[BGAnimation]
LengthSeconds=25

[Layer1]
Type=1		// 0=sprite, 1=stretch, 2=particles, 3=tiles
File=1.png
Command=zoom,0.4;diffusealpha,0;sleep,0.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,0.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,0.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,0.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,0.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,0.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,0.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6

[Layer2]
Type=1		// 0=sprite, 1=stretch, 2=particles, 3=tiles
File=2.png
Command=zoom,0.4;diffusealpha,0;sleep,1.5;linear,0.7;diffusealpha,0.3;linear,3.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,1.5;linear,0.7;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,9;diffusealpha,0;sleep,1.5;linear,0.7;diffusealpha,0.2;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,1.5;linear,0.7;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,1.5;linear,0.7;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,1.5;linear,0.7;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,1.5;linear,0.7;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6

[Layer3]
Type=1		// 0=sprite, 1=stretch, 2=particles, 3=tiles
File=3.png
Command=zoom,0.4;diffusealpha,0;sleep,3.5;linear,0.6;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,3.5;linear,0.6;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,3.5;linear,0.6;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,3.5;linear,0.6;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,3.5;linear,0.6;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,3.5;linear,0.6;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6;diffusealpha,0;sleep,3.5;linear,0.6;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,6

[Layer4]
Type=1		// 0=sprite, 1=stretch, 2=particles, 3=tiles
File=4.png
Command=zoom,0.4;diffusealpha,0;sleep,4.5;linear,0.4;diffusealpha,0.2;linear,4.3;diffusealpha,0;sleep,9;diffusealpha,0;sleep,4.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,4.5;linear,0.4;diffusealpha,0.4;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,4.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,4.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,4.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,4.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7

[Layer5]
Type=1		// 0=sprite, 1=stretch, 2=particles, 3=tiles
File=5.png
Command=zoom,0.4;diffusealpha,0;sleep,5.5;linear,1.4;diffusealpha,0.5;linear,4.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,5.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,12;diffusealpha,0;sleep,5.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,5.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,5.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,5.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,5.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7

[Layer6]
Type=1		// 0=sprite, 1=stretch, 2=particles, 3=tiles
File=6.png
Command=zoom,0.4;diffusealpha,0;sleep,7.5;linear,0.9;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,5;diffusealpha,0;sleep,7.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,7.5;linear,0.4;diffusealpha,0.3;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,7.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,7.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,7.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,7.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7

[Layer7]
Type=1		// 0=sprite, 1=stretch, 2=particles, 3=tiles
File=7.png
Command=zoom,0.4;diffusealpha,0;sleep,12.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,6.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,8;diffusealpha,0;sleep,6.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,6.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,6.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,6.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,6.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7

[Layer8]
Type=1		// 0=sprite, 1=stretch, 2=particles, 3=tiles
File=8.png
Command=zoom,0.4;diffusealpha,0;sleep,10.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,9;diffusealpha,0;sleep,10.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,10.5;linear,0.4;diffusealpha,0.2;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,10.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,10.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,10.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7;diffusealpha,0;sleep,10.5;linear,0.4;diffusealpha,0.5;linear,2.3;diffusealpha,0;sleep,7
