOrderRightP1=1:2,2:3
OptionOrderAutoP1=

OptionOrderUpP2=
OptionOrderDownP2=
OptionOrderLeftP2=3:2,2:1
OptionOrderRightP2=1:2,2:3
OptionOrderAutoP2=

//Cursor
CursorPart1P1ChangeCommand=linear,0.2;
CursorPart1P1ChooseCommand=stopeffect;shadowlength,0;linear,0.1;addx,3;y,348;
CursorPart1P1PreSwitchPageCommand=diffusealpha,1;draworder,82;
CursorPart1P1PostSwitchPageCommand=diffusealpha,1;draworder,82;
CursorPart1P1OffCommand=draworder,82;linear,0.5;diffusealpha,0;
CursorPart1P1OffsetXFromIcon=-40
CursorPart1P1OffsetYFromIcon=115
CursorPart1P1OnCommand=shadowlength,3;decelerate,0.4;addx,800;diffusealpha,1;draworder,82;effectperiod,0.5;bob;effectmagnitude,0,3,0;effectperiod,1

CursorPart1P2ChooseCommand=stopeffect;shadowlength,0;linear,0.1;addx,3;y,348;
CursorPart1P2ChangeCommand=linear,0.2;
CursorPart1P2PreSwitchPageCommand=diffusealpha,1;draworder,82;
CursorPart1P2PostSwitchPageCommand=diffusealpha,1;draworder,82;
CursorPart1P2OffCommand=draworder,82;linear,0.2;cropbottom,1
CursorPart1P2OffsetXFromIcon=40
CursorPart1P2OffsetYFromIcon=115
CursorPart1P2OnCommand=shadowlength,3;decelerate,0.4;addx,800;diffusealpha,1;draworder,82;effectperiod,0.5;bob;effectmagnitude,0,3,0;effectperiod,1

//New Metrics Page 1 - Part 1 Backing
IconPart1ChoiceBY=230
IconPart1ChoiceBX=128
IconPart1ChoiceBOnCommand=addx,-800;sleep,0.0;linear,0.4;addx,800
IconPart1ChoiceBOffCommand=
IconPart1ChoiceBOffFocusedCommand=sleep,0.6;linear,0.3;addy,400;
IconPart1ChoiceBOffUnfocusedCommand=sleep,0.4;0.0;linear,0.4;addx,800
IconPart1ChoiceBEnabledCommand=
IconPart1ChoiceBGainFocusCommand=
IconPart1ChoiceBLoseFocusCommand=
IconPart1ChoiceBSwitchToPage1Command=
IconPart1ChoiceBSwitchToPage2Command=
IconPart1ChoiceCY=230
IconPart1ChoiceCX=314
IconPart1ChoiceCOnCommand=addx,-800;sleep,0.1;linear,0.4;addx,800
IconPart1ChoiceCOffCommand=
IconPart1ChoiceCOffFocusedCommand=sleep,0.6;linear,0.3;addy,400;
IconPart1ChoiceCOffUnfocusedCommand=sleep,0.2;0.0;linear,0.4;addx,800
IconPart1ChoiceCEnabledCommand=
IconPart1ChoiceCGainFocusCommand=
IconPart1ChoiceCLoseFocusCommand=
IconPart1ChoiceCSwitchToPage1Command=
IconPart1ChoiceCSwitchToPage2Command=
IconPart1ChoiceDY=230
IconPart1ChoiceDX=501
IconPart1ChoiceDOnCommand=addx,-800;sleep,0.2;linear,0.4;addx,800
IconPart1ChoiceDOffCommand=
IconPart1ChoiceDOffFocusedCommand=sleep,0.6;linear,0.3;addy,400;
IconPart1ChoiceDOffUnfocusedCommand=sleep,0.0;linear,0.4;addx,800
IconPart1ChoiceDEnabledCommand=
IconPart1ChoiceDGainFocusCommand=
IconPart1ChoiceDLoseFocusCommand=
IconPart1ChoiceDSwitchToPage1Command=
IconPart1ChoiceDSwitchToPage2Command=

//Explain Crap to me. (Underneath the Banner)
ExplanationPage1X=407
ExplanationPage1Y=98
ExplanationPage1SwitchToPage1Command=
ExplanationPage1SwitchToPage2Command=
ExplanationPage1OnCommand=addx,600;linear,0.5;addx,-600;
ExplanationPage1OffCommand=bouncebegin,0.5;addx,-600
ExplanationPage2X=117
ExplanationPage2Y=60
ExplanationPage2SwitchToPage1Command=diffusealpha,1
ExplanationPage2SwitchToPage2Command=diffusealpha,0
ExplanationPage2OnCommand=diffusealpha,1
ExplanationPage2OffCommand=sleep,0.6;linear,0.4;addx,-217;sleep,0.2;diffusealpha,0

//That Stupid More icon.
MorePage1X=560
MorePage1Y=357
MorePage1SwitchToPage1Command=diffusealpha,1;linear,0.6;addx,-260;
MorePage1SwitchToPage2Command=linear,0.6;addx,260;linear,0;diffusealpha,0
MorePage1OnCommand=draworder,85;addy,30;linear,0.25;addy,-30;cropbottom,0;linear,0.25;
MorePage1OffCommand=linear,0.25;addy,30;cropbottom,1;linear,0.25
MorePage2X=20
MorePage2Y=357
MorePage2SwitchToPage1Command=linear,0.6;addx,-260;linear,0;diffusealpha,0
MorePage2SwitchToPage2Command=diffusealpha,1;linear,0.6;addx,260;
MorePage2OnCommand=diffusealpha,0;linear,0;draworder,185;addx,-260
MorePage2OffCommand=linear,0.25;addy,30;cropbottom,1;linear,0.25

[CodeDetector]
Easier1=Up,Up
Easier2=MenuUp,MenuUp
Harder1=Down,Down
Harder2=MenuDown,MenuDown
NextSort1=MenuLeft-MenuRight-Start
NextSort2=MenuLeft+MenuRight
NextSort3=Left-Right-Start
NextSort4=Left+Right
SortMenu1=Up,Down,Up,Down
SortMenu2=MenuUp,MenuDown,MenuUp,MenuDown
ModeMenu1=
ModeMenu2=
Mirror=
Left=
Right=
Shuffle=
SuperShuffle=
NextTransform=
NextScrollSpeed=
PreviousScrollSpeed=
NextAccel=
NextEffect=
NextAppearance=
NextTurn=
Reverse=
HoldNotes=
Mines=
Dark=
CancelAll=Left,Right,Left,Right,Left,Right,Left,Right
NextTheme=
NextTheme2=
NextAnnouncer=
NextAnnouncer2=
NextGame=
NextGame2=
NextBannerGroup=
NextBannerGroup2=
Hidden=
RandomVanish=
SaveScreenshot=
CancelAllPlayerOptions=
BackInEventMode=
