<ActorFrame
	FOV="45"
	GainFocusCommand="zoomz,1.1;zoom,.5"
	LoseFocusCommand="zoomz,.7;zoom,.5"
	MadeChoiceP1MessageCommand="playcommand,GoOff"
	MadeChoiceP2MessageCommand="playcommand,GoOff"
	GoOffCommand="%
		function(self) 
			self:linear(0.5)
			local bHasFocus = math.abs(self:GetZoomZ()-1.1) &lt; 0.01
			if bHasFocus then 
				self:x(0)
				self:y(0)
				self:z(70)
				self:diffuse(1,1,1,1)
				self:zoom(1)
				self:sleep(0.5)
				self:linear(0.5)
				self:zoom(0)
			else 
				self:x(0)
				self:y(0)
				self:z(0)
				self:zoom(0)
			end 
			self:sleep(5)
		end"
	OnCommand=""
	OffFocusedCommand=""
	OffUnfocusedCommand=""
> <children>
	<AutoActor 
		File="title"
		InitCommand="zbuffer,1;shadowlength,4;y,5"
		GoOffCommand="sleep,1;linear,0.3;diffusealpha,0"
		GainFocusCommand="linear,.5;diffuse,#ffffff"
		LoseFocusCommand="diffuse,#666666"
	/>
	<AutoActor
		File="../ScreenSelectGameMode preview choice1"
		OnCommand="y,65;x,-245"
		OffCommand=""
		GainFocusCommand="zoom,1"
		LoseFocusCommand="zoom,0"
	/>
	<ActorFrame
		OnCommand="x,-150;y,50"
		GainFocusCommand="zoom,1.3;pulse;EffectMagnitude,1,.8,1;effectClock,beat;EffectPeriod,3"
		LoseFocusCommand="zoom,1;stopeffect"
	> <children>
		<AutoActor 
			File="left foot"
			InitCommand="zbuffer,1;shadowlength,4"
			GoOffCommand="sleep,1;linear,0.3;diffusealpha,0"
			GainFocusCommand="linear,.5;diffuse,#ffffff"
			LoseFocusCommand="diffuse,#666666"
		/>
		<AutoActor 
			File="right foot"
			InitCommand="zbuffer,1;shadowlength,4"
			GoOffCommand="sleep,1;linear,0.3;diffusealpha,0"
			GainFocusCommand="linear,.5;diffuse,#ffffff"
			LoseFocusCommand="diffuse,#666666"
		/>
	</children> </ActorFrame>
</children> </ActorFrame>
