[BGAnimation]

//LengthSeconds=5



[Layer1]

File=../_black

Type=1		// 0=sprite, 1=stretch, 2=particles, 3=tiles

Command=diffusealpha,1;linear,0.5;diffusealpha,0



//
// Cleared

//

# Notes about this tween:

# .3 of the glow is visible at once.  .1 fades on either side, so .1 is fading in, .1 is solid and .1

# fades out.  This simply tweens left to right.  The plain text is visible under the fade in part

# of the glow.

#
# The two crops need to stay in pace: make sure the distance they travel is the same: 1.3.

# If you don't understand what this is doing, try slowing it down (hold `) and move the 

# glow part down (change y,240 to y,340).


[Layer2]

File=p1win text

Command=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+20;cropright,1.3;linear,0.7;cropright,-0.3;sleep,2.2;linear,0.3;diffuse,0,0,0,0

Condition=IsWinner(PLAYER_1)



[Layer3]

File=p1win glow

Command=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+20;cropleft,-0.3;cropright,1;faderight,.1;fadeleft,.1;linear,0.7;cropleft,+1;cropright,-0.3

Condition=IsWinner(PLAYER_1)



[Layer4]

File=p2win text

Command=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+20;cropright,1.3;linear,0.7;cropright,-0.3;sleep,2.2;linear,0.3;diffuse,0,0,0,0
Condition=IsWinner(PLAYER_2)



[Layer5]

File=p2win glow

Command=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+20;cropleft,-0.3;cropright,1;faderight,.1;fadeleft,.1;linear,0.7;cropleft,+1;cropright,-0.3

Condition=IsWinner(PLAYER_2)



[Layer6]

File=draw text

Command=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+20;cropright,1.3;linear,0.7;cropright,-0.3;sleep,2.2;linear,0.3;diffuse,0,0,0,0
Condition=not IsWinner(PLAYER_1) and not IsWinner(PLAYER_2)



[Layer7]

File=draw glow

Command=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+20;cropleft,-0.3;cropright,1;faderight,.1;fadeleft,.1;linear,0.7;cropleft,+1;cropright,-0.3

Condition=not IsWinner(PLAYER_1) and not IsWinner(PLAYER_2)

