[BGAnimation]

[Layer1]
File=../_shared background.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=

[Layer2]
File=p1_opt.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,40;y,49;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(1) and IsHumanPlayer(1)

[Layer3]
File=p1_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,120;y,49;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(1) and IsHumanPlayer(1)

[Layer4]
File=p1_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,200;y,49;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(1) and IsHumanPlayer(1)

[Layer5]
File=p1_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,280;y,49;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(1) and IsHumanPlayer(1)

[Layer6]
File=p1_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,360;y,49;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(1) and IsHumanPlayer(1)

[Layer7]
File=p1_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,440;y,49;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(1) and IsHumanPlayer(1)

[Layer8]
File=p1_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,520;y,49;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(1) and IsHumanPlayer(1)

[Layer9]
File=p1_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,600;y,49;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(1) and IsHumanPlayer(1)



[Layer10]
File=p2_opt.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,40;y,65;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(2) and IsHumanPlayer(2)

[Layer11]
File=p2_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,120;y,65;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(2) and IsHumanPlayer(2)

[Layer12]
File=p2_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,200;y,65;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(2) and IsHumanPlayer(2)

[Layer13]
File=p2_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,280;y,65;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(2) and IsHumanPlayer(2)

[Layer14]
File=p2_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,360;y,65;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(2) and IsHumanPlayer(2)

[Layer15]
File=p2_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,440;y,65;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(2) and IsHumanPlayer(2)

[Layer16]
File=p2_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,520;y,65;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(2) and IsHumanPlayer(2)

[Layer17]
File=p2_optb.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,600;y,65;addx,-640;sleep,0.264;decelerate,0.792;addx,640
Condition=IsPlayerEnabled(2) and IsHumanPlayer(2)
