[BGAnimation]
LengthSeconds=10	// doesn't matter


[Layer1]

File=jp.png
Type=3	// 0=sprite, 1=stretch, 2=particles, 3=tiles

NumTilesHigh=1
TilesStartX=410
TilesStartY=410
TilesSpacingY=10000	// guarantee only 1 tile high
TileVelocityX=0
Command=