[Layer3]
File=evaluation banner mask

OnCommand=x,SCREEN_CENTER_X-1;y,SCREEN_CENTER_Y-146;zbuffer,1;blend,noeffect;addy,-200;decelerate,0.3;addy,200
OffCommand=



[Layer5]

File=name entry BGA score frame

OnCommand=x,SCREEN_CENTER_X-223;y,SCREEN_CENTER_Y-125;zoom,0.9;addx,-SCREEN_WIDTH/2;decelerate,0.3;addx,SCREEN_WIDTH/2

OffCommand=

Condition=GAMESTATE:IsHumanPlayer(PLAYER_1)



[Layer6]

File=name entry BGA score frame

OnCommand=x,SCREEN_CENTER_X+223;y,SCREEN_CENTER_Y-125;zoom,0.9;addx,SCREEN_WIDTH/2;decelerate,0.3;addx,-SCREEN_WIDTH/2

OffCommand=

Cond=GAMESTATE:IsHumanPlayer(PLAYER_2)



[Layer7]
File=name entry BGA list frame

OnCommand=x,SCREEN_CENTER_X-157;y,SCREEN_CENTER_Y+94;addx,-SCREEN_WIDTH/2;decelerate,0.3;addx,SCREEN_WIDTH/2
OffCommand=

Cond=GAMESTATE:IsHumanPlayer(PLAYER_1)



[Layer8]
File=name entry BGA list frame

OnCommand=x,SCREEN_CENTER_X+156;y,SCREEN_CENTER_Y+94;addx,SCREEN_WIDTH/2;decelerate,0.3;addx,-SCREEN_WIDTH/2
OffCommand=

Cond=GAMESTATE:IsHumanPlayer(PLAYER_2)
